Agent skill

Physics Sim

by arjun988 in arjun988/blender-skills

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

MITAuto-check passedGame Development

Install Physics Sim

skills CLI
$ npx skills add arjun988/blender-skills --skill physics-sim -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills physics-sim --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/physics-sim .claude/skills/physics-sim && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
physics-sim
GitHub stars
271
Token cost
~621 tokens
SKILL.md length
187 words
Files
4 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

  • Game Development work in your project
  • SKILL.md covers When to Use, Workflow, Rigid Body Quick Rules and Constraints, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Physics Sim is an agent skill from arjun988/blender-skills. Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/destruction-pipeline.md`, `references/rigid-body-presets.md` and `references/sim-bake-checklist.md`).

It sits in Game Development. It works with Blender and Model Context Protocol. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/physics-sim”

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Physics Sim loads about 621 tokens when it runs, and up to ~796 if it reads all its reference files. Until then it costs about 35 tokens; SKILL.md has 187 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~35
When it runs · the whole SKILL.md, loaded when a task matches
~621
With references · SKILL.md plus every file in references/, read only if the agent opens them
~796

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 187 words, ~621 tokens.

Download SKILL.mdSave it as .claude/skills/physics-sim/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
physics-sim
description
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
physics, rigid body, soft body, destruction, fracture, debris, constraint, simulation bake, collapse
metadata.related-skills
vfx-fx, cloth-sim, animation, export-pipeline, collision-proxy

Physics Sim

Stable rigid/soft body setups. Motivated destruction. Baked caches.

When to Use

  • Rigid body interactions and collapses
  • Soft body jiggle / rubber / simple soft props
  • Destruction and debris (cell fracture / pre-cut shards)
  • Pre-vis physics before VFX polish

Workflow

Simplify collision meshes → Assign rigid/soft bodies
  → Constraints → Passive settings → Bake → Art-direct → Export cache

Rigid Body Quick Rules

RoleSettings notes
ActiveMoving debris / props
PassiveFloors, walls, heavy anchors
Convex hullFast, approximate
MeshAccurate, heavier
  • Apply scale before sim
  • Use margin appropriate to scale
  • Collection: COL_Physics_[Shot]

Constraints

  • Hinge / fixed / motor for mechanical links
  • Breakable constraints for destruction beats
  • Name: RBCON_[Object]_[Type]

Destruction Approach

1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrations

Soft Body

  • Prefer for simple soft props; use cloth-sim for garments
  • Goal weights to retain shape
  • Soft + collision object required

Bake / Export

  • Bake to cache before render
  • Alembic/USD for cinematic debris
  • For games: bake key poses or flipbook; rarely live Blender physics

Constraints

MUST DO
  • Apply scale; use simplified colliders
  • Bake before final delivery
  • Trigger destruction intentionally (frame)
MUST NOT DO
  • High-res sculpt meshes as active colliders
  • Unbounded shard counts
  • Leave sims unbaked for final renders

Reference Guide

TopicReferenceLoad When
Rigid Body Presetsreferences/rigid-body-presets.mdWhen needed
Destruction Pipelinereferences/destruction-pipeline.mdWhen needed
Sim Bake Checklistreferences/sim-bake-checklist.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/physics-sim of arjun988/blender-skills.

  • SKILL.md
  • references/destruction-pipeline.md
  • references/rigid-body-presets.md
  • references/sim-bake-checklist.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Physics Sim next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Physics Sim compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Physics Sim this skillarjun988/blender-skills271—~621Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills898—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills898—~3.2kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills898—~3.8kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis116—~566Automated safety check: PassApache-2.0
Blender 3D Vizautomateyournetwork/netclaw674—~1.1kAutomated safety check: PassApache-2.0

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Questions about Physics Sim

What does Physics Sim do?

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. Physics Sim is an agent skill from arjun988/blender-skills. Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

When should I use Physics Sim?

Physics Sim fits situations like: game Development work in your project.

How do I install Physics Sim in Claude Code?

Run `npx skills add arjun988/blender-skills --skill physics-sim -a claude-code`. Or copy the skill folder (.claude/skills/physics-sim in arjun988/blender-skills) into .claude/skills/physics-sim in your project. Claude Code loads it when a task matches its description.

How do I install Physics Sim in Codex?

Run `npx skills add arjun988/blender-skills --skill physics-sim -a codex`. Or copy the skill folder (.claude/skills/physics-sim in arjun988/blender-skills) into .agents/skills/physics-sim in your project. Codex loads it when a task matches its description.

Can I use Physics Sim in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill physics-sim -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/physics-sim, .gemini/skills/physics-sim, .github/skills/physics-sim and .opencode/skills/physics-sim in your project.

What does Physics Sim need to run?

SKILL.md names no scripts, command-line tools or credentials: Physics Sim is instructions for the agent only.

Does Physics Sim access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Physics Sim safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Physics Sim use?

Physics Sim is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Physics Sim use?

About 621 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 175 tokens, read only when the agent opens those files.

What are the alternatives to Physics Sim?

Skills that share tags, products or a category with Physics Sim: Scenario Patina Retexture (scenario-labs/skills, 898 stars), Scenario Blender Expert (scenario-labs/skills, 898 stars), Scenario 3D (scenario-labs/skills, 898 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 116 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Physics Sim?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.