Asset Pipeline
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheOrcDev/skills game-model-cleanup --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/game-model-cleanup .claude/skills/game-model-cleanup && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-model-cleanup" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanup into .claude/skills/game-model-cleanup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-model-cleanup", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanupType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheOrcDev/skills game-model-cleanup --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-dev/game-model-cleanup .agents/skills/game-model-cleanup && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-model-cleanup" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanup into .agents/skills/game-model-cleanup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-model-cleanup", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheOrcDev/skills game-model-cleanup --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-dev/game-model-cleanup .cursor/skills/game-model-cleanup && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-model-cleanup" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanup into .cursor/skills/game-model-cleanup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-model-cleanup", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheOrcDev/skills.git --path game-dev/game-model-cleanup--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheOrcDev/skills game-model-cleanup --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-dev/game-model-cleanup .gemini/skills/game-model-cleanup && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-model-cleanup" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanup into .gemini/skills/game-model-cleanup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-model-cleanup", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheOrcDev/skills game-model-cleanupInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-dev/game-model-cleanup .github/skills/game-model-cleanup && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-model-cleanup" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanup into .github/skills/game-model-cleanup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-model-cleanup", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill game-model-cleanup -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheOrcDev/skills game-model-cleanup --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-dev/game-model-cleanup .opencode/skills/game-model-cleanup && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-model-cleanup" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/game-model-cleanup into .opencode/skills/game-model-cleanup/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-model-cleanup", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-model-cleanupConverts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.
Game Model Cleanup is an agent skill from TheOrcDev/skills. Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Use when repairing geometry, reducing polygons, separating equipment, correcting materials, normalizing transforms or preparing accepted exports; animation authoring uses the existing animation skills.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `WORKFLOW.md`).
It sits in Game Development, covering Game development. It works with Blender. The repository describes itself as: Skills for True Dev Warriors.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Model Cleanup loads about 1k tokens when it runs. Until then it costs about 89 tokens; SKILL.md has 487 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 487 words (~1,021 tokens).
“Preserve the subject's identity while making its geometry and materials suitable for the production contract. Read WORKFLOW.md for the Blender commands and the distinction between cleanup and accepted export.”
SKILL.md and 1 other file in game-dev/game-model-cleanup of TheOrcDev/skills.
Open the folder on GitHubat commit bb7eaa5
Game Model Cleanup next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Model Cleanup this skillTheOrcDev/skills | 106 | — | ~1k | Automated safety check: Pass | None | |
| Asset Pipelinerehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 131 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 146 | — | ~2.1k | Automated safety check: Pass | None | |
| Game Build From Designzenstory-ai/novel-to-game | 832 | — | ~661 | Automated safety check: Pass | MIT | |
| 3D Modelingjasonkneen/tiny-world-builder | 1.6k | 1 repos | ~1k | Automated safety check: Pass | AGPL-3.0 |
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
jasonkneen/tiny-world-builder
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…
scenario-labs/skills
A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…
TheOrcDev/skills
Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.
TheOrcDev/skills
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
TheOrcDev/skills
Rig and animate game characters that actually hold up in-engine.
TheOrcDev/skills
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
TheOrcDev/skills
Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.
TheOrcDev/skills
Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.
Works with
Categories
Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. Game Model Cleanup is an agent skill from TheOrcDev/skills. Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.
Game Model Cleanup fits situations like: repairing geometry; reducing polygons; separating equipment; correcting materials.
Run `npx skills add TheOrcDev/skills --skill game-model-cleanup -a claude-code`. Or copy the skill folder (game-dev/game-model-cleanup in TheOrcDev/skills) into .claude/skills/game-model-cleanup in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheOrcDev/skills --skill game-model-cleanup -a codex`. Or copy the skill folder (game-dev/game-model-cleanup in TheOrcDev/skills) into .agents/skills/game-model-cleanup in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill game-model-cleanup -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-model-cleanup, .gemini/skills/game-model-cleanup, .github/skills/game-model-cleanup and .opencode/skills/game-model-cleanup in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Model Cleanup is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Game Model Cleanup or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Model Cleanup: Asset Pipeline (rehan-remade/universal-modder, 4.7k stars), Blender Image To 3D (majidmanzarpour/blender-game-skills, 131 stars), Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 146 stars) and Game Build From Design (zenstory-ai/novel-to-game, 832 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.
Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.