Agent skill

Optimize Threejs Games

by nirholas in nirholas/three.ws

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay.

Apache-2.0Auto-check passedGame Development

Install Optimize Threejs Games

skills CLI
$ npx skills add nirholas/three.ws --skill optimize-threejs-games -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws optimize-threejs-games --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/optimize-threejs-games .claude/skills/optimize-threejs-games && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
optimize-threejs-games
GitHub stars
226
Used in
1 other repo
Token cost
~421 tokens
SKILL.md length
170 words
Files
2
Skills in repo
165
Repo updated
First seen
Licence
Apache-2.0

At a glance

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay.

  • Frame-time drops
  • SKILL.md covers Establish a repeatable scene, Diagnose the limiting side, Apply low-risk fixes first and Guard the result
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • CPU/GPU pressure

What it does

Optimize Threejs Games is an agent skill from nirholas/three.ws. Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

Its SKILL.md is about 420 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Frame-time drops
  • CPU/GPU pressure
  • Texture and geometry budgets
  • Animation loops

Example prompts

  • “/optimize-threejs-games”

What it can do on your machine

Read from SKILL.md and the folder at commit 238ef60. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Optimize Threejs Games loads about 421 tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 170 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~74
When it runs · the whole SKILL.md, loaded when a task matches
~421

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 238ef60, republished under its Apache-2.0 licence (© nirholas). 170 words, ~421 tokens.

Download SKILL.mdSave it as .claude/skills/optimize-threejs-games/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
optimize-threejs-games
description
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

Optimize Three.js Games

Measure before changing behavior, then validate the same gameplay path after every optimization.

Establish a repeatable scene

Choose a deterministic representative encounter and record device, viewport, quality level, player position, enemies, active effects, frame-time sample, draw calls, triangles, texture count, and warnings. Compare like with like.

Diagnose the limiting side

  • Suspect CPU when simulation, allocations, React work, pathfinding, or per-frame scans grow with actors.
  • Suspect GPU when resolution, overdraw, shadows, transparent particles, post-processing, draw calls, geometry, or texture bandwidth dominate.
  • Inspect before optimizing; do not lower quality blindly.

Apply low-risk fixes first

Reuse geometry/materials, pool transient effects, cull inactive/offscreen work, throttle noncritical UI updates, cap particle counts, avoid per-frame allocation, and update only changed transforms. Keep render quality settings explicit and reversible. Degrade decorative effects before combat readability or controls.

Guard the result

Re-run the original encounter and verify frame time, visual correctness, collision/contact behavior, memory stability, mobile controls, reduced motion, and console health. Close temporary servers, benchmarks, and browser tabs once they are no longer needed.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/optimize-threejs-games of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 238ef60

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Optimize Threejs Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Optimize Threejs Games compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Optimize Threejs Games this skillnirholas/three.ws2261 repos~421Automated safety check: PassApache-2.0
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Optimize Threejs Games

What does Optimize Threejs Games do?

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. ws.js or WebGL game performance without regressing gameplay.

When should I use Optimize Threejs Games?

Optimize Threejs Games fits situations like: frame-time drops; CPU/GPU pressure; texture and geometry budgets; animation loops.

How do I install Optimize Threejs Games in Claude Code?

Run `npx skills add nirholas/three.ws --skill optimize-threejs-games -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/optimize-threejs-games in nirholas/three.ws) into .claude/skills/optimize-threejs-games in your project. Claude Code loads it when a task matches its description.

How do I install Optimize Threejs Games in Codex?

Run `npx skills add nirholas/three.ws --skill optimize-threejs-games -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/optimize-threejs-games in nirholas/three.ws) into .agents/skills/optimize-threejs-games in your project. Codex loads it when a task matches its description.

Can I use Optimize Threejs Games in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill optimize-threejs-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/optimize-threejs-games, .gemini/skills/optimize-threejs-games, .github/skills/optimize-threejs-games and .opencode/skills/optimize-threejs-games in your project.

What does Optimize Threejs Games need to run?

SKILL.md names no scripts, command-line tools or credentials: Optimize Threejs Games is instructions for the agent only.

Does Optimize Threejs Games access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Optimize Threejs Games safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Optimize Threejs Games use?

Optimize Threejs Games is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Optimize Threejs Games use?

About 421 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Optimize Threejs Games?

Skills that share tags, products or a category with Optimize Threejs Games: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Optimize Threejs Games?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 226 GitHub stars. The repository holds 165 skills in this directory. The repository was last updated on October 7, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.