Agent skill

Unity Export

by arjun988 in arjun988/blender-skills

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

MITAuto-check passedGame Development

Install Unity Export

skills CLI
$ npx skills add arjun988/blender-skills --skill unity-export -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills unity-export --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/unity-export .claude/skills/unity-export && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-export
GitHub stars
271
Token cost
~602 tokens
SKILL.md length
211 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

  • Works in 4 steps: asset-optimization PASS → lod-pipeline if LODs required → collision-proxy if physics required → …
  • Tasks that involve Game development
  • SKILL.md covers When to Use, Pre-Flight, Recommended Formats and Transform Defaults, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Export is an agent skill from arjun988/blender-skills. Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

Its SKILL.md is about 600 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/unity-checklist.md` and `references/unity-materials.md`).

It sits in Game Development, covering Game development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/unity-export”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. asset-optimization PASS
  2. lod-pipeline if LODs required
  3. collision-proxy if physics required
  4. Apply transforms; correct pivots

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Export loads about 602 tokens when it runs, and up to ~708 if it reads all its reference files. Until then it costs about 32 tokens; SKILL.md has 211 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~32
When it runs · the whole SKILL.md, loaded when a task matches
~602
With references · SKILL.md plus every file in references/, read only if the agent opens them
~708

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 211 words, ~602 tokens.

Download SKILL.mdSave it as .claude/skills/unity-export/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
unity-export
description
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
Unity, Unity export, Unity FBX, Unity GLTF, humanoid, Unity materials, Unity LOD, Unity collision
metadata.related-skills
export-pipeline, lod-pipeline, collision-proxy, asset-optimization, materials

Unity Export

Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation.

When to Use

  • Shipping assets to Unity
  • Humanoid character export
  • Prefab-oriented mesh splits and LODs

Pre-Flight

  1. asset-optimization PASS
  2. lod-pipeline if LODs required
  3. collision-proxy if physics required
  4. Apply transforms; correct pivots
CaseFormat
Static mesh modernGLB
Animated / humanoidFBX
Simple propsGLB or FBX

Transform Defaults

Unit: Meters (Unity 1 unit = 1m)
Forward: -Z (Blender) → verify in Unity
Scale Factor: 1.0 (fix if model tiny/huge)

Materials

  • Prefer single material slots matching Unity workflow
  • Metallic-Roughness for GLTF
  • Embed or provide textures beside FBX
  • Name materials MAT_ consistently

Characters

  • T-pose or A-pose per project
  • Root bone at origin; hips correctly placed
  • Humanoid: clear bone naming; test Avatar mapping
  • Export animations as separate clips when needed

LODs & Collision

  • LOD Group naming: SM_Name_LOD0..N or Unity LOD Group meshes
  • Collision: convex meshes or Unity primitive colliders from proxies
  • See collision-proxy for UCX-style naming if using FBX conventions

Verify in Unity

  • Scale vs reference cube
  • Pivot / prefab placement
  • Normals / tangents
  • Materials assigned
  • LOD transitions
  • Animator clips (if any)

Constraints

MUST DO
  • Validate before export
  • Document scale factor used
  • Test import once before declaring done
MUST NOT DO
  • Assume FBX settings without project convention
  • Leave unused high-poly LODs in prefab

Reference Guide

TopicReferenceLoad When
Unity Checklistreferences/unity-checklist.mdWhen needed
Unity Materialsreferences/unity-materials.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/unity-export of arjun988/blender-skills.

  • SKILL.md
  • references/unity-checklist.md
  • references/unity-materials.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Unity Export next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Export compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Export this skillarjun988/blender-skills271—~602Automated safety check: PassMIT
Scenario 3Dscenario-labs/skills898—~3.8kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.4kAutomated safety check: PassApache-2.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5491 repos~1.1kAutomated safety check: PassCustom licence
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill146—~2.1kAutomated safety check: PassNone

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Questions about Unity Export

What does Unity Export do?

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. Unity Export is an agent skill from arjun988/blender-skills. Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

When should I use Unity Export?

Unity Export fits situations like: tasks that involve Game development.

How do I install Unity Export in Claude Code?

Run `npx skills add arjun988/blender-skills --skill unity-export -a claude-code`. Or copy the skill folder (.claude/skills/unity-export in arjun988/blender-skills) into .claude/skills/unity-export in your project. Claude Code loads it when a task matches its description.

How do I install Unity Export in Codex?

Run `npx skills add arjun988/blender-skills --skill unity-export -a codex`. Or copy the skill folder (.claude/skills/unity-export in arjun988/blender-skills) into .agents/skills/unity-export in your project. Codex loads it when a task matches its description.

Can I use Unity Export in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill unity-export -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-export, .gemini/skills/unity-export, .github/skills/unity-export and .opencode/skills/unity-export in your project.

What does Unity Export need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Export is instructions for the agent only.

Does Unity Export access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Export safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Export use?

Unity Export is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Export use?

About 602 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 106 tokens, read only when the agent opens those files.

What are the alternatives to Unity Export?

Skills that share tags, products or a category with Unity Export: Scenario 3D (scenario-labs/skills, 898 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and MCP Driver (RandallLiuXin/GodotMaker, 549 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Export?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.