Scenario Patina Retexture
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
$ npx skills add arjun988/blender-skills --skill physics-sim -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills physics-sim --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/physics-sim .claude/skills/physics-sim && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "physics-sim" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-sim into .claude/skills/physics-sim/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-sim", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-simType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill physics-sim -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills physics-sim --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/physics-sim .agents/skills/physics-sim && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "physics-sim" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-sim into .agents/skills/physics-sim/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-sim", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill physics-sim -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills physics-sim --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/physics-sim .cursor/skills/physics-sim && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "physics-sim" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-sim into .cursor/skills/physics-sim/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-sim", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/physics-sim--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill physics-sim -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills physics-sim --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/physics-sim .gemini/skills/physics-sim && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "physics-sim" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-sim into .gemini/skills/physics-sim/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-sim", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills physics-simInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill physics-sim -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/physics-sim .github/skills/physics-sim && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "physics-sim" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-sim into .github/skills/physics-sim/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-sim", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill physics-sim -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills physics-sim --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/physics-sim .opencode/skills/physics-sim && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "physics-sim" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/physics-sim into .opencode/skills/physics-sim/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "physics-sim", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
physics-simRigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
Physics Sim is an agent skill from arjun988/blender-skills. Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/destruction-pipeline.md`, `references/rigid-body-presets.md` and `references/sim-bake-checklist.md`).
It sits in Game Development. It works with Blender and Model Context Protocol. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Physics Sim loads about 621 tokens when it runs, and up to ~796 if it reads all its reference files. Until then it costs about 35 tokens; SKILL.md has 187 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 187 words, ~621 tokens.
.claude/skills/physics-sim/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Stable rigid/soft body setups. Motivated destruction. Baked caches.
Simplify collision meshes → Assign rigid/soft bodies
→ Constraints → Passive settings → Bake → Art-direct → Export cache| Role | Settings notes |
|---|---|
| Active | Moving debris / props |
| Passive | Floors, walls, heavy anchors |
| Convex hull | Fast, approximate |
| Mesh | Accurate, heavier |
COL_Physics_[Shot]RBCON_[Object]_[Type]1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrationscloth-sim for garments| Topic | Reference | Load When |
|---|---|---|
| Rigid Body Presets | references/rigid-body-presets.md | When needed |
| Destruction Pipeline | references/destruction-pipeline.md | When needed |
| Sim Bake Checklist | references/sim-bake-checklist.md | When needed |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .claude/skills/physics-sim of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
Physics Sim next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Physics Sim this skillarjun988/blender-skills | 271 | — | ~621 | Automated safety check: Pass | MIT | |
| Scenario Patina Retexturescenario-labs/skills | 898 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Scenario Blender Expertscenario-labs/skills | 898 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Scenario 3Dscenario-labs/skills | 898 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Game Art PipelinePersonalJarvis/PersonalJarvis | 116 | — | ~566 | Automated safety check: Pass | Apache-2.0 | |
| Blender 3D Vizautomateyournetwork/netclaw | 674 | — | ~1.1k | Automated safety check: Pass | Apache-2.0 |
scenario-labs/skills
A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…
scenario-labs/skills
A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…
scenario-labs/skills
A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
automateyournetwork/netclaw
Create 3D network topology visualizations in Blender from CDP/LLDP neighbor data
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
arjun988/blender-skills
Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.
arjun988/blender-skills
Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.
arjun988/blender-skills
Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.
arjun988/blender-skills
Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.
arjun988/blender-skills
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Works with
Categories
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. Physics Sim is an agent skill from arjun988/blender-skills. Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
Physics Sim fits situations like: game Development work in your project.
Run `npx skills add arjun988/blender-skills --skill physics-sim -a claude-code`. Or copy the skill folder (.claude/skills/physics-sim in arjun988/blender-skills) into .claude/skills/physics-sim in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill physics-sim -a codex`. Or copy the skill folder (.claude/skills/physics-sim in arjun988/blender-skills) into .agents/skills/physics-sim in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill physics-sim -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physics-sim, .gemini/skills/physics-sim, .github/skills/physics-sim and .opencode/skills/physics-sim in your project.
SKILL.md names no scripts, command-line tools or credentials: Physics Sim is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Physics Sim is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 621 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 175 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Physics Sim: Scenario Patina Retexture (scenario-labs/skills, 898 stars), Scenario Blender Expert (scenario-labs/skills, 898 stars), Scenario 3D (scenario-labs/skills, 898 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 116 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.