Agent skill

Unreal Modeling Selection

by Italink in Italink/UnrealClientProtocol

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

MITAuto-check passedGame Development

Install Unreal Modeling Selection

skills CLI
$ npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-selection -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Italink/UnrealClientProtocol unreal-modeling-selection --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Italink/UnrealClientProtocol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skills/unreal-modeling-selection .claude/skills/unreal-modeling-selection && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unreal-modeling-selection
GitHub stars
127
Token cost
~999 tokens
SKILL.md length
185 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

  • Works in 2 steps: MeshOperationLibrary… → GeometryScript 原生选择函数(本…
  • Tasks that involve Game development
  • SKILL.md covers 重要说明, 库, 创建选择 and 转换选择, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unreal Modeling Selection is an agent skill from Italink/UnrealClientProtocol. GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

Its SKILL.md is about 1000 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. The repository describes itself as: Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running… The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/unreal-modeling-selection”

Requirements

  • Python 3

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. MeshOperationLibrary 桥接函数(推荐用于简单选择):SelectAllTriangles、SelectTrianglesByIDs、SelectVerticesByIDs、SelectPolygroupByID、SelectMaterialByID——见…
  2. GeometryScript 原生选择函数(本 Skill):SelectMeshElementsInSphere、SelectMeshElementsByNormalAngle 等——适用于基于几何条件的复杂选择

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a56e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json and python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Modeling Selection loads about 999 tokens when it runs. Until then it costs about 25 tokens; SKILL.md has 185 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~25
When it runs · the whole SKILL.md, loaded when a task matches
~999

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Italink/UnrealClientProtocol at commit 7f0a56e, republished under its MIT licence (© Italink). 185 words, ~999 tokens.

Download SKILL.mdSave it as .claude/skills/unreal-modeling-selection/SKILL.md (or your agent's skills folder).
name
unreal-modeling-selection
description
GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

建模 — 选择

前置条件:先阅读 unreal-modeling。

重要说明

FGeometryScriptMeshSelection 内部使用不可序列化的 TSharedPtr<FGeometrySelection> 存储数据,无法通过 UCP JSON 直接创建或传递选择内容。

创建选择的两种方式:

  1. MeshOperationLibrary 桥接函数(推荐用于简单选择):SelectAllTriangles、SelectTrianglesByIDs、SelectVerticesByIDs、SelectPolygroupByID、SelectMaterialByID——见 unreal-modeling 核心 Skill
  2. GeometryScript 原生选择函数(本 Skill):SelectMeshElementsInSphere、SelectMeshElementsByNormalAngle 等——适用于基于几何条件的复杂选择

创建后的 Selection 可作为参数传给其他 GeometryScript 函数(UV、变形、简化等)。

库

CDO:/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSelectionFunctions

创建选择

函数关键参数说明
CreateSelectAllMeshSelectionTargetMesh选择全部。out:Selection
SelectMeshElementsInSphereTargetMesh, SphereOrigin, SphereRadius, SelectionType, MinNumTrianglePoints球形范围选择。out:Selection
SelectMeshElementsInBoxTargetMesh, BoxTransform, BoxDimensions, SelectionType, MinNumTrianglePoints盒体范围选择
SelectMeshElementsWithPlaneTargetMesh, PlaneOrigin, PlaneNormal, SelectionType, MinNumTrianglePoints平面一侧选择
SelectMeshElementsByNormalAngleTargetMesh, Normal, MaxAngleDeg, SelectionType, MinNumTrianglePoints按法线角度选择
SelectMeshElementsByMaterialIDTargetMesh, MaterialID按材质 ID 选择
EGeometryScriptMeshSelectionType
值说明
Vertices选择顶点
Edges选择边
Triangles选择三角形
Polygroups选择 Polygroup
MinNumTrianglePoints 参数

