Agent skill

Animation Shader

by aiskillstore in aiskillstore/marketplace

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…

No licenceAuto-check passedGame Development

Install Animation Shader

skills CLI
$ npx skills add aiskillstore/marketplace --skill animation-shader -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install aiskillstore/marketplace animation-shader --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/yuki001/animation-shader .claude/skills/animation-shader && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
animation-shader
GitHub stars
430
Used in
1 other repo
Token cost
~4.3k tokens
SKILL.md length
1,461 words
Files
55 (incl. references)
Skills in repo
1,044
Repo updated
First seen
Licence
None found

At a glance

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…

  • Works in 12 steps: Basic Anime → Advanced Illustration → Stylized Sketch → …
  • Tasks that involve Shaders
  • SKILL.md covers Usage Modes, Presents, Feature List and Details Features Document
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Animation Shader is an agent skill from aiskillstore/marketplace. READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 60 other files, including reference files (for example `references/PoiyomiShaders/Details/01_Base_Main.md`, `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` and `references/PoiyomiShaders/Details/03_Surface_Reflections.md`).

It sits in Game Development, covering Shaders, Planning and Spec-driven development. The repository describes itself as: Security-audited skills for Claude, Codex & Claude Code. One-click install, quality verified.

When your agent uses it

  • Tasks that involve Shaders
  • Tasks that involve Planning
  • Tasks that involve Spec-driven development

Example prompts

  • “/animation-shader”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Basic Anime
  2. Advanced Illustration
  3. Stylized Sketch
  4. Cyber / VFX
  5. Semi-Realistic Toon
  6. Retro 90s Anime
  7. Oil Painting / Artistic
  8. Flat Pop Art
  9. Core Shading & Coloring
  10. Surface & Reflections
  11. Outline & Edge Detection
  12. Special Effects & VFX

What it can do on your machine

Read from SKILL.md and the folder at commit 755bc35. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Animation Shader loads about 4.3k tokens when it runs, and up to ~46k if it reads all its reference files. Until then it costs about 116 tokens; SKILL.md has 1,461 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~116
When it runs · the whole SKILL.md, loaded when a task matches
~4.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~46k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,461 words (~4,340 tokens).

“Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.”

— opening of SKILL.md by aiskillstore
name
animation-shader
metadata.short-description
Implement and configure Animation-Style Shaders

Read the full SKILL.md on GitHub

Files

SKILL.md and 54 other files (references) in skills/yuki001/animation-shader of aiskillstore/marketplace.

  • SKILL.md
  • references/PoiyomiShaders/Details/01_Base_Main.md
  • references/PoiyomiShaders/Details/02_Lighting_Shadows.md
  • references/PoiyomiShaders/Details/03_Surface_Reflections.md
  • references/PoiyomiShaders/Details/04_Special_Effects.md
  • references/PoiyomiShaders/Details/05_Outline.md
  • references/PoiyomiShaders/Features.md
  • references/RToon/Details/01_Core_Shading.md
  • references/RToon/Details/02_ShadowT.md
  • references/RToon/Details/03_Outline.md
  • references/RToon/Details/04_MatCap_Reflection.md
  • references/RToon/Details/05_Gloss_Rim.md
  • references/RToon/Details/06_Advanced_Features.md
  • references/RToon/Features.md
  • references/SToon/Details
  • … and 40 more

Open the folder on GitHubat commit 755bc35

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in aiskillstore/marketplace, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Animation Shader next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Animation Shader compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Animation Shader this skillaiskillstore/marketplace4301 repos~4.3kAutomated safety check: PassNone
OpenSpec Guided OnboardingFission-AI/OpenSpec71k1 repos~4.5kAutomated safety check: PassMIT
Brainstorming Before BuildingjnMetaCode/superpowers-zh8.3k—~1.8kAutomated safety check: PassMIT
SPARC Development Methodologyruvnet/ruflo74k2 repos~829Automated safety check: PassMIT
GSD Plan Importopen-gsd/gsd-core10k2 repos~1kAutomated safety check: NotesMIT
Bulletproof Workflowartemiimillier/bulletproof153—~3.5kAutomated safety check: PassMIT

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Questions about Animation Shader

What does Animation Shader do?

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…. Animation Shader is an agent skill from aiskillstore/marketplace. READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect.

When should I use Animation Shader?

Animation Shader fits situations like: tasks that involve Shaders; tasks that involve Planning; tasks that involve Spec-driven development.

How do I install Animation Shader in Claude Code?

Run `npx skills add aiskillstore/marketplace --skill animation-shader -a claude-code`. Or copy the skill folder (skills/yuki001/animation-shader in aiskillstore/marketplace) into .claude/skills/animation-shader in your project. Claude Code loads it when a task matches its description.

How do I install Animation Shader in Codex?

Run `npx skills add aiskillstore/marketplace --skill animation-shader -a codex`. Or copy the skill folder (skills/yuki001/animation-shader in aiskillstore/marketplace) into .agents/skills/animation-shader in your project. Codex loads it when a task matches its description.

Can I use Animation Shader in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add aiskillstore/marketplace --skill animation-shader -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animation-shader, .gemini/skills/animation-shader, .github/skills/animation-shader and .opencode/skills/animation-shader in your project.

What does Animation Shader need to run?

SKILL.md names no scripts, command-line tools or credentials: Animation Shader is instructions for the agent only.

Does Animation Shader access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Animation Shader safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Animation Shader use?

No licence was found for Animation Shader or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Animation Shader use?

About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 42k tokens, read only when the agent opens those files.

What are the alternatives to Animation Shader?

Skills that share tags, products or a category with Animation Shader: OpenSpec Guided Onboarding (Fission-AI/OpenSpec, 71k stars), Brainstorming Before Building (jnMetaCode/superpowers-zh, 8.3k stars), SPARC Development Methodology (ruvnet/ruflo, 74k stars) and GSD Plan Import (open-gsd/gsd-core, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Animation Shader?

aiskillstore (a GitHub organization) maintains it in aiskillstore/marketplace, which has 430 GitHub stars. The repository holds 1,044 skills in this directory. The repository was last updated on October 9, 2026.

Source: aiskillstore/marketplace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.