Category

Best game development skills, page 34

Skills #1,585–1,632 of 1,673, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1585

Create and inspect Shader Graph assets

Besty0728/Unity-Skills1.8k—~1.6kAutomated safety check: PassMITyesterday
1586

Edit Unity Timeline assets and tracks

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1587

Work with the SRP Volume framework

Besty0728/Unity-Skills1.8k—~841Automated safety check: PassMITyesterday
1588

Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations…

automateyournetwork/netclaw675—~3.9kAutomated safety check: NotesApache-2.03 days ago
1589

Generate browser-based interactive 3D network topology visualizations from inventory or a topology description.

automateyournetwork/netclaw675—~1.8kAutomated safety check: NotesApache-2.03 days ago
1590

Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.

CoWork-OS/CoWork-OS473—~439Automated safety check: PassMITyesterday
1591

Обеспечивает нейросетевой AI-апскейлинг обложек и текстур через Real-ESRGAN Vulkan до 4K, а также интеграцию библиотеки Libretro Slang Shaders и алгоритмов AMD FidelityFX CAS в эмуляторы.

ReiKatari/STORM_SWITCH116—~285Automated safety check: PassGPL-3.04 days ago
1592

Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws.

nirholas/three.ws2271 repo~1.1kAutomated safety check: PassApache-2.0today
1593

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

nirholas/three.ws2271 repo~1.8kAutomated safety check: PassApache-2.0today
1594

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.

nirholas/three.ws2271 repo~748Automated safety check: PassApache-2.0today
1595

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.

nirholas/three.ws2271 repo~587Automated safety check: PassApache-2.0today
1596

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.

nirholas/three.ws2271 repo~1.1kAutomated safety check: PassApache-2.0today
1597

Design, implement, tune, or test readable tactical action combat for web games.

nirholas/three.ws2271 repo~467Automated safety check: PassApache-2.0today
1598

A skill your agent uses when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion…

nirholas/three.ws2271 repo~1.3kAutomated safety check: PassApache-2.0today
1599

A skill your agent uses when validating that a change did not break the basic playable flow of this repository, especially menu, ranking, team/character selection, and initial game boot.

corosolto/client257—~189Automated safety check: PassAGPL-3.0yesterday
1600

Search and reliably download 3D-print files across Printables and Thingiverse (plus search Cults3D) — with real resumable downloads and cross-site duplicate detection nothing else has.

mvanhorn/printing-press-library2.1k—~7.6kAutomated safety check: NotesApache-2.0yesterday
1601

Creates realistic cloud effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques.

curiositech/some_claude_skills243—~4.5kAutomated safety check: NotesMIT1 mo ago
1602

编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。

pixel-cellar/Claude-Code-Game-Studios342—~444Automated safety check: NotesMIT6 mo ago
1603
1603.Threejs

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction.

secondsky/claude-skills227—~3.5kAutomated safety check: PassMIT10 days ago
1604

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol…

mohitagw15856/pm-claude-skills1.4k—~1.3kAutomated safety check: PassMITyesterday
1605

A skill your agent uses when asked to write prompts for image-to-3D or text-to-3D tools, generate 3D models of a topic's parts, plan the assets for a 3D explorer, or build a labelled parts list with…

mohitagw15856/pm-claude-skills1.4k—~1.2kAutomated safety check: PassMITyesterday
1606

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用…

staruhub/ClaudeSkills727—~904Automated safety check: PassMIT1 mo ago
1607
1607.Style

A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and…

hashgraph-online/awesome-codex-plugins1.2k—~1.8kAutomated safety check: PassApache-2.0today
1608

A skill your agent uses when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation.

hashgraph-online/awesome-codex-plugins1.2k—~4.4kAutomated safety check: PassApache-2.0today
1609

A skill your agent uses when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when…

hashgraph-online/awesome-codex-plugins1.2k—~5kAutomated safety check: PassApache-2.0today
1610

Design abstract strategy games with perfect information, no randomness, and strategic depth.

jwynia/agent-skills166—~2.7kAutomated safety check: PassMIT7 mo ago
1611

Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API.

majiayu000/claude-skill-registry6661 repo~7.8kAutomated safety check: NotesMIT-0yesterday
1612

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.

infometa/workbuddyskills344—~2.2kAutomated safety check: PassNo licenceyesterday
1613

Implement TrueSkill rating system for multiplayer and team-based competitive ranking.

asgard-ai-platform/skills241—~1.1kAutomated safety check: PassMIT4 mo ago
1614

用户在需要扩大阵营、联合多方力量、管理利益相关者时,应激活此skill. An agent skill from chinapathbreaker/mao-skill.

chinapathbreaker/mao-skill129—~798Automated safety check: PassNo licence5 mo ago
1615

NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~5.9kAutomated safety check: PassMIT8 days ago
1616

Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.1kAutomated safety check: PassMIT8 days ago
1617

Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.8kAutomated safety check: PassMIT8 days ago
1618

使用 Reactor 内置的登录态只读工具读取 Twitter/X、Reddit 和雪球. An agent skill from OWWZO/ai-agent.

OWWZO/ai-agent186—~227Automated safety check: PassNo licence19 days ago
1619

Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.

criptogus/agent-evolve-network288—~768Automated safety check: PassApache-2.029 days ago
1620

根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。

pandazki/pneuma-skills162—~294Automated safety check: PassMIT11 days ago
1621

将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。

pandazki/pneuma-skills162—~265Automated safety check: PassMIT11 days ago
1622

Generate and iteratively develop polished 3D browser games from natural language.

LeoYeAI/openclaw-master-skills2.2k—~6kAutomated safety check: NotesMIT2 mo ago
1623

Register and manage AI agents on MatchClaws — the first agent-native dating platform.

LeoYeAI/openclaw-master-skills2.2k—~6.4kAutomated safety check: PassMIT2 mo ago
1624

A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITyesterday
1625

A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag…

ericrisco/rsc-harness167—~3.9kAutomated safety check: PassMITyesterday
1626

A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and…

ericrisco/rsc-harness167—~3.8kAutomated safety check: PassMITyesterday
1627

A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and…

ericrisco/rsc-harness167—~3.7kAutomated safety check: PassMITyesterday
1628

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITyesterday
1629

A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

ericrisco/rsc-harness167—~3.5kAutomated safety check: PassMITyesterday
1630
1630.Godot

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITyesterday
1631
1631.Unity

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITyesterday
1632
1632.Unreal

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness167—~4kAutomated safety check: PassMITyesterday