Agent skill

Bpx Material

by wilddogjp in wilddogjp/openbpx

BPX material command skill. An agent skill from wilddogjp/openbpx.

Apache-2.0Auto-check passedGame Development

Install Bpx Material

skills CLI
$ npx skills add wilddogjp/openbpx --skill bpx-material -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wilddogjp/openbpx bpx-material --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-material .claude/skills/bpx-material && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
bpx-material
GitHub stars
101
Token cost
~300 tokens
SKILL.md length
77 words
Files
1
Skills in repo
20
Repo updated
First seen
Licence
Apache-2.0

At a glance

BPX material command skill. An agent skill from wilddogjp/openbpx.

  • Tasks that involve Shaders
  • SKILL.md covers Usage, Behavior, Code-Aligned Caveats and High-Signal Examples
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Bpx Material is an agent skill from wilddogjp/openbpx. BPX material command skill. Inspect materials, scan child instances, and extract custom HLSL.

Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “/bpx-material”

What it can do on your machine

Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Bpx Material loads about 300 tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 77 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~27
When it runs · the whole SKILL.md, loaded when a task matches
~300

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 77 words, ~300 tokens.

Download SKILL.mdSave it as .claude/skills/bpx-material/SKILL.md (or your agent's skills folder).
name
bpx-material
description
BPX `material` command skill. Inspect materials, scan child instances, and extract custom HLSL.

material

PREREQUISITE: Read bpx-shared.

Usage

bash
bpx material read <file.uasset> [--export <n>] [--include-hlsl] [--children-root <directory>] [--parent <token>] [--pattern "*.uasset"] [--recursive] [--limit <n>]

Behavior

  • read: unified read entry for material inputs/references/parent and optional child scan/HLSL summary.
  • inspect: summarizes material inputs, asset references, and direct parent material.
  • children: scans a directory for material instances matching --parent token.
  • hlsl: shows custom-node HLSL snippets (UMaterialExpressionCustom::Code) and explains full-translation limits.

Code-Aligned Caveats

  • material read is the canonical entry; use flags to opt into HLSL and child scans.
  • Directory scans should always narrow with --parent, --pattern, and --limit.

High-Signal Examples

bash
bpx material read ./Sample.uasset [--export 1] [--include-hlsl] [--children-root ./Content] [--parent SampleToken] [--pattern "*.uasset"] [--recursive] [--limit 1]

© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/bpx-material of wilddogjp/openbpx.

Open the folder on GitHubat commit 1508eb3

Compare with similar skills

Bpx Material next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Bpx Material compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Bpx Material this skillwilddogjp/openbpx101—~300Automated safety check: PassApache-2.0
Assets Shader List AllIvanMurzak/Unity-MCP4.4k1 repos~435Automated safety check: PassApache-2.0
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Handle Sdr Tonemap Lutclshortfuse/renodx4.4k—~7.3kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

Similar skills

  • Assets Shader List All

    IvanMurzak/Unity-MCP

    List all shaders available in the project assets and packages, sorted by name.

    4.4k GitHub starsUsed in 1 repo~435 tokens
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  • Pixijs

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    Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.

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  • New Experiment

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  • Handle Sdr Tonemap Lut

    clshortfuse/renodx

    RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.

    4.4k GitHub stars~7.3k tokensUpdated yesterday
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  • Unreal Material and VFX Workflow

    flopperam/unreal-engine-mcp

    Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

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  • Bpx Import

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  • Bpx Level

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  • Bpx Localization

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Questions about Bpx Material

What does Bpx Material do?

BPX material command skill. An agent skill from wilddogjp/openbpx. Bpx Material is an agent skill from wilddogjp/openbpx. BPX material command skill.

When should I use Bpx Material?

Bpx Material fits situations like: tasks that involve Shaders.

How do I install Bpx Material in Claude Code?

Run `npx skills add wilddogjp/openbpx --skill bpx-material -a claude-code`. Or copy the skill folder (skills/bpx-material in wilddogjp/openbpx) into .claude/skills/bpx-material in your project. Claude Code loads it when a task matches its description.

How do I install Bpx Material in Codex?

Run `npx skills add wilddogjp/openbpx --skill bpx-material -a codex`. Or copy the skill folder (skills/bpx-material in wilddogjp/openbpx) into .agents/skills/bpx-material in your project. Codex loads it when a task matches its description.

Can I use Bpx Material in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-material -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-material, .gemini/skills/bpx-material, .github/skills/bpx-material and .opencode/skills/bpx-material in your project.

What does Bpx Material need to run?

SKILL.md names no scripts, command-line tools or credentials: Bpx Material is instructions for the agent only.

Does Bpx Material access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Bpx Material safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Bpx Material use?

Bpx Material is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Bpx Material use?

About 300 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Bpx Material?

Skills that share tags, products or a category with Bpx Material: Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Bpx Material?

wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on June 19, 2026.

Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.