Agent skill

Unity Testability

by Besty0728 in Besty0728/Unity-Skills

“Advise on Unity testability”

— description from SKILL.md by Besty0728
MITAuto-check passedGame Development

Install Unity Testability

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-testability -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-testability --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/testability' .claude/skills/unity-testability && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-testability
GitHub stars
1.8k
Token cost
~365 tokens
SKILL.md length
197 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

  • SKILL.md covers Triggers, Review Questions, Output Format and Guardrails
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

About this skill

Unity Testability is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 365 tokens. Licence: MIT.

What it can do on your machine

Read from SKILL.md and the folder at commit 15a1925. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Testability loads about 365 tokens when it runs. Until then it costs about 11 tokens; SKILL.md has 197 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~11
When it runs · the whole SKILL.md, loaded when a task matches
~365

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit 15a1925, republished under its MIT licence (© Besty0728). 197 words, ~365 tokens.

Download SKILL.mdSave it as .claude/skills/unity-testability/SKILL.md (or your agent's skills folder).
name
unity-testability
description
Advise on Unity testability

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Improving testability
  • Extracting logic for unit tests
  • Planning a test strategy
  • 提升可测试性、为单元测试抽取逻辑、规划测试策略

Unity Testability Advisor

Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.

Review Questions

  • Can the rule/algorithm run without Transform, GameObject, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions be moved to a plain C# class and called from a thin MonoBehaviour?
  • Does this need PlayMode coverage, or is EditMode enough?

Output Format

  • Logic that should move to pure C#
  • Logic that should stay Unity-facing
  • Suggested seams/interfaces
  • Candidate EditMode tests
  • Candidate PlayMode tests

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not force test seams everywhere if the script is tiny and scene-bound.
  • Prefer a few meaningful seams over abstraction for its own sake.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/testability of Besty0728/Unity-Skills.

Open the folder on GitHubat commit 15a1925

Compare with similar skills

Unity Testability next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Testability compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Testability this skillBesty0728/Unity-Skills1.8k—~365Automated safety check: PassMIT
Uloop Execute Dynamic CodeCyberAgentGameEntertainment/NovaShader1.6k1 repos~1.9kAutomated safety check: PassMIT
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
Gameobject Component List AllIvanMurzak/Unity-MCP4.4k—~846Automated safety check: PassApache-2.0
Validate GsdkPlayFab/gsdk170—~645Automated safety check: PassApache-2.0
Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes929—~790Automated safety check: PassMIT

Similar skills

  • Uloop Execute Dynamic Code

    CyberAgentGameEntertainment/NovaShader

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    1.6k GitHub starsUsed in 1 repo~1.9k tokens
    Game DevelopmentAuto-check passed
  • Locus Unity Bridge

    Misaka-Mikoto-Tech/agent-skills

    A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…

    278 GitHub stars~4k tokensUpdated 18 days ago
    Game DevelopmentAuto-check passed
  • Gameobject Component List All

    IvanMurzak/Unity-MCP

    List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

    4.4k GitHub stars~846 tokensUpdated 5 days ago
    Game DevelopmentAuto-check passed
  • Validate Gsdk

    PlayFab/gsdk

    Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

    170 GitHub stars~645 tokensUpdated today
    Game DevelopmentAuto-check passed
  • Aibridge Development Workflow

    FlameskyDexive/Legends-Of-Heroes

    AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.

    929 GitHub stars~790 tokensUpdated 17 days ago
    Game DevelopmentAuto-check passed
  • Unity Plugin

    TomLeeLive/openclaw-unity-plugin

    Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

    107 GitHub stars~5.1k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed

More from Besty0728/Unity-Skills

All 82 skills in this repo
  • Unity Skills

    Besty0728/Unity-Skills

    Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.

    1.8k GitHub stars~2k tokensUpdated yesterday
    Auto-check passed
  • Unity Animator

    Besty0728/Unity-Skills

    Edit Unity Animator Controllers and drive runtime parameters

    1.8k GitHub stars~2.4k tokensUpdated yesterday
    Auto-check passed
  • Unity Architecture

    Besty0728/Unity-Skills

    Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~1.3k tokensUpdated yesterday
    Auto-check passed
  • Unity Batch

    Besty0728/Unity-Skills

    Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~2k tokensUpdated yesterday
    Auto-check passed
  • Unity Behavior

    Besty0728/Unity-Skills

    Drive Unity Behavior behavior graphs and blackboard variables

    1.8k GitHub stars~3k tokensUpdated yesterday
    Auto-check passed
  • Unity Console

    Besty0728/Unity-Skills

    Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.

    1.8k GitHub stars~1.8k tokensUpdated yesterday
    Auto-check passed

Works with

Questions about Unity Testability

How do I install Unity Testability in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-testability -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/testability in Besty0728/Unity-Skills) into .claude/skills/unity-testability in your project. Claude Code loads it when a task matches its description.

How do I install Unity Testability in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-testability -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/testability in Besty0728/Unity-Skills) into .agents/skills/unity-testability in your project. Codex loads it when a task matches its description.

Can I use Unity Testability in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-testability -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-testability, .gemini/skills/unity-testability, .github/skills/unity-testability and .opencode/skills/unity-testability in your project.

What does Unity Testability need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Testability is instructions for the agent only.

Does Unity Testability access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Testability safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Testability use?

Unity Testability is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Testability use?

About 365 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Testability?

Skills that share tags, products or a category with Unity Testability: Uloop Execute Dynamic Code (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Gameobject Component List All (IvanMurzak/Unity-MCP, 4.4k stars) and Validate Gsdk (PlayFab/gsdk, 170 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Testability?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,819 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 8, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.