Agent skill

Make Blender Game Assets

by DanMcInerney in DanMcInerney/orchflows

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

MITAuto-check passedGame Development

Install Make Blender Game Assets

skills CLI
$ npx skills add DanMcInerney/orchflows --skill make-blender-game-assets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install DanMcInerney/orchflows make-blender-game-assets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/DanMcInerney/orchflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/example-workflows/3d-browser-game/skills/make-blender-game-assets .claude/skills/make-blender-game-assets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
make-blender-game-assets
GitHub stars
117
Token cost
~520 tokens
SKILL.md length
238 words
Files
2
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

  • Works in 6 steps: Probe Blender/export capabilities. Plan… → Block out the key asset and a… → Finish representative models, materials,… → …
  • Tasks that involve Game assets and audio
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve 3D graphics and WebGL

What it does

Make Blender Game Assets is an agent skill from DanMcInerney/orchflows. Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

Its SKILL.md is about 520 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering Game assets and audio and 3D graphics and WebGL. It works with Blender and Three.js. The repository describes itself as: 2 skills, composable into workflows, which can then be built into more complex workflows. The licence is MIT.

When your agent uses it

  • Tasks that involve Game assets and audio
  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/make-blender-game-assets”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Probe Blender/export capabilities. Plan the asset family, shape language, modular relationships and budgets. Choose unspecified art…
  2. Block out the key asset and a representative environment piece when in scope. Inspect orthographic/three-quarter and gameplay-camera…
  3. Finish representative models, materials, needed UVs/bakes and animation. Save editable sources and explicitly selected GLB objects/clips…
  4. Build remaining assets with the proven style/export settings and Blender reference. Omit unused rigging or texture work.
  5. Inspect export structure, visuals and required clips; verify bounds, pivots/sockets, textures, collider fit and measured costs. Supply…
  6. Return .blend, GLB, dependencies, scripts/settings, metadata, inspected views, reproduction commands and deviations.

What it can do on your machine

Read from SKILL.md and the folder at commit 8d16eb3. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Make Blender Game Assets loads about 520 tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 238 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~33
When it runs · the whole SKILL.md, loaded when a task matches
~520

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from DanMcInerney/orchflows at commit 8d16eb3, republished under its MIT licence (© DanMcInerney). 238 words, ~520 tokens.

Download SKILL.mdSave it as .claude/skills/make-blender-game-assets/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
make-blender-game-assets
description
Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.
disable-model-invocation
true

Apply library context. Resolve the art brief, gameplay camera, asset scope, runtime loader/preview, budgets and owned output directory under the asset contract. For standalone work without a game, provide a project-local Three.js preview and mark final integration unverified. This workflow includes no independent review.

Use the actual game baseline and source assets. Production staffing is flexible under core execution rules. Preserve these dependencies:

  1. Probe Blender/export capabilities. Plan the asset family, shape language, modular relationships and budgets. Choose unspecified art details; report missing essential gameplay contracts.
  2. Block out the key asset and a representative environment piece when in scope. Inspect orthographic/three-quarter and gameplay-camera views; refine forms before detail.
  3. Finish representative models, materials, needed UVs/bakes and animation. Save editable sources and explicitly selected GLB objects/clips. Inspect through the game loader at gameplay scale; resolve contract conflicts before producing the set.
  4. Build remaining assets with the proven style/export settings and Blender reference. Omit unused rigging or texture work.
  5. Inspect export structure, visuals and required clips; verify bounds, pivots/sockets, textures, collider fit and measured costs. Supply gameplay-camera and source contact views; identify remaining integrated-play checks.
  6. Return .blend, GLB, dependencies, scripts/settings, metadata, inspected views, reproduction commands and deviations.

Own a separate asset directory for concurrent code/content work. Gather completed assets before returning them for caller integration and gameplay checks. Continue suitable makers for production feedback or a caller-allocated repair pass; add no review or unbounded remake loop.

© DanMcInerney, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in example-workflows/3d-browser-game/skills/make-blender-game-assets of DanMcInerney/orchflows.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 8d16eb3

Compare with similar skills

Make Blender Game Assets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Make Blender Game Assets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Make Blender Game Assets this skillDanMcInerney/orchflows117—~520Automated safety check: PassMIT
Blender Web Export Pipelinefreshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT
Pneuma Lucidpandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max709—~2.8kAutomated safety check: PassMIT
Threejs 3D Generatorvalkor-ai/loom1.2k1 repos~2.6kAutomated safety check: PassApache-2.0

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Works with

Questions about Make Blender Game Assets

What does Make Blender Game Assets do?

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. Make Blender Game Assets is an agent skill from DanMcInerney/orchflows.js loader.

When should I use Make Blender Game Assets?

Make Blender Game Assets fits situations like: tasks that involve Game assets and audio; tasks that involve 3D graphics and WebGL.

How do I install Make Blender Game Assets in Claude Code?

Run `npx skills add DanMcInerney/orchflows --skill make-blender-game-assets -a claude-code`. Or copy the skill folder (example-workflows/3d-browser-game/skills/make-blender-game-assets in DanMcInerney/orchflows) into .claude/skills/make-blender-game-assets in your project. Claude Code loads it when a task matches its description.

How do I install Make Blender Game Assets in Codex?

Run `npx skills add DanMcInerney/orchflows --skill make-blender-game-assets -a codex`. Or copy the skill folder (example-workflows/3d-browser-game/skills/make-blender-game-assets in DanMcInerney/orchflows) into .agents/skills/make-blender-game-assets in your project. Codex loads it when a task matches its description.

Can I use Make Blender Game Assets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DanMcInerney/orchflows --skill make-blender-game-assets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/make-blender-game-assets, .gemini/skills/make-blender-game-assets, .github/skills/make-blender-game-assets and .opencode/skills/make-blender-game-assets in your project.

What does Make Blender Game Assets need to run?

SKILL.md names no scripts, command-line tools or credentials: Make Blender Game Assets is instructions for the agent only.

Does Make Blender Game Assets access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Make Blender Game Assets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Make Blender Game Assets use?

Make Blender Game Assets is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Make Blender Game Assets use?

About 520 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Make Blender Game Assets?

Skills that share tags, products or a category with Make Blender Game Assets: Blender Web Export Pipeline (freshtechbro/claudedesignskills, 1k stars), Pneuma Lucid (pandazki/pneuma-skills, 161 stars), Threejs World Generation (calesthio/OpenMontage, 66k stars) and 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Make Blender Game Assets?

DanMcInerney (a GitHub user) maintains it in DanMcInerney/orchflows, which has 117 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.

Source: DanMcInerney/orchflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.