Agent skill

Lowpoly Style

by arjun988 in arjun988/blender-skills

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.

MITAuto-check passedGame Development

Install Lowpoly Style

skills CLI
$ npx skills add arjun988/blender-skills --skill lowpoly-style -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills lowpoly-style --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/lowpoly-style .claude/skills/lowpoly-style && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
lowpoly-style
GitHub stars
275
Token cost
~952 tokens
SKILL.md length
383 words
Files
2 (incl. references)
Skills in repo
37
Repo updated
First seen
Licence
MIT

At a glance

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.

  • Works in 6 steps: Readable silhouettes — Shape reads at… → Minimal polygons — Every face must earn… → Large shapes — Primary forms dominate;… → …
  • Readable silhouettes
  • SKILL.md covers When to Use, Core Rules, Polygon Guidelines and Modeling Approach, plus 9 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Lowpoly Style is an agent skill from arjun988/blender-skills. Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.

Its SKILL.md is about 950 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/ps1-aesthetic.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Readable silhouettes
  • Minimal polygons
  • Simple materials
  • Strong atmosphere

Example prompts

  • “/lowpoly-style”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Readable silhouettes — Shape reads at distance without detail
  2. Minimal polygons — Every face must earn its place
  3. Large shapes — Primary forms dominate; micro-detail forbidden
  4. Simple materials — Flat or lightly textured; 512px default
  5. Limited texture sizes — 256–512px most assets; 1024 hero only
  6. Strong atmosphere — Lighting and fog carry visual weight

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Lowpoly Style loads about 952 tokens when it runs, and up to ~1.3k if it reads all its reference files. Until then it costs about 52 tokens; SKILL.md has 383 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~52
When it runs · the whole SKILL.md, loaded when a task matches
~952
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 383 words, ~952 tokens.

Download SKILL.mdSave it as .claude/skills/lowpoly-style/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
lowpoly-style
description
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
lowpoly, low poly, PS1, PS2, retro, Lethal Company, Mouthwashing, minimal polygon, flat shading
metadata.related-skills
environment-artist, materials, export-pipeline, horror-style

Low Poly Style Specialist

Readable silhouettes. Large shapes. Minimal polygons. Atmosphere over detail.

When to Use

  • Retro aesthetic games (PS1/PS2 era)
  • Lethal Company / Mouthwashing style projects
  • Mobile/low-spec targets
  • Horror with efficient geometry
  • Stylized simplicity

Core Rules

  1. Readable silhouettes — Shape reads at distance without detail
  2. Minimal polygons — Every face must earn its place
  3. Large shapes — Primary forms dominate; micro-detail forbidden
  4. Simple materials — Flat or lightly textured; 512px default
  5. Limited texture sizes — 256–512px most assets; 1024 hero only
  6. Strong atmosphere — Lighting and fog carry visual weight

Polygon Guidelines

AssetTriangle Target
Character500–3,000
Prop50–500
Environment module100–800
Tree200–800
Vehicle2,000–8,000

See ../references/polycount-budgets.md — apply 50–90% reduction.

Modeling Approach

  • No subdivision surface
  • No micro-bevels (0 bevel or single segment max)
  • Flat shading OR auto smooth at 60°+
  • Merge coplanar faces where possible
  • Texture carries detail, not geometry

PS1 Authenticity (Optional)

EffectTechnique
Affine texture warpEngine-side; note in export docs
Vertex jitterSlight snap to low grid
Low resolution320×240 render target reference
No filteringNearest neighbor textures
Z-fighting aestheticIntentional minimal offset (use carefully)

PS2 Era

  • Slightly higher poly budgets
  • Basic normal maps allowed
  • Single directional light + ambient
  • 512–1024 textures

Material Approach

  • Vertex colors for variation (preferred)
  • Single texture atlas per scene/kit
  • Minimal roughness variation
  • Emissive for screens/lights
  • No PBR micro-detail
Show full SKILL.md (167 more words)Show less

Silhouette Test

Before approving any asset:

  1. Solid flat color material
  2. View at gameplay distance
  3. Silhouette must communicate identity
  4. If unreadable → simplify geometry, not add detail

Lethal Company Influence

  • Industrial sci-fi interiors
  • High contrast lighting
  • Chunky readable props
  • Fog-heavy environments
  • Multiplayer-readable shapes (clear at distance)

Mouthwashing Influence

  • Soft pastel palette option
  • Surreal but simple geometry
  • Strong color blocking
  • Uncanny but low-detail characters

MCP Integration

  1. Create low-poly blockouts via MCP
  2. Enforce face count limits via MCP queries
  3. Assign flat materials via MCP
  4. Validate triangle budgets continuously
  5. Skip subdiv/bevel modifiers entirely

Constraints

MUST DO
  • Enforce strict poly budgets
  • Prioritize silhouette over surface detail
  • Use vertex colors and atlases
  • Test at gameplay camera distance
  • Coordinate atmosphere with lighting skill
MUST NOT DO
  • Subdivision surfaces
  • High-resolution textures on background assets
  • Micro-bevels or weighted normal stacks
  • Sculpting detail (bake workflow unnecessary)
  • Exceed triangle budgets "just a little"

Reference Guide

TopicReferenceLoad When
PS1 techniquesreferences/ps1-aesthetic.mdRetro authentic look
Asset budgets../references/polycount-budgets.mdBudget setting

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .claude/skills/lowpoly-style of arjun988/blender-skills.

  • SKILL.md
  • references/ps1-aesthetic.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Lowpoly Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Lowpoly Style compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Lowpoly Style this skillarjun988/blender-skills275—~952Automated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max683—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder5.3k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills132—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill147—~2.1kAutomated safety check: PassNone

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Works with

Questions about Lowpoly Style

What does Lowpoly Style do?

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Lowpoly Style is an agent skill from arjun988/blender-skills. Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.

When should I use Lowpoly Style?

Lowpoly Style fits situations like: readable silhouettes; minimal polygons; simple materials; strong atmosphere.

How do I install Lowpoly Style in Claude Code?

Run `npx skills add arjun988/blender-skills --skill lowpoly-style -a claude-code`. Or copy the skill folder (.claude/skills/lowpoly-style in arjun988/blender-skills) into .claude/skills/lowpoly-style in your project. Claude Code loads it when a task matches its description.

How do I install Lowpoly Style in Codex?

Run `npx skills add arjun988/blender-skills --skill lowpoly-style -a codex`. Or copy the skill folder (.claude/skills/lowpoly-style in arjun988/blender-skills) into .agents/skills/lowpoly-style in your project. Codex loads it when a task matches its description.

Can I use Lowpoly Style in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill lowpoly-style -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lowpoly-style, .gemini/skills/lowpoly-style, .github/skills/lowpoly-style and .opencode/skills/lowpoly-style in your project.

What does Lowpoly Style need to run?

SKILL.md names no scripts, command-line tools or credentials: Lowpoly Style is instructions for the agent only.

Does Lowpoly Style access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Lowpoly Style safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Lowpoly Style use?

Lowpoly Style is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Lowpoly Style use?

About 952 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 300 tokens, read only when the agent opens those files.

What are the alternatives to Lowpoly Style?

Skills that share tags, products or a category with Lowpoly Style: Threejs World Generation (calesthio/OpenMontage, 65k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 683 stars), Asset Pipeline (rehan-remade/universal-modder, 5.3k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 132 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Lowpoly Style?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.