Agent skill

Game Model Cleanup

by TheOrcDev in TheOrcDev/skills

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

No licenceAuto-check passedGame Development

Install Game Model Cleanup

skills CLI
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install TheOrcDev/skills game-model-cleanup --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/game-model-cleanup .claude/skills/game-model-cleanup && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-model-cleanup
GitHub stars
106
Token cost
~1k tokens
SKILL.md length
487 words
Files
2
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

  • Works in 7 steps: Audit the unmodified source. Inspect… → Save each repair attempt to a new… → Distinguish coincident GLB vertices at… → …
  • Repairing geometry
  • SKILL.md covers Establish the source, Cleanup decisions and Finish the correct stage
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Game Model Cleanup is an agent skill from TheOrcDev/skills. Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or preparing accepted exports; animation authoring uses the existing animation skills.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `WORKFLOW.md`).

It sits in Game Development, covering Game development. It works with Blender. The repository describes itself as: Skills for True Dev Warriors.

When your agent uses it

  • Repairing geometry
  • Reducing polygons
  • Separating equipment
  • Correcting materials

Example prompts

  • “Use the game-model-cleanup skill to convert Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the…”
  • “/game-model-cleanup”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Audit the unmodified source. Inspect disconnected islands, duplicated internal surfaces, degenerate/non-manifold faces, UV seams, material…
  2. Save each repair attempt to a new working version. Use prepare_cleanup_model.py for the existing supported route and derive its target…
  3. Distinguish coincident GLB vertices at UV/hard-normal seams from genuinely open geometry. The preparer welds appropriate GLB duplicates…
  4. Reduce geometry with silhouette and joint deformation in mind. Keep paws, fingers, jaws, wing membranes, mandibles and weapon grips…
  5. Separate socketed equipment without inventing replacement anatomy. If the requested repair requires remodelling beyond the permitted…
  6. Preserve UVs and texture channel meaning. Bake or resize copies to the contracted material/texture limits; inspect organic versus…
  7. Normalize the export to metres, ground origin, Y-up and +Z forward with stable names and identity scale. Blender's working axes differ…

What it can do on your machine

Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Model Cleanup loads about 1k tokens when it runs. Until then it costs about 89 tokens; SKILL.md has 487 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~89
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 487 words (~1,021 tokens).

“Preserve the subject's identity while making its geometry and materials suitable for the production contract. Read WORKFLOW.md for the Blender commands and the distinction between cleanup and accepted export.”

— opening of SKILL.md by TheOrcDev
name
game-model-cleanup

Read the full SKILL.md on GitHub

Files

SKILL.md and 1 other file in game-dev/game-model-cleanup of TheOrcDev/skills.

  • SKILL.md
  • WORKFLOW.md

Open the folder on GitHubat commit bb7eaa5

Compare with similar skills

Game Model Cleanup next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Model Cleanup compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Model Cleanup this skillTheOrcDev/skills106—~1kAutomated safety check: PassNone
Asset Pipelinerehan-remade/universal-modder4.7k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills131—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill146—~2.1kAutomated safety check: PassNone
Game Build From Designzenstory-ai/novel-to-game832—~661Automated safety check: PassMIT
3D Modelingjasonkneen/tiny-world-builder1.6k1 repos~1kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Game Model Cleanup

What does Game Model Cleanup do?

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Game Model Cleanup is an agent skill from TheOrcDev/skills. Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

When should I use Game Model Cleanup?

Game Model Cleanup fits situations like: repairing geometry; reducing polygons; separating equipment; correcting materials.

How do I install Game Model Cleanup in Claude Code?

Run `npx skills add TheOrcDev/skills --skill game-model-cleanup -a claude-code`. Or copy the skill folder (game-dev/game-model-cleanup in TheOrcDev/skills) into .claude/skills/game-model-cleanup in your project. Claude Code loads it when a task matches its description.

How do I install Game Model Cleanup in Codex?

Run `npx skills add TheOrcDev/skills --skill game-model-cleanup -a codex`. Or copy the skill folder (game-dev/game-model-cleanup in TheOrcDev/skills) into .agents/skills/game-model-cleanup in your project. Codex loads it when a task matches its description.

Can I use Game Model Cleanup in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill game-model-cleanup -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-model-cleanup, .gemini/skills/game-model-cleanup, .github/skills/game-model-cleanup and .opencode/skills/game-model-cleanup in your project.

What does Game Model Cleanup need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Model Cleanup is instructions for the agent only.

Does Game Model Cleanup access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Model Cleanup safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Model Cleanup use?

No licence was found for Game Model Cleanup or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Game Model Cleanup use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Game Model Cleanup?

Skills that share tags, products or a category with Game Model Cleanup: Asset Pipeline (rehan-remade/universal-modder, 4.7k stars), Blender Image To 3D (majidmanzarpour/blender-game-skills, 131 stars), Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 146 stars) and Game Build From Design (zenstory-ai/novel-to-game, 832 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Model Cleanup?

TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.

Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.