Agent skill

Lod Pipeline

by arjun988 in arjun988/blender-skills

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

MITAuto-check passedGame Development

Install Lod Pipeline

skills CLI
$ npx skills add arjun988/blender-skills --skill lod-pipeline -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills lod-pipeline --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/lod-pipeline .claude/skills/lod-pipeline && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
lod-pipeline
GitHub stars
278
Token cost
~582 tokens
SKILL.md length
193 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

  • Works in 4 steps: Decimate (planar/collapse) — fast props → Manual retopo low — hero… → Delete interiors / small parts —… → …
  • Game Development work in your project
  • SKILL.md covers When to Use, Workflow, Typical Budgets (guide) and Generation Methods, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Lod Pipeline is an agent skill from arjun988/blender-skills. Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

Its SKILL.md is about 580 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/lod-budgets.md` and `references/lod-validation.md`).

It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/lod-pipeline”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Decimate (planar/collapse) — fast props
  2. Manual retopo low — hero characters/vehicles
  3. Delete interiors / small parts — vehicles, buildings
  4. Bake normals from LOD0 → low — when detail must move to texture

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Lod Pipeline loads about 582 tokens when it runs, and up to ~699 if it reads all its reference files. Until then it costs about 30 tokens; SKILL.md has 193 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~30
When it runs · the whole SKILL.md, loaded when a task matches
~582
With references · SKILL.md plus every file in references/, read only if the agent opens them
~699

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 193 words, ~582 tokens.

Download SKILL.mdSave it as .claude/skills/lod-pipeline/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
lod-pipeline
description
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
LOD, LODs, level of detail, decimate, LOD0, LOD1, impostor, screen size
metadata.related-skills
asset-optimization, export-pipeline, unity-export, unreal-export, collision-proxy

LOD Pipeline

Intentional LOD chains. Preserve silhouette. Validate reductions.

When to Use

  • Game assets needing LOD0–N
  • Batch LOD for modular kits
  • Before Unity/Unreal/Godot export

Workflow

Approve LOD0 → Generate LOD1..N → Fix silhouette breaks
  → Naming → Screen-size table → Export verify

Typical Budgets (guide)

LODTris vs LOD0Keep
LOD0100%Full detail
LOD140–60%Major forms
LOD215–30%Silhouette
LOD35–10%Blob / impostor candidate

Tune per asset importance and camera.

Generation Methods

  1. Decimate (planar/collapse) — fast props
  2. Manual retopo low — hero characters/vehicles
  3. Delete interiors / small parts — vehicles, buildings
  4. Bake normals from LOD0 → low — when detail must move to texture

Naming

SM_Asset_LOD0
SM_Asset_LOD1
SM_Asset_LOD2

Collection: COL_LODs_[Asset]

Validation Checklist

  • Silhouette matches at intended distance
  • No major holes / inverted normals
  • UVs still valid (or rebaked)
  • Materials slots consistent across LODs
  • Vertex colors/UVs needed by shader preserved
  • LOD transitions planned (screen size %)

Screen Size Starters

LODScreen size (UE-like guide)
LOD01.0 – 0.5
LOD10.5 – 0.25
LOD20.25 – 0.1
LOD30.1 – 0.0

Constraints

MUST DO
  • Protect silhouette before poly reduction
  • Keep LOD0 as source of truth
  • Document budgets in production brief
MUST NOT DO
  • Blind decimate until unrecognizable
  • Different material slot counts across LODs without reason

Reference Guide

TopicReferenceLoad When
Lod Budgetsreferences/lod-budgets.mdWhen needed
Lod Validationreferences/lod-validation.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/lod-pipeline of arjun988/blender-skills.

  • SKILL.md
  • references/lod-budgets.md
  • references/lod-validation.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Lod Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Lod Pipeline compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Lod Pipeline this skillarjun988/blender-skills278—~582Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills931—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills931—~3.2kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills931—~3.8kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis155—~566Automated safety check: PassApache-2.0
Scenario Orbit Viewsscenario-labs/skills931—~2.3kAutomated safety check: PassMIT

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Questions about Lod Pipeline

What does Lod Pipeline do?

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. Lod Pipeline is an agent skill from arjun988/blender-skills. Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

When should I use Lod Pipeline?

Lod Pipeline fits situations like: game Development work in your project.

How do I install Lod Pipeline in Claude Code?

Run `npx skills add arjun988/blender-skills --skill lod-pipeline -a claude-code`. Or copy the skill folder (.claude/skills/lod-pipeline in arjun988/blender-skills) into .claude/skills/lod-pipeline in your project. Claude Code loads it when a task matches its description.

How do I install Lod Pipeline in Codex?

Run `npx skills add arjun988/blender-skills --skill lod-pipeline -a codex`. Or copy the skill folder (.claude/skills/lod-pipeline in arjun988/blender-skills) into .agents/skills/lod-pipeline in your project. Codex loads it when a task matches its description.

Can I use Lod Pipeline in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill lod-pipeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lod-pipeline, .gemini/skills/lod-pipeline, .github/skills/lod-pipeline and .opencode/skills/lod-pipeline in your project.

What does Lod Pipeline need to run?

SKILL.md names no scripts, command-line tools or credentials: Lod Pipeline is instructions for the agent only.

Does Lod Pipeline access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Lod Pipeline safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Lod Pipeline use?

Lod Pipeline is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Lod Pipeline use?

About 582 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 117 tokens, read only when the agent opens those files.

What are the alternatives to Lod Pipeline?

Skills that share tags, products or a category with Lod Pipeline: Scenario Patina Retexture (scenario-labs/skills, 931 stars), Scenario Blender Expert (scenario-labs/skills, 931 stars), Scenario 3D (scenario-labs/skills, 931 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 155 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Lod Pipeline?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 278 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.