Asset Pipeline
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.
$ npx skills add TheOrcDev/skills --skill unity-asset-integration -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install TheOrcDev/skills unity-asset-integration --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-dev/unity-asset-integration .claude/skills/unity-asset-integration && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-asset-integration" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integration into .claude/skills/unity-asset-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset-integration", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integrationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add TheOrcDev/skills --skill unity-asset-integration -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install TheOrcDev/skills unity-asset-integration --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-dev/unity-asset-integration .agents/skills/unity-asset-integration && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-asset-integration" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integration into .agents/skills/unity-asset-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset-integration", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill unity-asset-integration -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install TheOrcDev/skills unity-asset-integration --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-dev/unity-asset-integration .cursor/skills/unity-asset-integration && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-asset-integration" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integration into .cursor/skills/unity-asset-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset-integration", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/TheOrcDev/skills.git --path game-dev/unity-asset-integration--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add TheOrcDev/skills --skill unity-asset-integration -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install TheOrcDev/skills unity-asset-integration --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-dev/unity-asset-integration .gemini/skills/unity-asset-integration && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-asset-integration" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integration into .gemini/skills/unity-asset-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset-integration", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install TheOrcDev/skills unity-asset-integrationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add TheOrcDev/skills --skill unity-asset-integration -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-dev/unity-asset-integration .github/skills/unity-asset-integration && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-asset-integration" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integration into .github/skills/unity-asset-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset-integration", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add TheOrcDev/skills --skill unity-asset-integration -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install TheOrcDev/skills unity-asset-integration --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/TheOrcDev/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-dev/unity-asset-integration .opencode/skills/unity-asset-integration && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-asset-integration" agent skill from https://github.com/TheOrcDev/skills/tree/main/game-dev/unity-asset-integration into .opencode/skills/unity-asset-integration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-asset-integration", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-asset-integrationInstalls and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.
Unity Asset Integration is an agent skill from TheOrcDev/skills. Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. Use when deploying an accepted model, wiring its materials or presentation, validating imported clips, or checking that an installed unit appears correctly in gameplay.
Its SKILL.md is about 950 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `WORKFLOW.md`).
It sits in Game Development, covering Game development and 3D graphics and WebGL. The repository describes itself as: Skills for True Dev Warriors.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb7eaa5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Asset Integration loads about 951 tokens when it runs. Until then it costs about 88 tokens; SKILL.md has 456 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 456 words (~951 tokens).
“Install the exact validated artifact and prove that Unity uses it correctly. Read WORKFLOW.md for the two supported installation routes and their verification commands.”
SKILL.md and 1 other file in game-dev/unity-asset-integration of TheOrcDev/skills.
Open the folder on GitHubat commit bb7eaa5
Unity Asset Integration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Asset Integration this skillTheOrcDev/skills | 106 | — | ~951 | Automated safety check: Pass | None | |
| Asset Pipelinerehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 131 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 146 | — | ~2.1k | Automated safety check: Pass | None | |
| Godot 3D Essentialsjame581/GodotPrompter | 792 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Unreal Scene Buildingflopperam/unreal-engine-mcp | 1.1k | — | ~1.4k | Automated safety check: Pass | None |
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
flopperam/unreal-engine-mcp
Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.
chongdashu/vibejam-starter-pack
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
TheOrcDev/skills
Build Remotion intro, reel, and brand-film videos with remocn and ASR-timed captions.
TheOrcDev/skills
Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…
TheOrcDev/skills
Rig and animate game characters that actually hold up in-engine.
TheOrcDev/skills
Author, gate, preview and install production animation sets for Final Stand creatures (quadrupeds, arthropods, flyers, hybrids) using the Plan 009 pipeline in tools/3d/animationquality/creatures.
TheOrcDev/skills
Cut an existing plan into ordered, self-contained slices (execution phases) sized for an AI agent to pick up and run one at a time.
TheOrcDev/skills
Agent runbook for moving a repository from GitHub to Cursor Origin code hosting, including repointing Vercel so production keeps deploying.
Categories
Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. Unity Asset Integration is an agent skill from TheOrcDev/skills. Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.
Unity Asset Integration fits situations like: deploying an accepted model; wiring its materials; validating imported clips; checking that an installed unit appears correctly in gameplay.
Run `npx skills add TheOrcDev/skills --skill unity-asset-integration -a claude-code`. Or copy the skill folder (game-dev/unity-asset-integration in TheOrcDev/skills) into .claude/skills/unity-asset-integration in your project. Claude Code loads it when a task matches its description.
Run `npx skills add TheOrcDev/skills --skill unity-asset-integration -a codex`. Or copy the skill folder (game-dev/unity-asset-integration in TheOrcDev/skills) into .agents/skills/unity-asset-integration in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add TheOrcDev/skills --skill unity-asset-integration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-asset-integration, .gemini/skills/unity-asset-integration, .github/skills/unity-asset-integration and .opencode/skills/unity-asset-integration in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Asset Integration is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Unity Asset Integration or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 951 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Asset Integration: Asset Pipeline (rehan-remade/universal-modder, 4.7k stars), Blender Image To 3D (majidmanzarpour/blender-game-skills, 131 stars), Text To 3D Asset (LaurentiuGabriel/unreal-game-assets-creation-skill, 146 stars) and Godot 3D Essentials (jame581/GodotPrompter, 792 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
TheOrcDev (a GitHub user) maintains it in TheOrcDev/skills, which has 106 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 28, 2026.
Source: TheOrcDev/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.