Agent skill

Vfx Fx

by arjun988 in arjun988/blender-skills

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

MITAuto-check passedGame Development

Install Vfx Fx

skills CLI
$ npx skills add arjun988/blender-skills --skill vfx-fx -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills vfx-fx --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/vfx-fx .claude/skills/vfx-fx && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vfx-fx
GitHub stars
275
Token cost
~616 tokens
SKILL.md length
189 words
Files
4 (incl. references)
Skills in repo
37
Repo updated
First seen
Licence
MIT

At a glance

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

  • Game Development work in your project
  • SKILL.md covers When to Use, Path Decision, Workflow and Effect Types, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Vfx Fx is an agent skill from arjun988/blender-skills. Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/fx-timing-brief.md`, `references/game-fx-export.md` and `references/volume-domain-rules.md`).

It sits in Game Development. It works with Blender and Model Context Protocol. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/vfx-fx”

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vfx Fx loads about 616 tokens when it runs, and up to ~806 if it reads all its reference files. Until then it costs about 30 tokens; SKILL.md has 189 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~30
When it runs · the whole SKILL.md, loaded when a task matches
~616
With references · SKILL.md plus every file in references/, read only if the agent opens them
~806

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 189 words, ~616 tokens.

Download SKILL.mdSave it as .claude/skills/vfx-fx/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
vfx-fx
description
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
VFX, FX, smoke, fire, explosion, particles, sparks, trails, muzzle flash, magic effect, geometry nodes FX
metadata.related-skills
geometry-nodes, physics-sim, materials, lighting, rendering, compositing

VFX / FX

Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.

When to Use

  • Smoke, fire, dust, sparks, debris
  • Magic / sci-fi energy FX
  • Muzzle flashes, trails, impacts
  • Geometry Nodes driven particle systems

Path Decision

Game real-time → Meshes/cards/ribbons + emissive mats (+ GN)
Cinematic     → Mantaflow / particles / GN → render → comp
Hybrid        → Sim in Blender → bake flipbooks/meshes for engine

Workflow

Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype
  → Art-direct motion → Materials/lights → Cache → Render/comp or export

Effect Types

TypeBlender Approach
Smoke/fireMantaflow domain + flow; keep domain tight
SparksParticle Newtonian + collision + trail
DebrisRigid body shards (physics-sim)
Magic ribbonsCurves / GN extrude + emissive
Dust hitShort particle burst + soft sprites

Domain Rules (Volume)

  • Domain only as large as needed
  • Resolution from low → high after motion approved
  • Open borders intentionally; avoid wasted empty voxels
  • Collection: COL_FX_[Shot]

Naming

  • Emitters: FX_Emit_[Name]
  • Domains: FX_Domain_[Name]
  • Caches: document frame range in brief

Game Export Notes

  • Prefer mesh cards / GN instances over volume export
  • Atlas flipbooks when baking fire/smoke for engines
  • Keep pivot at logical spawn point

Constraints

MUST DO
  • Approve motion at low res before high-res sim
  • Light FX intentionally (emissive + key)
  • Cache before final render
MUST NOT DO
  • Huge empty domains
  • Unbounded particle counts
  • Skip timing brief (start/peak/end frames)

Reference Guide

TopicReferenceLoad When
Fx Timing Briefreferences/fx-timing-brief.mdWhen needed
Volume Domain Rulesreferences/volume-domain-rules.mdWhen needed
Game Fx Exportreferences/game-fx-export.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/vfx-fx of arjun988/blender-skills.

  • SKILL.md
  • references/fx-timing-brief.md
  • references/game-fx-export.md
  • references/volume-domain-rules.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Vfx Fx next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vfx Fx compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vfx Fx this skillarjun988/blender-skills275—~616Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills913—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills913—~3.2kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills913—~3.8kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis141—~566Automated safety check: PassApache-2.0
Blender Modelermajiayu000/claude-skill-registry6661 repos~1.3kAutomated safety check: PassMIT

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Questions about Vfx Fx

What does Vfx Fx do?

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. Vfx Fx is an agent skill from arjun988/blender-skills. Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

When should I use Vfx Fx?

Vfx Fx fits situations like: game Development work in your project.

How do I install Vfx Fx in Claude Code?

Run `npx skills add arjun988/blender-skills --skill vfx-fx -a claude-code`. Or copy the skill folder (.claude/skills/vfx-fx in arjun988/blender-skills) into .claude/skills/vfx-fx in your project. Claude Code loads it when a task matches its description.

How do I install Vfx Fx in Codex?

Run `npx skills add arjun988/blender-skills --skill vfx-fx -a codex`. Or copy the skill folder (.claude/skills/vfx-fx in arjun988/blender-skills) into .agents/skills/vfx-fx in your project. Codex loads it when a task matches its description.

Can I use Vfx Fx in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill vfx-fx -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vfx-fx, .gemini/skills/vfx-fx, .github/skills/vfx-fx and .opencode/skills/vfx-fx in your project.

What does Vfx Fx need to run?

SKILL.md names no scripts, command-line tools or credentials: Vfx Fx is instructions for the agent only.

Does Vfx Fx access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vfx Fx safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vfx Fx use?

Vfx Fx is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vfx Fx use?

About 616 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 190 tokens, read only when the agent opens those files.

What are the alternatives to Vfx Fx?

Skills that share tags, products or a category with Vfx Fx: Scenario Patina Retexture (scenario-labs/skills, 913 stars), Scenario Blender Expert (scenario-labs/skills, 913 stars), Scenario 3D (scenario-labs/skills, 913 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 141 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vfx Fx?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.