Agent skill

Camera Cinematography

by arjun988 in arjun988/blender-skills

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

MITAuto-check passedGame Development

Install Camera Cinematography

skills CLI
$ npx skills add arjun988/blender-skills --skill camera-cinematography -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills camera-cinematography --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/camera-cinematography .claude/skills/camera-cinematography && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
camera-cinematography
GitHub stars
275
Token cost
~663 tokens
SKILL.md length
222 words
Files
4 (incl. references)
Skills in repo
37
Repo updated
First seen
Licence
MIT

At a glance

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

  • Game Development work in your project
  • SKILL.md covers When to Use, Workflow, Naming and Lens Guide, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Camera Cinematography is an agent skill from arjun988/blender-skills. Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/camera-move-library.md`, `references/dof-guide.md` and `references/lens-and-composition.md`).

It sits in Game Development. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/camera-cinematography”

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Camera Cinematography loads about 663 tokens when it runs, and up to ~878 if it reads all its reference files. Until then it costs about 42 tokens; SKILL.md has 222 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~663
With references · SKILL.md plus every file in references/, read only if the agent opens them
~878

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 222 words, ~663 tokens.

Download SKILL.mdSave it as .claude/skills/camera-cinematography/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
camera-cinematography
description
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
camera, cinematography, lens, framing, composition, shot, dolly, orbit, focal length, depth of field, camera animation
metadata.related-skills
rendering, lighting, animation, compositing, lookdev

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

FeelFocal (FF equiv)Notes
Wide establishing18–28mmDistortion; watch edges
Story / product35–50mmNatural
Portrait / hero85–135mmCompression
Tele drama150mm+Flat space

Sensor fit and resolution affect FOV — set camera sensor intentionally.

Composition Checklist

  • Subject readable in silhouette
  • Headroom / lead room intentional
  • Horizon level (unless motivated)
  • Foreground / mid / background depth
  • Avoid tangent mergers on edges

Camera Animation

MoveUse
OrbitProduct / character showcase
Dolly inReveal / tension
CraneScale / establishing
Handheld noiseDocumentary / horror unease
Locked offArchviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO
  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves
MUST NOT DO
  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

TopicReferenceLoad When
Lens And Compositionreferences/lens-and-composition.mdWhen needed
Camera Move Libraryreferences/camera-move-library.mdWhen needed
Dof Guidereferences/dof-guide.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .claude/skills/camera-cinematography of arjun988/blender-skills.

  • SKILL.md
  • references/camera-move-library.md
  • references/dof-guide.md
  • references/lens-and-composition.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Camera Cinematography next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Camera Cinematography compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Camera Cinematography this skillarjun988/blender-skills275—~663Automated safety check: PassMIT
Scenario Patina Retexturescenario-labs/skills913—~3.5kAutomated safety check: PassMIT
Scenario Blender Expertscenario-labs/skills913—~3.2kAutomated safety check: PassMIT
Scenario 3Dscenario-labs/skills913—~3.8kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis141—~566Automated safety check: PassApache-2.0
Blender Modelermajiayu000/claude-skill-registry6661 repos~1.3kAutomated safety check: PassMIT

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Questions about Camera Cinematography

What does Camera Cinematography do?

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. Camera Cinematography is an agent skill from arjun988/blender-skills. Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

When should I use Camera Cinematography?

Camera Cinematography fits situations like: game Development work in your project.

How do I install Camera Cinematography in Claude Code?

Run `npx skills add arjun988/blender-skills --skill camera-cinematography -a claude-code`. Or copy the skill folder (.claude/skills/camera-cinematography in arjun988/blender-skills) into .claude/skills/camera-cinematography in your project. Claude Code loads it when a task matches its description.

How do I install Camera Cinematography in Codex?

Run `npx skills add arjun988/blender-skills --skill camera-cinematography -a codex`. Or copy the skill folder (.claude/skills/camera-cinematography in arjun988/blender-skills) into .agents/skills/camera-cinematography in your project. Codex loads it when a task matches its description.

Can I use Camera Cinematography in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill camera-cinematography -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/camera-cinematography, .gemini/skills/camera-cinematography, .github/skills/camera-cinematography and .opencode/skills/camera-cinematography in your project.

What does Camera Cinematography need to run?

SKILL.md names no scripts, command-line tools or credentials: Camera Cinematography is instructions for the agent only.

Does Camera Cinematography access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Camera Cinematography safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Camera Cinematography use?

Camera Cinematography is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Camera Cinematography use?

About 663 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 215 tokens, read only when the agent opens those files.

What are the alternatives to Camera Cinematography?

Skills that share tags, products or a category with Camera Cinematography: Scenario Patina Retexture (scenario-labs/skills, 913 stars), Scenario Blender Expert (scenario-labs/skills, 913 stars), Scenario 3D (scenario-labs/skills, 913 stars) and Game Art Pipeline (PersonalJarvis/PersonalJarvis, 141 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Camera Cinematography?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 275 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.