OpenSpec Guided Onboarding
Fission-AI/OpenSpec
Walks you through a complete OpenSpec workflow cycle with narration while doing real work in your codebase.
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…
$ npx skills add aiskillstore/marketplace --skill animation-shader -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install aiskillstore/marketplace animation-shader --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/yuki001/animation-shader .claude/skills/animation-shader && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animation-shader" agent skill from https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shader into .claude/skills/animation-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-shader", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shaderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add aiskillstore/marketplace --skill animation-shader -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install aiskillstore/marketplace animation-shader --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/yuki001/animation-shader .agents/skills/animation-shader && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animation-shader" agent skill from https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shader into .agents/skills/animation-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-shader", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add aiskillstore/marketplace --skill animation-shader -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install aiskillstore/marketplace animation-shader --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/yuki001/animation-shader .cursor/skills/animation-shader && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animation-shader" agent skill from https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shader into .cursor/skills/animation-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-shader", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/aiskillstore/marketplace.git --path skills/yuki001/animation-shader--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add aiskillstore/marketplace --skill animation-shader -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install aiskillstore/marketplace animation-shader --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/yuki001/animation-shader .gemini/skills/animation-shader && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animation-shader" agent skill from https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shader into .gemini/skills/animation-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-shader", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install aiskillstore/marketplace animation-shaderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add aiskillstore/marketplace --skill animation-shader -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/yuki001/animation-shader .github/skills/animation-shader && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animation-shader" agent skill from https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shader into .github/skills/animation-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-shader", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add aiskillstore/marketplace --skill animation-shader -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install aiskillstore/marketplace animation-shader --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/yuki001/animation-shader .opencode/skills/animation-shader && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animation-shader" agent skill from https://github.com/aiskillstore/marketplace/tree/main/skills/yuki001/animation-shader into .opencode/skills/animation-shader/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-shader", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animation-shaderREAD this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…
Animation Shader is an agent skill from aiskillstore/marketplace. READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 60 other files, including reference files (for example `references/PoiyomiShaders/Details/01_Base_Main.md`, `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` and `references/PoiyomiShaders/Details/03_Surface_Reflections.md`).
It sits in Game Development, covering Shaders, Planning and Spec-driven development. The repository describes itself as: Security-audited skills for Claude, Codex & Claude Code. One-click install, quality verified.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 755bc35. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animation Shader loads about 4.3k tokens when it runs, and up to ~46k if it reads all its reference files. Until then it costs about 116 tokens; SKILL.md has 1,461 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,461 words (~4,340 tokens).
“Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.”
SKILL.md and 54 other files (references) in skills/yuki001/animation-shader of aiskillstore/marketplace.
Open the folder on GitHubat commit 755bc35
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in aiskillstore/marketplace, which our catalogue first saw on October 7, 2026.
Animation Shader next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animation Shader this skillaiskillstore/marketplace | 430 | 1 repos | ~4.3k | Automated safety check: Pass | None | |
| OpenSpec Guided OnboardingFission-AI/OpenSpec | 71k | 1 repos | ~4.5k | Automated safety check: Pass | MIT | |
| Brainstorming Before BuildingjnMetaCode/superpowers-zh | 8.3k | — | ~1.8k | Automated safety check: Pass | MIT | |
| SPARC Development Methodologyruvnet/ruflo | 74k | 2 repos | ~829 | Automated safety check: Pass | MIT | |
| GSD Plan Importopen-gsd/gsd-core | 10k | 2 repos | ~1k | Automated safety check: Notes | MIT | |
| Bulletproof Workflowartemiimillier/bulletproof | 153 | — | ~3.5k | Automated safety check: Pass | MIT |
Fission-AI/OpenSpec
Walks you through a complete OpenSpec workflow cycle with narration while doing real work in your codebase.
jnMetaCode/superpowers-zh
Turns a rough idea into an approved design before any code is written, sorting the request into spike, bounded or architectural and enforcing an approval gate.
ruvnet/ruflo
Applies the SPARC method (specification, pseudocode, architecture, refinement, completion) with 17 specialized modes and multi-agent orchestration, from research to deployment.
open-gsd/gsd-core
Ingest external plans with conflict detection against project decisions before writing anything.
artemiimillier/bulletproof
Applies a 12-stage verified workflow, from research to deploy, to non-trivial coding tasks, scaled to lightweight, standard or full mode by task size.
EveryInc/compound-engineering-plugin
Reviews requirements, plans and specs through role-based reviewer personas, applies proven corrections within its authority, and returns only the findings that need your call.
aiskillstore/marketplace
Analyze codebase with tokei (fast line counts by language) and difft (semantic AST-aware diffs).
aiskillstore/marketplace
Process JSON with jq and YAML/TOML with yq. An agent skill from aiskillstore/marketplace.
aiskillstore/marketplace
Scans for project documentation files (AGENTS.md, CLAUDE.md, GEMINI.md, COPILOT.md, CURSOR.md, WARP.md, and 15+ other formats) and synthesizes guidance.
aiskillstore/marketplace
Modern file and content search using fd, ripgrep (rg), and fzf.
aiskillstore/marketplace
Modern find-and-replace using sd (simpler than sed) and batch replacement patterns.
aiskillstore/marketplace
Detects stale project plans and suggests session commands. An agent skill from aiskillstore/marketplace.
Categories
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…. Animation Shader is an agent skill from aiskillstore/marketplace. READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect.
Animation Shader fits situations like: tasks that involve Shaders; tasks that involve Planning; tasks that involve Spec-driven development.
Run `npx skills add aiskillstore/marketplace --skill animation-shader -a claude-code`. Or copy the skill folder (skills/yuki001/animation-shader in aiskillstore/marketplace) into .claude/skills/animation-shader in your project. Claude Code loads it when a task matches its description.
Run `npx skills add aiskillstore/marketplace --skill animation-shader -a codex`. Or copy the skill folder (skills/yuki001/animation-shader in aiskillstore/marketplace) into .agents/skills/animation-shader in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add aiskillstore/marketplace --skill animation-shader -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animation-shader, .gemini/skills/animation-shader, .github/skills/animation-shader and .opencode/skills/animation-shader in your project.
SKILL.md names no scripts, command-line tools or credentials: Animation Shader is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Animation Shader or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 42k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Animation Shader: OpenSpec Guided Onboarding (Fission-AI/OpenSpec, 71k stars), Brainstorming Before Building (jnMetaCode/superpowers-zh, 8.3k stars), SPARC Development Methodology (ruvnet/ruflo, 74k stars) and GSD Plan Import (open-gsd/gsd-core, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
aiskillstore (a GitHub organization) maintains it in aiskillstore/marketplace, which has 430 GitHub stars. The repository holds 1,044 skills in this directory. The repository was last updated on October 9, 2026.
Source: aiskillstore/marketplace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.