Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills lowpoly-style --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/lowpoly-style .claude/skills/lowpoly-style && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "lowpoly-style" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-style into .claude/skills/lowpoly-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lowpoly-style", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-styleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills lowpoly-style --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/lowpoly-style .agents/skills/lowpoly-style && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "lowpoly-style" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-style into .agents/skills/lowpoly-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lowpoly-style", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills lowpoly-style --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/lowpoly-style .cursor/skills/lowpoly-style && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "lowpoly-style" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-style into .cursor/skills/lowpoly-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lowpoly-style", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/lowpoly-style--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills lowpoly-style --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/lowpoly-style .gemini/skills/lowpoly-style && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "lowpoly-style" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-style into .gemini/skills/lowpoly-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lowpoly-style", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills lowpoly-styleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/lowpoly-style .github/skills/lowpoly-style && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "lowpoly-style" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-style into .github/skills/lowpoly-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lowpoly-style", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills lowpoly-style --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/lowpoly-style .opencode/skills/lowpoly-style && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "lowpoly-style" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/lowpoly-style into .opencode/skills/lowpoly-style/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lowpoly-style", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
lowpoly-styleLow-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.
Lowpoly Style is an agent skill from arjun988/blender-skills. Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
Its SKILL.md is about 950 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/ps1-aesthetic.md`).
It sits in Game Development. It works with Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Lowpoly Style loads about 952 tokens when it runs, and up to ~1.3k if it reads all its reference files. Until then it costs about 52 tokens; SKILL.md has 383 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 383 words, ~952 tokens.
.claude/skills/lowpoly-style/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Readable silhouettes. Large shapes. Minimal polygons. Atmosphere over detail.
| Asset | Triangle Target |
|---|---|
| Character | 500–3,000 |
| Prop | 50–500 |
| Environment module | 100–800 |
| Tree | 200–800 |
| Vehicle | 2,000–8,000 |
See ../references/polycount-budgets.md — apply 50–90% reduction.
| Effect | Technique |
|---|---|
| Affine texture warp | Engine-side; note in export docs |
| Vertex jitter | Slight snap to low grid |
| Low resolution | 320×240 render target reference |
| No filtering | Nearest neighbor textures |
| Z-fighting aesthetic | Intentional minimal offset (use carefully) |
Before approving any asset:
| Topic | Reference | Load When |
|---|---|---|
| PS1 techniques | references/ps1-aesthetic.md | Retro authentic look |
| Asset budgets | ../references/polycount-budgets.md | Budget setting |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .claude/skills/lowpoly-style of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
Lowpoly Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Lowpoly Style this skillarjun988/blender-skills | 275 | — | ~952 | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 683 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 5.3k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 132 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 147 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
k-telux/OpticalModeler
Design, reconstruct from photographs or schematics, correct, audit, and present Blender optical systems using provenance-bound CAD and measured optical and mechanical interfaces.
arjun988/blender-skills
Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.
arjun988/blender-skills
Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.
arjun988/blender-skills
Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.
arjun988/blender-skills
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
arjun988/blender-skills
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.
Works with
Categories
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Lowpoly Style is an agent skill from arjun988/blender-skills. Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.
Lowpoly Style fits situations like: readable silhouettes; minimal polygons; simple materials; strong atmosphere.
Run `npx skills add arjun988/blender-skills --skill lowpoly-style -a claude-code`. Or copy the skill folder (.claude/skills/lowpoly-style in arjun988/blender-skills) into .claude/skills/lowpoly-style in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill lowpoly-style -a codex`. Or copy the skill folder (.claude/skills/lowpoly-style in arjun988/blender-skills) into .agents/skills/lowpoly-style in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill lowpoly-style -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lowpoly-style, .gemini/skills/lowpoly-style, .github/skills/lowpoly-style and .opencode/skills/lowpoly-style in your project.
SKILL.md names no scripts, command-line tools or credentials: Lowpoly Style is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Lowpoly Style is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 952 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 300 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Lowpoly Style: Threejs World Generation (calesthio/OpenMontage, 65k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 683 stars), Asset Pipeline (rehan-remade/universal-modder, 5.3k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 132 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.