Scenario Patina Retexture
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
$ npx skills add arjun988/blender-skills --skill vfx-fx -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills vfx-fx --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/vfx-fx .claude/skills/vfx-fx && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vfx-fx" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fx into .claude/skills/vfx-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vfx-fx", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fxType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill vfx-fx -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills vfx-fx --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/vfx-fx .agents/skills/vfx-fx && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vfx-fx" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fx into .agents/skills/vfx-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vfx-fx", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill vfx-fx -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills vfx-fx --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/vfx-fx .cursor/skills/vfx-fx && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vfx-fx" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fx into .cursor/skills/vfx-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vfx-fx", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/vfx-fx--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill vfx-fx -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills vfx-fx --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/vfx-fx .gemini/skills/vfx-fx && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vfx-fx" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fx into .gemini/skills/vfx-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vfx-fx", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills vfx-fxInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill vfx-fx -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/vfx-fx .github/skills/vfx-fx && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vfx-fx" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fx into .github/skills/vfx-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vfx-fx", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill vfx-fx -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills vfx-fx --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/vfx-fx .opencode/skills/vfx-fx && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vfx-fx" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/vfx-fx into .opencode/skills/vfx-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vfx-fx", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vfx-fxCinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Vfx Fx is an agent skill from arjun988/blender-skills. Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/fx-timing-brief.md`, `references/game-fx-export.md` and `references/volume-domain-rules.md`).
It sits in Game Development. It works with Blender and Model Context Protocol. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Vfx Fx loads about 616 tokens when it runs, and up to ~806 if it reads all its reference files. Until then it costs about 30 tokens; SKILL.md has 189 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 189 words, ~616 tokens.
.claude/skills/vfx-fx/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.
Game real-time → Meshes/cards/ribbons + emissive mats (+ GN)
Cinematic → Mantaflow / particles / GN → render → comp
Hybrid → Sim in Blender → bake flipbooks/meshes for engineBrief (silhouette + timing) → Proxy emitter → Sim/GN prototype
→ Art-direct motion → Materials/lights → Cache → Render/comp or export| Type | Blender Approach |
|---|---|
| Smoke/fire | Mantaflow domain + flow; keep domain tight |
| Sparks | Particle Newtonian + collision + trail |
| Debris | Rigid body shards (physics-sim) |
| Magic ribbons | Curves / GN extrude + emissive |
| Dust hit | Short particle burst + soft sprites |
COL_FX_[Shot]FX_Emit_[Name]FX_Domain_[Name]| Topic | Reference | Load When |
|---|---|---|
| Fx Timing Brief | references/fx-timing-brief.md | When needed |
| Volume Domain Rules | references/volume-domain-rules.md | When needed |
| Game Fx Export | references/game-fx-export.md | When needed |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .claude/skills/vfx-fx of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
Vfx Fx next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vfx Fx this skillarjun988/blender-skills | 275 | — | ~616 | Automated safety check: Pass | MIT | |
| Scenario Patina Retexturescenario-labs/skills | 913 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Scenario Blender Expertscenario-labs/skills | 913 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Scenario 3Dscenario-labs/skills | 913 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Game Art PipelinePersonalJarvis/PersonalJarvis | 141 | — | ~566 | Automated safety check: Pass | Apache-2.0 | |
| Blender Modelermajiayu000/claude-skill-registry | 666 | 1 repos | ~1.3k | Automated safety check: Pass | MIT |
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
scenario-labs/skills
A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…
scenario-labs/skills
A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
majiayu000/claude-skill-registry
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization.
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
arjun988/blender-skills
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arjun988/blender-skills
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Works with
Categories
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. Vfx Fx is an agent skill from arjun988/blender-skills. Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Vfx Fx fits situations like: game Development work in your project.
Run `npx skills add arjun988/blender-skills --skill vfx-fx -a claude-code`. Or copy the skill folder (.claude/skills/vfx-fx in arjun988/blender-skills) into .claude/skills/vfx-fx in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill vfx-fx -a codex`. Or copy the skill folder (.claude/skills/vfx-fx in arjun988/blender-skills) into .agents/skills/vfx-fx in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill vfx-fx -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vfx-fx, .gemini/skills/vfx-fx, .github/skills/vfx-fx and .opencode/skills/vfx-fx in your project.
SKILL.md names no scripts, command-line tools or credentials: Vfx Fx is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Vfx Fx is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 616 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 190 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Vfx Fx: Scenario Patina Retexture (scenario-labs/skills, 913 stars), Scenario Blender Expert (scenario-labs/skills, 913 stars), Scenario 3D (scenario-labs/skills, 913 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 141 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.