Agent skill

Scene Assembly

by arjun988 in arjun988/blender-skills

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

MITAuto-check passedGame Development

Install Scene Assembly

skills CLI
$ npx skills add arjun988/blender-skills --skill scene-assembly -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills scene-assembly --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/scene-assembly .claude/skills/scene-assembly && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scene-assembly
GitHub stars
275
Token cost
~569 tokens
SKILL.md length
171 words
Files
3 (incl. references)
Skills in repo
37
Repo updated
First seen
Licence
MIT

At a glance

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

  • Works in 4 steps: Greybox scale and navigation first → Snap to grid for modular kits → Hide heavy collections while dressing → …
  • Game Development work in your project
  • SKILL.md covers When to Use, Workflow, Collection Structure and Linking Strategy, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Scene Assembly is an agent skill from arjun988/blender-skills. Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

Its SKILL.md is about 570 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/collection-template.md` and `references/linking-overrides.md`).

It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/scene-assembly”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Greybox scale and navigation first
  2. Snap to grid for modular kits
  3. Hide heavy collections while dressing
  4. Keep world origin meaningful (level zero)

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scene Assembly loads about 569 tokens when it runs, and up to ~688 if it reads all its reference files. Until then it costs about 35 tokens; SKILL.md has 171 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~35
When it runs · the whole SKILL.md, loaded when a task matches
~569
With references · SKILL.md plus every file in references/, read only if the agent opens them
~688

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 171 words, ~569 tokens.

Download SKILL.mdSave it as .claude/skills/scene-assembly/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
scene-assembly
description
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
scene assembly, layout, linking, library override, collection instance, level layout, set assembly, outliner organization
metadata.related-skills
environment-artist, set-dressing, blender-modeler, lighting, qa-review

Scene Assembly

Layouts that scale. Clear collections. Linking/overrides for big sets.

When to Use

  • Levels, dioramas, cinematic sets
  • Assembling modular kits into spaces
  • Library linking / collection instances
  • Outliner structure for team scenes

Workflow

Block layout (greybox) → Modular assemble → Set dressing
  → Lighting volumes → Cameras → QA pass → Optimize visibility

Collection Structure

COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref

Linking Strategy

ApproachWhen
Collection instanceRepeated modular pieces
Library link + overrideShared hero assets across scenes
AppendOne-off ownership transfer

Prefer non-destructive linking for repeated kits.

Layout Rules

  1. Greybox scale and navigation first
  2. Snap to grid for modular kits
  3. Hide heavy collections while dressing
  4. Keep world origin meaningful (level zero)

Performance Hygiene

  • Instance repeated meshes
  • Cull unseen interiors
  • Separate streaming volumes if game-oriented
  • Avoid unique high materials on every duplicate

Handoff

  • Dressing → set-dressing
  • Mood → lighting + style skill
  • Gate → qa-review

Constraints

MUST DO
  • Establish collection hierarchy early
  • Greybox before final dressing
  • Name cameras and light groups
MUST NOT DO
  • Dump everything in Scene Collection
  • Apply library overrides casually without need
  • Duplicate hero meshes instead of instancing

Reference Guide

TopicReferenceLoad When
Collection Templatereferences/collection-template.mdWhen needed
Linking Overridesreferences/linking-overrides.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/scene-assembly of arjun988/blender-skills.

  • SKILL.md
  • references/collection-template.md
  • references/linking-overrides.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Scene Assembly next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scene Assembly compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scene Assembly this skillarjun988/blender-skills275—~569Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills913—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills913—~3.2kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills913—~3.8kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis141—~566Automated safety check: PassApache-2.0
Blender Modelermajiayu000/claude-skill-registry6661 repos~1.3kAutomated safety check: PassMIT

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Questions about Scene Assembly

What does Scene Assembly do?

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. Scene Assembly is an agent skill from arjun988/blender-skills. Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

When should I use Scene Assembly?

Scene Assembly fits situations like: game Development work in your project.

How do I install Scene Assembly in Claude Code?

Run `npx skills add arjun988/blender-skills --skill scene-assembly -a claude-code`. Or copy the skill folder (.claude/skills/scene-assembly in arjun988/blender-skills) into .claude/skills/scene-assembly in your project. Claude Code loads it when a task matches its description.

How do I install Scene Assembly in Codex?

Run `npx skills add arjun988/blender-skills --skill scene-assembly -a codex`. Or copy the skill folder (.claude/skills/scene-assembly in arjun988/blender-skills) into .agents/skills/scene-assembly in your project. Codex loads it when a task matches its description.

Can I use Scene Assembly in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill scene-assembly -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-assembly, .gemini/skills/scene-assembly, .github/skills/scene-assembly and .opencode/skills/scene-assembly in your project.

What does Scene Assembly need to run?

SKILL.md names no scripts, command-line tools or credentials: Scene Assembly is instructions for the agent only.

Does Scene Assembly access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Scene Assembly safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scene Assembly use?

Scene Assembly is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scene Assembly use?

About 569 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 119 tokens, read only when the agent opens those files.

What are the alternatives to Scene Assembly?

Skills that share tags, products or a category with Scene Assembly: Scenario Patina Retexture (scenario-labs/skills, 913 stars), Scenario Blender Expert (scenario-labs/skills, 913 stars), Scenario 3D (scenario-labs/skills, 913 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 141 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scene Assembly?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.