Material Design 3 UI/UX Guide
skydashnet/material-design-3-ui-skill
Guides designing, reviewing or implementing interfaces that follow Google's Material Design 3 system: semantic tokens, component states, adaptive layout and accessibility.
A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins ui-theme-qa --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa .claude/skills/ui-theme-qa && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ui-theme-qa" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa into .claude/skills/ui-theme-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-theme-qa", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins ui-theme-qa --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa .agents/skills/ui-theme-qa && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ui-theme-qa" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa into .agents/skills/ui-theme-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-theme-qa", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins ui-theme-qa --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa .cursor/skills/ui-theme-qa && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ui-theme-qa" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa into .cursor/skills/ui-theme-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-theme-qa", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins ui-theme-qa --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa .gemini/skills/ui-theme-qa && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ui-theme-qa" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa into .gemini/skills/ui-theme-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-theme-qa", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins ui-theme-qaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa .github/skills/ui-theme-qa && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ui-theme-qa" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa into .github/skills/ui-theme-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-theme-qa", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins ui-theme-qa --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa .opencode/skills/ui-theme-qa && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ui-theme-qa" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa into .opencode/skills/ui-theme-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-theme-qa", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ui-theme-qaA skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…
UI Theme QA is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that fails WCAG contrast — by measuring the live editor with the hera-godot CLI and snapping theme tokens to a reference corpus. It also reports (without changing) inert container wrappers and decorative nodes. Triggers: "clean up the UI spacing/type/contrast", "the UI values look arbitrary", "tidy the Godot UI", "check UI contrast"…
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/reference-corpus.md` and `references/ui-theme-areas.md`).
It sits in Frontend & Design, covering Game development, Design tokens and UI design. It works with Godot. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 78497e5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodepython3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UI Theme QA loads about 1.8k tokens when it runs, and up to ~6.9k if it reads all its reference files. Until then it costs about 177 tokens; SKILL.md has 857 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 78497e5, republished under its Apache-2.0 licence (© hashgraph-online). 857 words, ~1,750 tokens.
.claude/skills/ui-theme-qa/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.<!-- markdownlint-disable MD013 -->
Mechanically remove statistical design defects from a live Godot editor, over
Control nodes. It does not redesign: it snaps theme tokens to a reference
corpus and never touches copy, information order, or layout structure.
Six areas, split by what they may do:
| areas | effect | |
|---|---|---|
| enforcing | spacing · type-scale · color · contrast | set theme_override_* (undoable) |
| report-only | containers · decoration | proposals in the report; no mutation |
The report-only pair would have to delete or re-parent nodes, which cannot be
decided mechanically — a node that looks decorative may be a divider, and
flattening a wrapper breaks the $Path/To/Node references scripts rely on. They
measure and surface; a human decides.
Why a pipeline, not one pass: one context holding every rule while fixing a large UI lets loud items crowd out quiet rules, which get silently dropped. So inspection and enforcement are split per area, and findings live in files. The orchestrator (this context) stays thin — it holds routing only; the detailed rules and findings live in the reference doc and the findings files.
Rules SSOT: references/ui-theme-areas.md. Values: references/reference-corpus.md. Read only the area section you are working; do not load all rules into one context.
hera-godot status — confirm one live editor (the live-editor skill covers
setup). If multiple, pass hera-godot --instance <pid> to every mutation.hera-godot guidance ui — respect the returned UI mode.hera-godot --ids scene tree (edited scene) — this
is the static surface the checks read.Dispatch one inspector per area (spacing, type-scale, color, contrast,
containers, decoration). Each:
references/ui-theme-areas.md,node get --props, eval get_theme_color, game ui tree rects),findings-<area>.md using the schema (each item a check
predicate, never a status word).No mutation here. Inspectors snap replacement values to the corpus so the fix is carried in the finding, not invented later.
Merge the findings-*.md into one local HTML report and serve it:
python3 -m http.server <port> from the run folder, then hand the user
http://localhost:<port>/. Show measured values verbatim (distinct spacing
values, font-size ratios, contrast ratios). No artifact, no browser auto-open —
link only.
