Agent skill

Voxel Style

by arjun988 in arjun988/blender-skills

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

MITAuto-check passedGame Development

Install Voxel Style

skills CLI
$ npx skills add arjun988/blender-skills --skill voxel-style -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills voxel-style --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/voxel-style .claude/skills/voxel-style && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
voxel-style
GitHub stars
278
Token cost
~489 tokens
SKILL.md length
170 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

  • Works in 5 steps: Grid snap — Occupancy on explicit voxel… → No diagonal organic bevels — Cubes and… → Palette atlas — Few colors; readable… → …
  • Game Development work in your project
  • SKILL.md covers When to Use, Core Tenets, Workflow and Modeling Tips, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Voxel Style is an agent skill from arjun988/blender-skills. Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/voxel-characters.md` and `references/voxel-grid.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/voxel-style”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
  2. No diagonal organic bevels — Cubes and stepped forms
  3. Palette atlas — Few colors; readable blocks
  4. Silhouette via steps — Not smooth curves
  5. Chunk modularity — Pieces fit tile sizes

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Voxel Style loads about 489 tokens when it runs, and up to ~562 if it reads all its reference files. Until then it costs about 34 tokens; SKILL.md has 170 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~489
With references · SKILL.md plus every file in references/, read only if the agent opens them
~562

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 170 words, ~489 tokens.

Download SKILL.mdSave it as .claude/skills/voxel-style/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
voxel-style
description
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
voxel, Minecraft, blocky, cube world, pixel voxel, grid block, chunk
metadata.related-skills
lowpoly-style, environment-artist, materials, geometry-nodes

Voxel Style

Block grid language. Limited palette. Chunk-friendly forms.

When to Use

  • Minecraft-adjacent / voxel game assets
  • Blockout aesthetic as final style
  • Grid-snapped props and characters

Core Tenets

  1. Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
  2. No diagonal organic bevels — Cubes and stepped forms
  3. Palette atlas — Few colors; readable blocks
  4. Silhouette via steps — Not smooth curves
  5. Chunk modularity — Pieces fit tile sizes

Workflow

Choose voxel size → Block occupancy → Merge cubes
  → Palette materials → Optional GN instance → Export

Modeling Tips

  • Start from cubes; boolean union / merge by distance
  • Characters: stepped limbs, clear head block
  • Avoid subdivision surface (breaks voxel language)
  • Remesh to blocks only if converting from smooth

Materials

  • Flat colors or nearest-neighbor textures
  • Atlas preferred
  • Emission for glow blocks sparingly

Vs lowpoly-style

  • lowpoly-style allows irregular low tris / PS1 vibes
  • voxel-style enforces grid occupancy aesthetic

Constraints

MUST DO
  • Declare voxel size in brief
  • Snap consistently
  • Keep palette small
MUST NOT DO
  • Smooth shading that hides block edges (unless intentional glass)
  • Organic sculpt detail

Reference Guide

TopicReferenceLoad When
Voxel Gridreferences/voxel-grid.mdWhen needed
Voxel Charactersreferences/voxel-characters.mdWhen needed

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/voxel-style of arjun988/blender-skills.

  • SKILL.md
  • references/voxel-characters.md
  • references/voxel-grid.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Voxel Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Voxel Style compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Voxel Style this skillarjun988/blender-skills278—~489Automated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max697—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

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Works with

Questions about Voxel Style

What does Voxel Style do?

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets. Voxel Style is an agent skill from arjun988/blender-skills. Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

When should I use Voxel Style?

Voxel Style fits situations like: game Development work in your project.

How do I install Voxel Style in Claude Code?

Run `npx skills add arjun988/blender-skills --skill voxel-style -a claude-code`. Or copy the skill folder (.claude/skills/voxel-style in arjun988/blender-skills) into .claude/skills/voxel-style in your project. Claude Code loads it when a task matches its description.

How do I install Voxel Style in Codex?

Run `npx skills add arjun988/blender-skills --skill voxel-style -a codex`. Or copy the skill folder (.claude/skills/voxel-style in arjun988/blender-skills) into .agents/skills/voxel-style in your project. Codex loads it when a task matches its description.

Can I use Voxel Style in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill voxel-style -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/voxel-style, .gemini/skills/voxel-style, .github/skills/voxel-style and .opencode/skills/voxel-style in your project.

What does Voxel Style need to run?

SKILL.md names no scripts, command-line tools or credentials: Voxel Style is instructions for the agent only.

Does Voxel Style access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Voxel Style safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Voxel Style use?

Voxel Style is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Voxel Style use?

About 489 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 73 tokens, read only when the agent opens those files.

What are the alternatives to Voxel Style?

Skills that share tags, products or a category with Voxel Style: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 697 stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Voxel Style?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 278 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.