Assets Shader List All
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
BPX material command skill. An agent skill from wilddogjp/openbpx.
$ npx skills add wilddogjp/openbpx --skill bpx-material -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wilddogjp/openbpx bpx-material --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-material .claude/skills/bpx-material && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bpx-material" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-material into .claude/skills/bpx-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-material", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-materialType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wilddogjp/openbpx --skill bpx-material -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wilddogjp/openbpx bpx-material --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bpx-material .agents/skills/bpx-material && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bpx-material" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-material into .agents/skills/bpx-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-material", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-material -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wilddogjp/openbpx bpx-material --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bpx-material .cursor/skills/bpx-material && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bpx-material" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-material into .cursor/skills/bpx-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-material", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wilddogjp/openbpx.git --path skills/bpx-material--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wilddogjp/openbpx --skill bpx-material -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wilddogjp/openbpx bpx-material --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bpx-material .gemini/skills/bpx-material && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bpx-material" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-material into .gemini/skills/bpx-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-material", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wilddogjp/openbpx bpx-materialInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wilddogjp/openbpx --skill bpx-material -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bpx-material .github/skills/bpx-material && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bpx-material" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-material into .github/skills/bpx-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-material", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-material -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wilddogjp/openbpx bpx-material --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bpx-material .opencode/skills/bpx-material && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bpx-material" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-material into .opencode/skills/bpx-material/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-material", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bpx-materialBPX material command skill. An agent skill from wilddogjp/openbpx.
Bpx Material is an agent skill from wilddogjp/openbpx. BPX material command skill. Inspect materials, scan child instances, and extract custom HLSL.
Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bpx Material loads about 300 tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 77 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 77 words, ~300 tokens.
.claude/skills/bpx-material/SKILL.md (or your agent's skills folder).PREREQUISITE: Read bpx-shared.
bpx material read <file.uasset> [--export <n>] [--include-hlsl] [--children-root <directory>] [--parent <token>] [--pattern "*.uasset"] [--recursive] [--limit <n>]read: unified read entry for material inputs/references/parent and optional child scan/HLSL summary.inspect: summarizes material inputs, asset references, and direct parent material.children: scans a directory for material instances matching --parent token.hlsl: shows custom-node HLSL snippets (UMaterialExpressionCustom::Code) and explains full-translation limits.material read is the canonical entry; use flags to opt into HLSL and child scans.--parent, --pattern, and --limit.bpx material read ./Sample.uasset [--export 1] [--include-hlsl] [--children-root ./Content] [--parent SampleToken] [--pattern "*.uasset"] [--recursive] [--limit 1]© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/bpx-material of wilddogjp/openbpx.
Open the folder on GitHubat commit 1508eb3
Bpx Material next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bpx Material this skillwilddogjp/openbpx | 101 | — | ~300 | Automated safety check: Pass | Apache-2.0 | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~435 | Automated safety check: Pass | Apache-2.0 | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.4k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
wilddogjp/openbpx
BPX widget construction and inspection skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX blueprint command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX datatable command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX import command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX level command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX localization command skill. An agent skill from wilddogjp/openbpx.
Categories
BPX material command skill. An agent skill from wilddogjp/openbpx. Bpx Material is an agent skill from wilddogjp/openbpx. BPX material command skill.
Bpx Material fits situations like: tasks that involve Shaders.
Run `npx skills add wilddogjp/openbpx --skill bpx-material -a claude-code`. Or copy the skill folder (skills/bpx-material in wilddogjp/openbpx) into .claude/skills/bpx-material in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wilddogjp/openbpx --skill bpx-material -a codex`. Or copy the skill folder (skills/bpx-material in wilddogjp/openbpx) into .agents/skills/bpx-material in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-material -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-material, .gemini/skills/bpx-material, .github/skills/bpx-material and .opencode/skills/bpx-material in your project.
SKILL.md names no scripts, command-line tools or credentials: Bpx Material is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bpx Material is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 300 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bpx Material: Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on June 19, 2026.
Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.