Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-mechanics-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-mechanics-design .claude/skills/game-mechanics-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-mechanics-design" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-design into .claude/skills/game-mechanics-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-mechanics-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-mechanics-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-mechanics-design .agents/skills/game-mechanics-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-mechanics-design" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-design into .agents/skills/game-mechanics-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-mechanics-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-mechanics-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-mechanics-design .cursor/skills/game-mechanics-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-mechanics-design" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-design into .cursor/skills/game-mechanics-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-mechanics-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/LVTD-LLC/skills/skills/game-mechanics-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-mechanics-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-mechanics-design .gemini/skills/game-mechanics-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-mechanics-design" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-design into .gemini/skills/game-mechanics-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-mechanics-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins game-mechanics-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-mechanics-design .github/skills/game-mechanics-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-mechanics-design" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-design into .github/skills/game-mechanics-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-mechanics-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-mechanics-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-mechanics-design .opencode/skills/game-mechanics-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-mechanics-design" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-mechanics-design into .opencode/skills/game-mechanics-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-mechanics-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-mechanics-designDesign, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics.
Game Mechanics Design is an agent skill from hashgraph-online/awesome-codex-plugins. Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Use when building gameplay systems, combat, puzzles, progression, simulations, board/card mechanics, or any feature where rules create player behavior.
Its SKILL.md is about 570 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/core/guide.md` and `workflows/mechanic-spec.md`). Compatibility notes: Codex, Claude Code, and other Agent Skills-compatible clients.
It sits in Game Development, covering Game design. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3e1456a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Codex, Claude Code, and other Agent Skills-compatible clients.
From compatibility in the SKILL.md frontmatter.
Game Mechanics Design loads about 569 tokens when it runs, and up to ~1.2k if it reads all its reference files. Until then it costs about 77 tokens; SKILL.md has 220 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit 3e1456a, republished under its MIT licence (© hashgraph-online). 220 words, ~569 tokens.
.claude/skills/game-mechanics-design/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Use this skill to make gameplay systems explicit enough for an AI coding agent to implement, test, and tune. The mechanic spec should separate rule structure from presentation so the same idea can be prototyped cheaply before polish.
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 12-14 on mechanics, balance, and puzzles. The workflow is transformed and paraphrased.
Supporting source: MDA, which helps distinguish coded mechanics from the player-visible dynamics and aesthetic experience they produce.
Mechanic Brief: player promise, core loop, and intended dynamics.Rules Model: state, objects, actions, rules, goals, and information.Implementation Notes: data structures, tunable constants, edge cases, and instrumentation.Failure Modes: exploits, dead ends, unreadable outcomes, and boring optimal play.Test Scenarios: deterministic cases the agent can implement.Before producing a mechanic spec, read:
references/core/guide.mdworkflows/mechanic-spec.md© hashgraph-online, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in plugins/LVTD-LLC/skills/skills/game-mechanics-design of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit 3e1456a
Game Mechanics Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Mechanics Design this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~569 | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Game Experience Density OptimizerDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Categories
Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. Game Mechanics Design is an agent skill from hashgraph-online/awesome-codex-plugins. Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics.
Game Mechanics Design fits situations like: building gameplay systems; board/card mechanics; any feature where rules create player behavior.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a claude-code`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-mechanics-design in hashgraph-online/awesome-codex-plugins) into .claude/skills/game-mechanics-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a codex`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-mechanics-design in hashgraph-online/awesome-codex-plugins) into .agents/skills/game-mechanics-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-mechanics-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-mechanics-design, .gemini/skills/game-mechanics-design, .github/skills/game-mechanics-design and .opencode/skills/game-mechanics-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Mechanics Design is instructions for the agent only. Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Mechanics Design is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 569 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 651 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Mechanics Design: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,267 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 10, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.