Agent skill

Vehicle Artist

by arjun988 in arjun988/blender-skills

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

MITAuto-check passedGame Development

Install Vehicle Artist

skills CLI
$ npx skills add arjun988/blender-skills --skill vehicle-artist -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills vehicle-artist --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/vehicle-artist .claude/skills/vehicle-artist && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
vehicle-artist
GitHub stars
283
Token cost
~741 tokens
SKILL.md length
238 words
Files
4 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

  • Works in 5 steps: Proportion blockout first — Wheelbase,… → Centerline symmetry — Mirror early;… → Panel flow — Seams follow… → …
  • Game Development work in your project
  • SKILL.md covers When to Use, Design Principles, Workflow and Blockout Checklist, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Vehicle Artist is an agent skill from arjun988/blender-skills. Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

Its SKILL.md is about 740 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/proportion-blockout.md`, `references/vehicle-lod-targets.md` and `references/vehicle-object-split.md`).

It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/vehicle-artist”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Proportion blockout first — Wheelbase, cabin, mass distribution
  2. Centerline symmetry — Mirror early; break only for damage/wear
  3. Panel flow — Seams follow stamped/assembled construction
  4. Functional readability — Lights, intakes, doors, wheels read clearly
  5. Separate systems — Body, wheels, glass, interior, lights as objects

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Vehicle Artist loads about 741 tokens when it runs, and up to ~1k if it reads all its reference files. Until then it costs about 45 tokens; SKILL.md has 238 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~741
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 238 words, ~741 tokens.

Download SKILL.mdSave it as .claude/skills/vehicle-artist/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
vehicle-artist
description
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
vehicle, car, truck, aircraft, plane, ship, boat, mech, tank, motorcycle, transit, chassis, bodywork
metadata.related-skills
hard-surface, blender-modeler, materials, lod-pipeline, collision-proxy, export-pipeline

Vehicle Artist

Proportion-driven vehicles. Clear body language. Manufacturing panel flow. Engine-ready LODs.

When to Use

  • Cars, trucks, bikes, aircraft, boats, ships
  • Mechs and large mechanical walkers
  • Transit / industrial vehicles
  • When vehicle work should not live under generic hard-surface

Design Principles

  1. Proportion blockout first — Wheelbase, cabin, mass distribution
  2. Centerline symmetry — Mirror early; break only for damage/wear
  3. Panel flow — Seams follow stamped/assembled construction
  4. Functional readability — Lights, intakes, doors, wheels read clearly
  5. Separate systems — Body, wheels, glass, interior, lights as objects

Workflow

Ortho refs → Chassis blockout → Body volumes → Wheel/suspension
  → Panel breaks → Booleans/cutters → Bevels → Glass/lights
  → Interior (LOD-aware) → UVs → Materials → LODs → Collision → Export

Blockout Checklist

  • Overall length / width / height locked
  • Wheel size and stance correct
  • Cabin / canopy silhouette readable
  • Ground clearance intentional
  • Symmetry axis established

Object Split (Game)

ObjectWhy
SM_Vehicle_BodyMain shell
SM_Vehicle_Wheel_*Spin / steer
SM_Vehicle_GlassTransparency / sorting
SM_Vehicle_Light_*Emissive materials
SM_Vehicle_InteriorCull on distant LODs

LOD Guidance

LODFocus
LOD0Full panels, interior if visible
LOD1Simplified panels, remove micro
LOD2Body + wheels + glass only
LOD3Impostor / ultra-low hull

Use lod-pipeline for generation and validation.

Collision

  • Simple convex hulls per major volume
  • Wheel capsules/cylinders separate if physics-driven
  • See collision-proxy

Constraints

MUST DO
  • Lock proportions before panel detail
  • Keep wheels as separate objects when animated
  • Plan LODs and collision with body
MUST NOT DO
  • Detail interior before exterior silhouette
  • Boolean chaos without cutter collection
  • Single merged mesh for all systems on game vehicles

Reference Guide

TopicReferenceLoad When
Proportion Blockoutreferences/proportion-blockout.mdWhen needed
Vehicle Object Splitreferences/vehicle-object-split.mdWhen needed
Vehicle Lod Targetsreferences/vehicle-lod-targets.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/vehicle-artist of arjun988/blender-skills.

  • SKILL.md
  • references/proportion-blockout.md
  • references/vehicle-lod-targets.md
  • references/vehicle-object-split.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Vehicle Artist next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Vehicle Artist compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Vehicle Artist this skillarjun988/blender-skills283—~741Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills946—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills946—~3.2kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0
Scenario 3Dscenario-labs/skills946—~3.8kAutomated safety check: PassMIT
Scenario Orbit Viewsscenario-labs/skills946—~2.3kAutomated safety check: PassMIT

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Questions about Vehicle Artist

What does Vehicle Artist do?

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. Vehicle Artist is an agent skill from arjun988/blender-skills. Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

When should I use Vehicle Artist?

Vehicle Artist fits situations like: game Development work in your project.

How do I install Vehicle Artist in Claude Code?

Run `npx skills add arjun988/blender-skills --skill vehicle-artist -a claude-code`. Or copy the skill folder (.claude/skills/vehicle-artist in arjun988/blender-skills) into .claude/skills/vehicle-artist in your project. Claude Code loads it when a task matches its description.

How do I install Vehicle Artist in Codex?

Run `npx skills add arjun988/blender-skills --skill vehicle-artist -a codex`. Or copy the skill folder (.claude/skills/vehicle-artist in arjun988/blender-skills) into .agents/skills/vehicle-artist in your project. Codex loads it when a task matches its description.

Can I use Vehicle Artist in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill vehicle-artist -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vehicle-artist, .gemini/skills/vehicle-artist, .github/skills/vehicle-artist and .opencode/skills/vehicle-artist in your project.

What does Vehicle Artist need to run?

SKILL.md names no scripts, command-line tools or credentials: Vehicle Artist is instructions for the agent only.

Does Vehicle Artist access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Vehicle Artist safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Vehicle Artist use?

Vehicle Artist is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Vehicle Artist use?

About 741 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 297 tokens, read only when the agent opens those files.

What are the alternatives to Vehicle Artist?

Skills that share tags, products or a category with Vehicle Artist: Scenario Patina Retexture (scenario-labs/skills, 946 stars), Scenario Blender Expert (scenario-labs/skills, 946 stars), Game Art Pipeline (PersonalJarvis/PersonalJarvis, 159 stars) and Scenario 3D (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Vehicle Artist?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 283 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.