Agent skill

Design Game Encounters

by nirholas in nirholas/three.ws

Design, implement, tune, or test Three.js action-game encounters.

Apache-2.0Auto-check passedGame Development

Install Design Game Encounters

skills CLI
$ npx skills add nirholas/three.ws --skill design-game-encounters -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws design-game-encounters --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/design-game-encounters .claude/skills/design-game-encounters && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design-game-encounters
GitHub stars
228
Used in
1 other repo
Token cost
~259 tokens
SKILL.md length
105 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Design, implement, tune, or test Three.js action-game encounters.

  • Enemy composition
  • SKILL.md covers Compose, Keep it fair and Validate
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Encounter fixtures

What it does

Design Game Encounters is an agent skill from nirholas/three.ws. Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

Its SKILL.md is about 260 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering 3D graphics and WebGL and Game development. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Enemy composition
  • Encounter fixtures
  • Difficulty validation

Example prompts

  • “/design-game-encounters”

What it can do on your machine

Read from SKILL.md and the folder at commit ec8d1d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design Game Encounters loads about 259 tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 105 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~58
When it runs · the whole SKILL.md, loaded when a task matches
~259

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ec8d1d2, republished under its Apache-2.0 licence (© nirholas). 105 words, ~259 tokens.

Download SKILL.mdSave it as .claude/skills/design-game-encounters/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
design-game-encounters
description
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

Design Game Encounters

Design encounters as decisions, not actor counts.

Compose

Define objective, available space, enemy roles, spawn timing, hazards, player resources, exits, failure recovery, and reward. Add one pressure source at a time; require each archetype to create a distinct response.

Keep it fair

Protect readable paths, telegraphs, camera sight lines, and recovery windows. Cap simultaneous committed attackers and avoid offscreen damage, unavoidable chains, or encounter resets that duplicate rewards.

Validate

Create deterministic starts for low resources, each wave, boss phase, victory, and death/retry. Test desktop and mobile at the real camera distance, then adjust composition from observed decisions rather than raw completion time.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/design-game-encounters of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ec8d1d2

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Design Game Encounters next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design Game Encounters compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design Game Encounters this skillnirholas/three.ws2281 repos~259Automated safety check: PassApache-2.0
Game Assetsglifxyz/glif-mcp-server212—~831Automated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT
Engine Selectionsickn33/agentic-awesome-skills47k1 repos~1.2kAutomated safety check: PassMIT
Game Developmentsickn33/agentic-awesome-skills47k1 repos~1.3kAutomated safety check: PassMIT
Web Gamessickn33/agentic-awesome-skills47k1 repos~1.1kAutomated safety check: PassMIT

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Works with

Questions about Design Game Encounters

What does Design Game Encounters do?

Design, implement, tune, or test Three.js action-game encounters. ws.js action-game encounters.

When should I use Design Game Encounters?

Design Game Encounters fits situations like: enemy composition; encounter fixtures; difficulty validation.

How do I install Design Game Encounters in Claude Code?

Run `npx skills add nirholas/three.ws --skill design-game-encounters -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/design-game-encounters in nirholas/three.ws) into .claude/skills/design-game-encounters in your project. Claude Code loads it when a task matches its description.

How do I install Design Game Encounters in Codex?

Run `npx skills add nirholas/three.ws --skill design-game-encounters -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/design-game-encounters in nirholas/three.ws) into .agents/skills/design-game-encounters in your project. Codex loads it when a task matches its description.

Can I use Design Game Encounters in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill design-game-encounters -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-game-encounters, .gemini/skills/design-game-encounters, .github/skills/design-game-encounters and .opencode/skills/design-game-encounters in your project.

What does Design Game Encounters need to run?

SKILL.md names no scripts, command-line tools or credentials: Design Game Encounters is instructions for the agent only.

Does Design Game Encounters access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Design Game Encounters safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design Game Encounters use?

Design Game Encounters is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design Game Encounters use?

About 259 tokens (SKILL.md is roughly 1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Design Game Encounters?

Skills that share tags, products or a category with Design Game Encounters: Game Assets (glifxyz/glif-mcp-server, 212 stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 1k stars), Engine Selection (sickn33/agentic-awesome-skills, 47k stars) and Game Development (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design Game Encounters?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 228 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 9, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.