Agent skill

Build Game Camera Controls

by nirholas in nirholas/three.ws

Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws.

Apache-2.0Auto-check passedGame Development

Install Build Game Camera Controls

skills CLI
$ npx skills add nirholas/three.ws --skill build-game-camera-controls -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws build-game-camera-controls --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-game-camera-controls .claude/skills/build-game-camera-controls && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-game-camera-controls
GitHub stars
227
Used in
1 other repo
Token cost
~299 tokens
SKILL.md length
125 words
Files
2
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws.

  • Isometric framing
  • SKILL.md covers Implement and Verify
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Follow behavior

What it does

Build Game Camera Controls is an agent skill from nirholas/three.ws. Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering 3D graphics and WebGL and Game development. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Isometric framing
  • Follow behavior
  • Orbit/zoom limits
  • Touch camera controls

Example prompts

  • “/build-game-camera-controls”

What it can do on your machine

Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Game Camera Controls loads about 299 tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 125 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~299

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 125 words, ~299 tokens.

Download SKILL.mdSave it as .claude/skills/build-game-camera-controls/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
build-game-camera-controls
description
Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

Build Game Camera Controls

Keep gameplay readable before making the camera cinematic. Define one authoritative target, camera bounds, zoom range, collision/occlusion policy, and reduced-motion behavior.

Implement

  • Smooth position and look-at targets independently; never bind the camera directly to jittery render state.
  • Preserve player, immediate threat, objective, and interaction cues in frame at the intended distance.
  • Clamp orbit, pitch, and zoom; prevent walls or props from hiding the player without making geometry invisible globally.
  • Treat lock-on, scripted moments, and shake as temporary modifiers layered over the base camera.
  • On touch, separate camera gesture zones from movement/action controls and provide reset framing.

Verify

Test corners, tall props, tunnels, multiple enemies, lock-on switching, pause, reduced motion, portrait, and landscape. Confirm no camera behavior breaks targeting, UI, or performance.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/build-game-camera-controls of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit ddf6e49

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Build Game Camera Controls next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Game Camera Controls compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Game Camera Controls this skillnirholas/three.ws2271 repos~299Automated safety check: PassApache-2.0
Game Assetsglifxyz/glif-mcp-server212—~831Automated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT
Engine Selectionsickn33/agentic-awesome-skills47k1 repos~1.2kAutomated safety check: PassMIT
Game Developmentsickn33/agentic-awesome-skills47k1 repos~1.3kAutomated safety check: PassMIT
Web Gamessickn33/agentic-awesome-skills47k1 repos~1.1kAutomated safety check: PassMIT

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Works with

Questions about Build Game Camera Controls

What does Build Game Camera Controls do?

Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. ws.js game cameras.

When should I use Build Game Camera Controls?

Build Game Camera Controls fits situations like: isometric framing; follow behavior; orbit/zoom limits; touch camera controls.

How do I install Build Game Camera Controls in Claude Code?

Run `npx skills add nirholas/three.ws --skill build-game-camera-controls -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-camera-controls in nirholas/three.ws) into .claude/skills/build-game-camera-controls in your project. Claude Code loads it when a task matches its description.

How do I install Build Game Camera Controls in Codex?

Run `npx skills add nirholas/three.ws --skill build-game-camera-controls -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-game-camera-controls in nirholas/three.ws) into .agents/skills/build-game-camera-controls in your project. Codex loads it when a task matches its description.

Can I use Build Game Camera Controls in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-game-camera-controls -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-game-camera-controls, .gemini/skills/build-game-camera-controls, .github/skills/build-game-camera-controls and .opencode/skills/build-game-camera-controls in your project.

What does Build Game Camera Controls need to run?

SKILL.md names no scripts, command-line tools or credentials: Build Game Camera Controls is instructions for the agent only.

Does Build Game Camera Controls access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Build Game Camera Controls safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Build Game Camera Controls use?

Build Game Camera Controls is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Game Camera Controls use?

About 299 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Build Game Camera Controls?

Skills that share tags, products or a category with Build Game Camera Controls: Game Assets (glifxyz/glif-mcp-server, 212 stars), Substance 3D Texturing (freshtechbro/claudedesignskills, 994 stars), Engine Selection (sickn33/agentic-awesome-skills, 47k stars) and Game Development (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Game Camera Controls?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.