Scenario Patina Retexture
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
$ npx skills add arjun988/blender-skills --skill qa-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills qa-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/qa-review .claude/skills/qa-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "qa-review" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-review into .claude/skills/qa-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "qa-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill qa-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills qa-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/qa-review .agents/skills/qa-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "qa-review" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-review into .agents/skills/qa-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "qa-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill qa-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills qa-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/qa-review .cursor/skills/qa-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "qa-review" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-review into .cursor/skills/qa-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "qa-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/qa-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill qa-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills qa-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/qa-review .gemini/skills/qa-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "qa-review" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-review into .gemini/skills/qa-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "qa-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills qa-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill qa-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/qa-review .github/skills/qa-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "qa-review" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-review into .github/skills/qa-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "qa-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill qa-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills qa-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/qa-review .opencode/skills/qa-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "qa-review" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/qa-review into .opencode/skills/qa-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "qa-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
qa-reviewProduction QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
QA Review is an agent skill from arjun988/blender-skills. Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
Its SKILL.md is about 580 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/qa-verdict-template.md` and `references/screenshot-angles.md`).
It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
QA Review loads about 581 tokens when it runs, and up to ~676 if it reads all its reference files. Until then it costs about 37 tokens; SKILL.md has 152 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 152 words, ~581 tokens.
.claude/skills/qa-review/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Screenshot-backed review. Checklist gate. Explicit ship / no-ship.
Gather brief budgets → Screenshot key angles → Run checklists
→ List defects (severity) → Fix or reject → Re-verify → VerdictUse get_viewport_screenshot via MCP when connected.
../references/validation-checklist.md../references/visual-match-checklist.md (reference tasks)../references/naming-conventions.md../references/polycount-budgets.md| Level | Meaning |
|---|---|
| Blocker | Wrong scale, broken normals, fails budget badly |
| Major | Silhouette/readability issues, bad pivots |
| Minor | Naming, minor shading, small gaps |
| Note | Optional polish |
## QA Verdict: [Asset]
**Result:** SHIP / SHIP WITH NOTES / NO-SHIP
**Budgets:** [tris/textures] vs target
**Screenshots:** [listed]
**Blockers:** ...
**Majors:** ...
**Minors:** ...
**Next actions:** ...| Topic | Reference | Load When |
|---|---|---|
| Qa Verdict Template | references/qa-verdict-template.md | When needed |
| Screenshot Angles | references/screenshot-angles.md | When needed |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude/skills/qa-review of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
QA Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| QA Review this skillarjun988/blender-skills | 278 | — | ~581 | Automated safety check: Pass | MIT | |
| Scenario Patina Retexturescenario-labs/skills | 931 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Scenario Blender Expertscenario-labs/skills | 931 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Scenario 3Dscenario-labs/skills | 931 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Game Art PipelinePersonalJarvis/PersonalJarvis | 155 | — | ~566 | Automated safety check: Pass | Apache-2.0 | |
| Scenario Orbit Viewsscenario-labs/skills | 931 | — | ~2.3k | Automated safety check: Pass | MIT |
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
scenario-labs/skills
A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…
scenario-labs/skills
A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
duolahypercho/gauntlet-loop
GAME skill. An agent skill from duolahypercho/gauntlet-loop.
arjun988/blender-skills
Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.
arjun988/blender-skills
Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.
arjun988/blender-skills
Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.
arjun988/blender-skills
Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.
arjun988/blender-skills
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Works with
Categories
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. QA Review is an agent skill from arjun988/blender-skills. Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
QA Review fits situations like: game Development work in your project.
Run `npx skills add arjun988/blender-skills --skill qa-review -a claude-code`. Or copy the skill folder (.claude/skills/qa-review in arjun988/blender-skills) into .claude/skills/qa-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill qa-review -a codex`. Or copy the skill folder (.claude/skills/qa-review in arjun988/blender-skills) into .agents/skills/qa-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill qa-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/qa-review, .gemini/skills/qa-review, .github/skills/qa-review and .opencode/skills/qa-review in your project.
SKILL.md names no scripts, command-line tools or credentials: QA Review is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
QA Review is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 581 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 95 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with QA Review: Scenario Patina Retexture (scenario-labs/skills, 931 stars), Scenario Blender Expert (scenario-labs/skills, 931 stars), Scenario 3D (scenario-labs/skills, 931 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 155 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 278 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.