Agent skill

Godot Spawn System

by 925236118 in 925236118/AlphaAgent

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent.

MITAuto-check passedGame Development

Install Godot Spawn System

skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-spawn-system -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install 925236118/AlphaAgent godot-spawn-system --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-spawn-system .claude/skills/godot-spawn-system && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-spawn-system
GitHub stars
103
Token cost
~1.1k tokens
SKILL.md length
86 words
Files
1
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent.

  • Works in 7 steps: 怪物类型 → 生成点系统 → 生成波次机制 → …
  • Tasks that involve Game development
  • SKILL.md covers 概述, 1. 怪物类型, 2. 生成点系统 and 3. 生成波次机制, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Godot Spawn System is an agent skill from 925236118/AlphaAgent. Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制。

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/godot-spawn-system”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. 怪物类型
  2. 生成点系统
  3. 生成波次机制
  4. 生成逻辑
  5. 僵尸 AI 寻路
  6. 死亡和掉落系统
  7. 设计模式分析

What it can do on your machine

Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Spawn System loads about 1.1k tokens when it runs. Until then it costs about 15 tokens; SKILL.md has 86 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~15
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from 925236118/AlphaAgent at commit ed0da30, republished under its MIT licence (© 925236118). 86 words, ~1,070 tokens.

Download SKILL.mdSave it as .claude/skills/godot-spawn-system/SKILL.md (or your agent's skills folder).
name
godot-spawn-system
description
Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制。

Godot 怪物生成系统

概述

怪物系统包含怪物生成、寻路 AI、状态机和掉落机制。采用等级驱动的波次生成,根据玩家等级动态调整怪物类型和生成概率。

1. 怪物类型

1.1 僵尸类型枚举
gdscript
# 僵尸类型枚举
enum Type {
    Zombie,      # 普通僵尸
    AglieZombie, # 敏捷僵尸
    ZombieKing   # 僵尸王
}
1.2 怪物属性表
类型血量移动速度特殊
Zombie100100默认类型
AglieZombie100150更快的移动速度
ZombieKing100100有血条显示,100% 掉落

2. 生成点系统

2.1 地图配置
gdscript
# 战斗地图类,管理生成点
class_name FightMap
extends Node2D

@export_group("Zombie Generater Enable")
@export var up_enable: bool = false
@export var left_enable: bool = false
@export var right_enable: bool = false
@export var down_enable: bool = false

@export_group("Zombie Generater Markers")
@export var up_markers_container: Node2D
@export var left_markers_container: Node2D
@export var right_markers_container: Node2D
@export var down_markers_container: Node2D

func get_zombie_generater_markers() -> Array[Marker2D]:
    var result: Array[Marker2D] = []
    if up_enable:
        result.append_array(up_markers_container.get_children())
    if left_enable:
        result.append_array(left_markers_container.get_children())
    if right_enable:
        result.append_array(right_markers_container.get_children())
    if down_enable:
        result.append_array(down_markers_container.get_children())
    return result
2.2 场景结构
FightMap
├── UpMarkers (Node2D)
│   └── Marker2D × N
├── LeftMarkers (Node2D)
│   └── Marker2D × N
├── RightMarkers (Node2D)
│   └── Marker2D × N
└── DownMarkers (Node2D)
    └── Marker2D × N

3. 生成波次机制

3.1 基于等级的生成配置
gdscript
var generate_zombie_with_level = [
    {"zombie": 0.75, "king": 0.5, "king_time": 16},
    {"zombie": 0.30, "king": 1, "king_time": 5},  # 25级:僵尸王必出
]
字段说明
zombie普通僵尸生成概率(1 - zombie = 敏捷僵尸概率)
king僵尸王生成概率权重
king_time僵尸王生成间隔(秒)

4. 生成逻辑

4.1 定时器生成
gdscript
func _on_generate_zombie_timer_timeout():
    if not zombie_generate_enable:
        return

    var zombie_markers = current_fight_map.get_zombie_generater_markers()
    var rand_zombie: float = randf()

    if can_generate_zombie_king and rand_zombie < GameData.generate_zombie_with_level[GameData.level].king:
        can_generate_zombie_king = false
        generate_zombie_king_timer.wait_time = GameData.generate_zombie_with_level[GameData.level].king_time
        generate_zombie_king_timer.start()
        zombie_packed_scene = ZOMBIE_KING
        fight_ui.warn_zombie_king()
    else:
        rand_zombie = randf()
        if rand_zombie < GameData.generate_zombie_with_level[GameData.level].zombie:
            zombie_packed_scene = ZOMBIE
        else:
            zombie_packed_scene = AGILE_ZOMBIE

    var zombie: Zombie = zombie_packed_scene.instantiate()
    zombie.global_position = zombie_markers.pick_random().global_position + random_pos
    zombie.died.connect(on_zombie_died)
    enermies.add_child(zombie)

