Agent skill

Test Playable Web Games

by nirholas in nirholas/three.ws

Test a playable browser game end to end with deterministic fixtures and real browser evidence.

Apache-2.0Auto-check passedTesting & QA

Install Test Playable Web Games

skills CLI
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws test-playable-web-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .claude/skills/test-playable-web-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
test-playable-web-games
GitHub stars
228
Used in
1 other repo
Token cost
~429 tokens
SKILL.md length
179 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Test a playable browser game end to end with deterministic fixtures and real browser evidence.

  • Regression testing
  • SKILL.md covers Start with a test matrix, Prefer deterministic review…, Verify the player experience and Report actionable evidence
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Responsive/mobile testing

What it does

Test Playable Web Games is an agent skill from nirholas/three.ws. Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

Its SKILL.md is about 430 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Testing & QA, covering QA and bug reports, Mobile testing and debugging and Game development. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Regression testing
  • Responsive/mobile testing
  • Performance smoke tests
  • Release verification

Example prompts

  • “/test-playable-web-games”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8d1d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Test Playable Web Games loads about 429 tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 179 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~73
When it runs · the whole SKILL.md, loaded when a task matches
~429

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ec8d1d2, republished under its Apache-2.0 licence (© nirholas). 179 words, ~429 tokens.

Download SKILL.mdSave it as .claude/skills/test-playable-web-games/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
test-playable-web-games
description
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

Test Playable Web Games

Combine deterministic tests with short real playthroughs. Do not treat a green build as gameplay proof.

Start with a test matrix

Map the player journey: launch, new game, controls, core action, enemy encounter, reward, inventory/progression, save/continue, loss/retry, pause, settings, and completion. Add device variants for desktop keyboard/mouse, touch portrait, touch landscape, and reduced motion.

Prefer deterministic review states

Create seedable fixtures, debug routes, or query parameters for combat phase, inventory loadout, boss phase, tutorial step, save migration, low health, and error states. Test important transitions directly rather than grinding through the campaign.

Verify the player experience

Use the repository-approved browser surface and honor local browser restrictions. Confirm screen-visible feedback after each meaningful action: control response, target state, damage/resource state, UI update, and navigation. Inspect console warnings/errors and sample performance only on a representative live scene.

Report actionable evidence

Record reproduction steps, expected versus actual result, severity, device/viewport, and the shortest useful proof. Separate new regressions from pre-existing baseline issues. After testing, close idle browser pages, dev servers, and benchmarks while leaving active task resources alone.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ec8d1d2

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Test Playable Web Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Test Playable Web Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Test Playable Web Games this skillnirholas/three.ws2281 repos~429Automated safety check: PassApache-2.0
AppsFlyer Event ValidationAppsFlyerSDK/appsflyer-unity-plugin178—~332Automated safety check: PassMIT
Game Boy ROM Playthrough Drivertrekawek/coffee-gb1.2k—~1.3kAutomated safety check: PassMIT
Triage Failure ReportsWolframResearch/Chatbook124—~2.7kAutomated safety check: PassMIT
Windows QA EngineerCodeAlive-AI/ai-driven-development158—~1.4kAutomated safety check: PassMIT
Smoke Testswoocommerce/woocommerce-android319—~1.7kAutomated safety check: NotesGPL-2.0

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Questions about Test Playable Web Games

What does Test Playable Web Games do?

Test a playable browser game end to end with deterministic fixtures and real browser evidence. ws. Test a playable browser game end to end with deterministic fixtures and real browser evidence.

When should I use Test Playable Web Games?

Test Playable Web Games fits situations like: regression testing; responsive/mobile testing; performance smoke tests; release verification.

How do I install Test Playable Web Games in Claude Code?

Run `npx skills add nirholas/three.ws --skill test-playable-web-games -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games in nirholas/three.ws) into .claude/skills/test-playable-web-games in your project. Claude Code loads it when a task matches its description.

How do I install Test Playable Web Games in Codex?

Run `npx skills add nirholas/three.ws --skill test-playable-web-games -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games in nirholas/three.ws) into .agents/skills/test-playable-web-games in your project. Codex loads it when a task matches its description.

Can I use Test Playable Web Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill test-playable-web-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/test-playable-web-games, .gemini/skills/test-playable-web-games, .github/skills/test-playable-web-games and .opencode/skills/test-playable-web-games in your project.

What does Test Playable Web Games need to run?

SKILL.md names no scripts, command-line tools or credentials: Test Playable Web Games is instructions for the agent only.

Does Test Playable Web Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Test Playable Web Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Test Playable Web Games use?

Test Playable Web Games is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Test Playable Web Games use?

About 429 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Test Playable Web Games?

Skills that share tags, products or a category with Test Playable Web Games: AppsFlyer Event Validation (AppsFlyerSDK/appsflyer-unity-plugin, 178 stars), Game Boy ROM Playthrough Driver (trekawek/coffee-gb, 1.2k stars), Triage Failure Reports (WolframResearch/Chatbook, 124 stars) and Windows QA Engineer (CodeAlive-AI/ai-driven-development, 158 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Test Playable Web Games?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 228 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 9, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.