控制三角形被选中的条件:1 = 任意顶点在范围内即选中,2 = 至少两个顶点,3 = 全部顶点都在范围内。

转换选择

函数关键参数说明
ConvertMeshSelectionTargetMesh, FromSelection, NewType在顶点/三角形/Polygroup 间转换。out:ToSelection
ConvertMeshSelectionToIndexListTargetMesh, Selection转换为索引列表。out:IndexList、SelectionType
ConvertIndexListToMeshSelectionTargetMesh, IndexList, SelectionType从索引列表创建选择。out:Selection
ConvertIndexArrayToMeshSelectionTargetMesh, IndexArray, SelectionType从 int 数组创建选择

组合选择

函数关键参数说明
CombineMeshSelectionsSelectionA, SelectionB, CombineMode组合两个选择。out:ResultSelection
EGeometryScriptCombineSelectionMode
值说明
Add并集
Subtract差集(A - B)
Intersection交集

修改选择

函数关键参数说明
InvertMeshSelectionTargetMesh, Selection反转选择。out:NewSelection
ExpandMeshSelectionToConnectedTargetMesh, Selection扩展到连通区域。out:NewSelection
ExpandContractMeshSelectionTargetMesh, Selection, Iterations, bContract, bOnlyExpandToFaceNeighbours扩展/收缩选择

查询选择

函数关键参数说明
GetMeshSelectionInfoSelectionout:SelectionType、NumSelected

JSON 示例

球形范围选择三角形:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSelectionFunctions","function":"SelectMeshElementsInSphere","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","SphereOrigin":{"X":0,"Y":0,"Z":50},"SphereRadius":100,"SelectionType":"Triangles","MinNumTrianglePoints":1}}

按法线角度选择(朝上的面):

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSelectionFunctions","function":"SelectMeshElementsByNormalAngle","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","Normal":{"X":0,"Y":0,"Z":1},"MaxAngleDeg":45,"SelectionType":"Triangles","MinNumTrianglePoints":3}}

组合两个选择(并集):

使用 Python 脚本在单次调用中完成多步选择组合,避免 Selection 的不可序列化问题:

python
# 通过 ExecutePythonScript 在引擎内执行
import unreal
# ... 在脚本内创建、组合选择并传给后续操作

或者分步调用:先创建选择 A,再创建选择 B,然后组合——每步的 Selection 作为 out 参数返回后可在下一步作为输入使用(UCP 会在同一连接内保持对象引用)。

发现

对 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。

© Italink, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Skills/unreal-modeling-selection of Italink/UnrealClientProtocol.

Open the folder on GitHubat commit 7f0a56e

Compare with similar skills

Unreal Modeling Selection next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Modeling Selection compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unreal Modeling Selection this skillItalink/UnrealClientProtocol127—~999Automated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Dev StoryDonchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: NotesMIT

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Questions about Unreal Modeling Selection

What does Unreal Modeling Selection do?

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。. Unreal Modeling Selection is an agent skill from Italink/UnrealClientProtocol.

When should I use Unreal Modeling Selection?

Unreal Modeling Selection fits situations like: tasks that involve Game development.

How do I install Unreal Modeling Selection in Claude Code?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-selection -a claude-code`. Or copy the skill folder (Skills/unreal-modeling-selection in Italink/UnrealClientProtocol) into .claude/skills/unreal-modeling-selection in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Modeling Selection in Codex?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-selection -a codex`. Or copy the skill folder (Skills/unreal-modeling-selection in Italink/UnrealClientProtocol) into .agents/skills/unreal-modeling-selection in your project. Codex loads it when a task matches its description.

Can I use Unreal Modeling Selection in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-selection -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unreal-modeling-selection, .gemini/skills/unreal-modeling-selection, .github/skills/unreal-modeling-selection and .opencode/skills/unreal-modeling-selection in your project.

What does Unreal Modeling Selection need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Modeling Selection is instructions for the agent only. Our summary lists: Python 3.

Does Unreal Modeling Selection access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Modeling Selection safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Modeling Selection use?

Unreal Modeling Selection is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unreal Modeling Selection use?

About 999 tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Modeling Selection?

Skills that share tags, products or a category with Unreal Modeling Selection: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Modeling Selection?

Italink (a GitHub user) maintains it in Italink/UnrealClientProtocol, which has 127 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on August 28, 2026.

Source: Italink/UnrealClientProtocol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.