5. 僵尸 AI 寻路

5.1 导航寻路
gdscript
func _physics_process(_delta):
    if not is_died and not is_stun:
        var player := get_tree().get_first_node_in_group("Player") as Player
        navigation_agent_2d.target_position = player.global_position
        var next_pos = navigation_agent_2d.get_next_path_position()
        var new_velocity = global_position.direction_to(next_pos) * SPEED
        navigation_agent_2d.set_velocity(new_velocity)
        await navigation_agent_2d.velocity_computed
        move_and_slide()
5.2 状态机
gdscript
enum State {
    Walk,   # 行走
    Stun,   # 眩晕
    Die     # 死亡
}

func die():
    animation_tree_state_machine.travel("Die")
    state_machine.change_state("Die")
    died.emit(type, global_position)

6. 死亡和掉落系统

6.1 掉落率配置
gdscript
var zombie_drop_bullet_gift = {
    "zombie": 0.05,        # 普通僵尸:5% 掉落
    "aglie_zombie": 0.2,   # 敏捷僵尸:20% 掉落
    "zombie_king": 1       # 僵尸王:100% 掉落
}

7. 设计模式分析

模式应用场景
观察者模式僵尸死亡通过 died 信号通知
状态机模式僵尸使用 StateMachine 处理状态
对象池模式通过 instantiate() 复用僵尸场景
导航系统使用 NavigationAgent2D 实现自动寻路
工厂模式根据概率和等级动态选择僵尸类型

© 925236118, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in addons/agent/skills/default_skills/godot-spawn-system of 925236118/AlphaAgent.

Open the folder on GitHubat commit ed0da30

Compare with similar skills

Godot Spawn System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Spawn System compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Spawn System this skill925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT
Godot UI Containersthedivergentai/GD-Agentic-Skills8091 repos~3.7kAutomated safety check: PassLGPL-3.0
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration271—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

Similar skills

  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.3k GitHub stars~2.9k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Godot UI Containers

    thedivergentai/GD-Agentic-Skills

    Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

    809 GitHub starsUsed in 1 repo~3.7k tokens
    Game DevelopmentAuto-check passed
  • Godot UI Integration

    zimo-xiao-zheng/godot-ui-integration

    Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.

    271 GitHub stars~1.5k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Godot Wechat Minigame Adapter

    godothub/godot-minigame

    Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.

    187 GitHub stars~1.5k tokensUpdated 23 days ago
    Game DevelopmentAuto-check passed
  • AI Game Art Pipeline

    ybuild-ai/ai-game-art-pipeline-skill

    Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…

    297 GitHub stars~1.1k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    549 GitHub starsUsed in 1 repo~1.1k tokens
    Game DevelopmentAuto-check passed

More from 925236118/AlphaAgent

All 17 skills in this repo
  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Auto-check passed
  • Godot Tscn Format

    925236118/AlphaAgent

    Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。

    103 GitHub starsUsed in 1 repo~2.5k tokens
    Auto-check passed
  • Godot Autoload Patterns

    925236118/AlphaAgent

    Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1.5k tokensUpdated 8 days ago
    Auto-check passed
  • Godot Buff System

    925236118/AlphaAgent

    Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。

    103 GitHub stars~3.4k tokensUpdated 8 days ago
    Auto-check passed
  • Godot Building System

    925236118/AlphaAgent

    Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1k tokensUpdated 8 days ago
    Auto-check passed
  • Godot Ecs Component

    925236118/AlphaAgent

    Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1.2k tokensUpdated 8 days ago
    Auto-check passed

Works with

Questions about Godot Spawn System

What does Godot Spawn System do?

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent. Godot Spawn System is an agent skill from 925236118/AlphaAgent.

When should I use Godot Spawn System?

Godot Spawn System fits situations like: tasks that involve Game development.

How do I install Godot Spawn System in Claude Code?

Run `npx skills add 925236118/AlphaAgent --skill godot-spawn-system -a claude-code`. Or copy the skill folder (addons/agent/skills/default_skills/godot-spawn-system in 925236118/AlphaAgent) into .claude/skills/godot-spawn-system in your project. Claude Code loads it when a task matches its description.

How do I install Godot Spawn System in Codex?

Run `npx skills add 925236118/AlphaAgent --skill godot-spawn-system -a codex`. Or copy the skill folder (addons/agent/skills/default_skills/godot-spawn-system in 925236118/AlphaAgent) into .agents/skills/godot-spawn-system in your project. Codex loads it when a task matches its description.

Can I use Godot Spawn System in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-spawn-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-spawn-system, .gemini/skills/godot-spawn-system, .github/skills/godot-spawn-system and .opencode/skills/godot-spawn-system in your project.

What does Godot Spawn System need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Spawn System is instructions for the agent only.

Does Godot Spawn System access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Spawn System safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Spawn System use?

Godot Spawn System is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Spawn System use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Spawn System?

Skills that share tags, products or a category with Godot Spawn System: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars), Godot UI Containers (thedivergentai/GD-Agentic-Skills, 809 stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 271 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Spawn System?

925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 30, 2026.

Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.