Agent skill

Compositing

by arjun988 in arjun988/blender-skills

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

MITAuto-check passedGame Development

Install Compositing

skills CLI
$ npx skills add arjun988/blender-skills --skill compositing -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills compositing --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/compositing .claude/skills/compositing && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
compositing
GitHub stars
271
Token cost
~571 tokens
SKILL.md length
160 words
Files
4 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

  • Works in 4 steps: Fix exposure before creative grade → Prefer lift/gamma/gain or color balance… → Keep skin/product hues plausible → …
  • Game Development work in your project
  • SKILL.md covers When to Use, Workflow, Recommended Passes and Beauty Stack (Default), plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Compositing is an agent skill from arjun988/blender-skills. Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

Its SKILL.md is about 570 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/delivery-outputs.md`, `references/grade-presets.md` and `references/pass-stack.md`).

It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/compositing”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Fix exposure before creative grade
  2. Prefer lift/gamma/gain or color balance over crushed curves
  3. Keep skin/product hues plausible
  4. Match reference stills with side-by-side

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Compositing loads about 571 tokens when it runs, and up to ~748 if it reads all its reference files. Until then it costs about 31 tokens; SKILL.md has 160 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~31
When it runs · the whole SKILL.md, loaded when a task matches
~571
With references · SKILL.md plus every file in references/, read only if the agent opens them
~748

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 160 words, ~571 tokens.

Download SKILL.mdSave it as .claude/skills/compositing/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
compositing
description
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
compositor, compositing, grade, beauty pass, render passes, cryptomatte, glare, vignette, color correction, post
metadata.related-skills
rendering, lighting, lookdev, camera-cinematography, vfx-fx

Compositing

Pass-aware beauty stack. Subtle grade. Delivery-ready outputs.

When to Use

  • Final beauty composites from Cycles/Eevee
  • Grade, glare, vignette, chromatic subtlety
  • Pass recombination (diffuse, glossy, volume, cryptomatte)
  • Shot delivery plates

Workflow

Enable passes → Render multilayer EXR (or needed passes)
  → Compositor graph → Grade → FX (glare/fog glow)
  → Output viewer + File Output → Validate exposure
PassUse
Beauty / CombinedBase
DiffCol / DiffDir / DiffIndRelight flexibility
GlossDir / GlossColSpec control
VolumeSmoke/fire isolation
Cryptomatte Object/MaterialIsolations
MistDepth grade / fog

Beauty Stack (Default)

Combined
  → Exposure / Color Balance (AgX-aware)
  → Glare (fog glow / streaks sparingly)
  → Lens distortion (subtle)
  → Vignette (subtle)
  → Output

Grade Rules

  1. Fix exposure before creative grade
  2. Prefer lift/gamma/gain or color balance over crushed curves
  3. Keep skin/product hues plausible
  4. Match reference stills with side-by-side

Outputs

  • OUT_Beauty_[Shot]
  • Optional: OUT_Alpha, OUT_CryptoID
  • Prefer EXR for archival; PNG/JPEG for review

Constraints

MUST DO
  • Grade on view transform–aware pipeline (AgX)
  • Keep creative FX reversible in node graph
  • Document exposure/look settings
MUST NOT DO
  • Crush blacks to hide lighting problems
  • Over-glare every bright pixel
  • Flatten multilayer to JPEG as only archive

Reference Guide

TopicReferenceLoad When
Pass Stackreferences/pass-stack.mdWhen needed
Grade Presetsreferences/grade-presets.mdWhen needed
Delivery Outputsreferences/delivery-outputs.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/compositing of arjun988/blender-skills.

  • SKILL.md
  • references/delivery-outputs.md
  • references/grade-presets.md
  • references/pass-stack.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Compositing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Compositing compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Compositing this skillarjun988/blender-skills271—~571Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills898—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills898—~3.2kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills898—~3.8kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis116—~566Automated safety check: PassApache-2.0
Blender 3D Vizautomateyournetwork/netclaw674—~1.1kAutomated safety check: PassApache-2.0

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Questions about Compositing

What does Compositing do?

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. Compositing is an agent skill from arjun988/blender-skills. Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

When should I use Compositing?

Compositing fits situations like: game Development work in your project.

How do I install Compositing in Claude Code?

Run `npx skills add arjun988/blender-skills --skill compositing -a claude-code`. Or copy the skill folder (.claude/skills/compositing in arjun988/blender-skills) into .claude/skills/compositing in your project. Claude Code loads it when a task matches its description.

How do I install Compositing in Codex?

Run `npx skills add arjun988/blender-skills --skill compositing -a codex`. Or copy the skill folder (.claude/skills/compositing in arjun988/blender-skills) into .agents/skills/compositing in your project. Codex loads it when a task matches its description.

Can I use Compositing in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill compositing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/compositing, .gemini/skills/compositing, .github/skills/compositing and .opencode/skills/compositing in your project.

What does Compositing need to run?

SKILL.md names no scripts, command-line tools or credentials: Compositing is instructions for the agent only.

Does Compositing access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Compositing safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Compositing use?

Compositing is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Compositing use?

About 571 tokens (SKILL.md is roughly 2.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 177 tokens, read only when the agent opens those files.

What are the alternatives to Compositing?

Skills that share tags, products or a category with Compositing: Scenario Patina Retexture (scenario-labs/skills, 898 stars), Scenario Blender Expert (scenario-labs/skills, 898 stars), Scenario 3D (scenario-labs/skills, 898 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 116 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Compositing?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.