Agent skill

Build Game Audio Feedback

by nirholas in nirholas/three.ws

Design or implement responsive audio feedback for a Three.js or web game.

Apache-2.0Auto-check passedGame Development

Install Build Game Audio Feedback

skills CLI
$ npx skills add nirholas/three.ws --skill build-game-audio-feedback -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws build-game-audio-feedback --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-audio-feedback .claude/skills/build-game-audio-feedback && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-game-audio-feedback
GitHub stars
227
Used in
1 other repo
Token cost
~277 tokens
SKILL.md length
109 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Design or implement responsive audio feedback for a Three.js or web game.

  • Mobile audio unlock
  • SKILL.md covers Map feedback, Build for browsers and Verify
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Audio performance

What it does

Build Game Audio Feedback is an agent skill from nirholas/three.ws. Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

Its SKILL.md is about 280 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering Game assets and audio, 3D graphics and WebGL and Accessibility. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Mobile audio unlock
  • Audio performance

Example prompts

  • “/build-game-audio-feedback”

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Game Audio Feedback loads about 277 tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 109 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~277

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 109 words, ~277 tokens.

Download SKILL.mdSave it as .claude/skills/build-game-audio-feedback/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
build-game-audio-feedback
description
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

Build Game Audio Feedback

Use audio to confirm player intent and combat state, not to add constant noise.

Map feedback

Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.

Build for browsers

Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.

Verify

Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/build-game-audio-feedback of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Build Game Audio Feedback next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Game Audio Feedback compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Game Audio Feedback this skillnirholas/three.ws2271 repos~277Automated safety check: PassApache-2.0
Game Assetsglifxyz/glif-mcp-server212—~831Automated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT
Threejs 3D Generatorvalkor-ai/loom1.2k1 repos~2.6kAutomated safety check: PassApache-2.0
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill147—~2.1kAutomated safety check: PassNone
Threejs 3D Generatorcorosolto/client257—~3.4kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Build Game Audio Feedback

What does Build Game Audio Feedback do?

Design or implement responsive audio feedback for a Three.js or web game. ws.js or web game.

When should I use Build Game Audio Feedback?

Build Game Audio Feedback fits situations like: mobile audio unlock; audio performance.

How do I install Build Game Audio Feedback in Claude Code?

Run `npx skills add nirholas/three.ws --skill build-game-audio-feedback -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-audio-feedback in nirholas/three.ws) into .claude/skills/build-game-audio-feedback in your project. Claude Code loads it when a task matches its description.

How do I install Build Game Audio Feedback in Codex?

Run `npx skills add nirholas/three.ws --skill build-game-audio-feedback -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-audio-feedback in nirholas/three.ws) into .agents/skills/build-game-audio-feedback in your project. Codex loads it when a task matches its description.

Can I use Build Game Audio Feedback in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-game-audio-feedback -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-game-audio-feedback, .gemini/skills/build-game-audio-feedback, .github/skills/build-game-audio-feedback and .opencode/skills/build-game-audio-feedback in your project.

What does Build Game Audio Feedback need to run?

SKILL.md names no scripts, command-line tools or credentials: Build Game Audio Feedback is instructions for the agent only.

Does Build Game Audio Feedback access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Build Game Audio Feedback safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Build Game Audio Feedback use?

Build Game Audio Feedback is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Game Audio Feedback use?

About 277 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Build Game Audio Feedback?

Skills that share tags, products or a category with Build Game Audio Feedback: Game Assets (glifxyz/glif-mcp-server, 212 stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 994 stars), Threejs 3D Generator (valkor-ai/loom, 1.2k stars) and Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 147 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Game Audio Feedback?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.