One area enforcer at a time, in order. containers and decoration are skipped
here — they enforce nothing. Each enforcing area:
findings-<area>.md + its area section,check from the live editor; applies the fix only where
the predicate is currently false (never trust the finding text),hera-godot node set <path> --prop "<theme_override…>" --value <v>
(undoable), snapping to the corpus rung/hex,Order = dependency order: spacing commits before type-scale, color
converges before contrast, and contrast runs last because it depends on the
final colours.
Dispatch fresh inspectors (not the enforcers) to recompute each enforcing
area's check predicates from source and write verify-<area>.md (true =
applied, false = missed). Any false re-enters step 3 for that area only. The
report-only areas have no check — they changed nothing, so there is nothing to
re-verify, and inventing a predicate that always passes would be a lie.
hera-godot run --current --wait, then hera-godot screenshot --runtime --analyze for a
before/after and a clipping/blank sanity gate (possible_clipping, nonblank).
hera-godot stop --wait. Render is confirmation, not measurement — the design facts
came from steps 1/3. Update the report in place.
check recomputed
from the live editor every time — never a stored "done". Enforcers fix only
false predicates; fresh re-inspectors recompute them.node set (Ctrl+Z survives). Copy, order, and layout are inviolable — which
is precisely why containers and decoration report instead of enforce.
Widening that would need an explicit opt-in flag, never a quiet default.node get / eval /
game ui tree; the screenshot analyzer is the confirmation gate, not a
measurement tool.Fast, mechanical, non-interactive. Ambiguous items are proposed in the report, not asked. Redesign-scale decisions (which accent, is this density right) are out of scope — surface them, do not silently pick.
Project-wide Theme construction is available through
resource create Theme <res://theme.tres> plus theme set, and
screenshot diff can locate before/after pixel changes. They complement this
skill but do not change its safe default: enforcement remains undoable per-node
theme overrides, while project-wide resource writes are persistent and not
undoable.
Automatic wholesale restyling remains out of scope. Hera can apply a style an
agent or user has already chosen, but this workflow does not invent taste or
silently replace the project's visual language. See the repo's
docs/UI_THEME_QA_DESIGN.md §11.1.
© hashgraph-online, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 78497e5
UI Theme QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UI Theme QA this skillhashgraph-online/awesome-codex-plugins | 1.2k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Material Design 3 UI/UX Guideskydashnet/material-design-3-ui-skill | 130 | — | ~3k | Automated safety check: Pass | MIT | |
| UI Component Spec Designerplugin87/ux-ui-agent-skills | 1.5k | — | ~2.8k | Automated safety check: Pass | MIT | |
| UI Design Systemtry-works/role-model | 118 | — | ~5k | Automated safety check: Pass | MIT | |
| Apply Aestheticplugin87/ux-ui-agent-skills | 1.5k | — | ~597 | Automated safety check: Pass | MIT | |
| Bmad UXaj-geddes/claude-code-bmad-skills | 487 | — | ~2k | Automated safety check: Notes | Custom licence |
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Works with
Categories
A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…. UI Theme QA is an agent skill from hashgraph-online/awesome-codex-plugins. Use this skill to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that fails WCAG contrast — by measuring the live editor with the hera-godot CLI and snapping theme tokens to a reference corpus.
UI Theme QA fits situations like: find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder; font sizes with no modular scale; near-duplicate colours; text that fails WCAG contrast — by measuring the live editor with the hera-godot CLI and snapping theme tokens to a reference corpus.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a claude-code`. Or copy the skill folder (plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa in hashgraph-online/awesome-codex-plugins) into .claude/skills/ui-theme-qa in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a codex`. Or copy the skill folder (plugins/NotNull92/hera-agent-godot/skills/ui-theme-qa in hashgraph-online/awesome-codex-plugins) into .agents/skills/ui-theme-qa in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill ui-theme-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui-theme-qa, .gemini/skills/ui-theme-qa, .github/skills/ui-theme-qa and .opencode/skills/ui-theme-qa in your project.
Going by SKILL.md and its folder, UI Theme QA needs the command-line tools its instructions call (node and python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UI Theme QA is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with UI Theme QA: Material Design 3 UI/UX Guide (skydashnet/material-design-3-ui-skill, 130 stars), UI Component Spec Designer (plugin87/ux-ui-agent-skills, 1.5k stars), UI Design System (try-works/role-model, 118 stars) and Apply Aesthetic (plugin87/ux-ui-agent-skills, 1.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,242 GitHub stars. The repository holds 686 skills in this directory. The repository was last updated on October 8, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.