Category

Best game development skills, page 33

Skills #1,537–1,584 of 1,673, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1537

Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.

nolantait/bevy-starter132—~630Automated safety check: PassMIT17 days ago
1538

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…

mohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMITyesterday
1539

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
1540

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

Italink/UnrealClientProtocol127—~1.5kAutomated safety check: PassMIT1 mo ago
1541

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
1542

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
1543

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
1544

GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
1545

GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
1546

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

Italink/UnrealClientProtocol127—~1.3kAutomated safety check: PassMIT1 mo ago
1547

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

Italink/UnrealClientProtocol127—~999Automated safety check: PassMIT1 mo ago
1548

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
1549

Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget).

Italink/UnrealClientProtocol127—~947Automated safety check: PassMIT1 mo ago
1550

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

TheOrcDev/skills106—~897Automated safety check: PassNo licence10 days ago
1551

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence10 days ago
1552

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence10 days ago
1553

Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.

TheOrcDev/skills106—~951Automated safety check: PassNo licence10 days ago
1554
1554.Port

Make an existing single-player web game multiplayer in a Homie studio.

hashgraph-online/awesome-codex-plugins1.2k—~3.6kAutomated safety check: PassApache-2.0yesterday
1555

A skill your agent uses when defining TulingResearch Plus paper figure and asset pipeline boundaries.

meamaturinlove221/TuringResearch_plus136—~567Automated safety check: PassUnknown4 mo ago
1556

Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection.

majiayu000/claude-skill-registry6661 repo~1.9kAutomated safety check: PassMITyesterday
1557

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization.

majiayu000/claude-skill-registry6661 repo~1.3kAutomated safety check: PassMITyesterday
1558
1558.Mai

AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from majiayu000/claude-skill-registry.

majiayu000/claude-skill-registry6661 repo~2.2kAutomated safety check: PassMITyesterday
1559

Set up Cinemachine Virtual Cameras

Besty0728/Unity-Skills1.8k—~5.5kAutomated safety check: PassMITyesterday
1560

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT8 days ago
1561

Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT8 days ago
1562

A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration…

nirholas/three.ws2271 repo~410Automated safety check: PassApache-2.0yesterday
1563

Build, edit, validate or render a NodeTool 3D model: glTF objects, transforms, lights, materials, and headless Blender renders.

nodetool-ai/nodetool556—~967Automated safety check: PassAGPL-3.0yesterday
1564

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills275—~1.2kAutomated safety check: PassMIT3 mo ago
1565

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills275—~1.1kAutomated safety check: PassMIT3 mo ago
1566

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

arjun988/blender-skills275—~1.1kAutomated safety check: PassMIT3 mo ago
1567

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills275—~1kAutomated safety check: PassMIT3 mo ago
1568

根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用…

majiayu000/spellbook286—~593Automated safety check: PassMITyesterday
1569

根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。

majiayu000/spellbook286—~944Automated safety check: PassMITyesterday
1570

A skill your agent uses when targeting ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) or deciding whether a computer-science manuscript fits this venue.

franklee16/academic-research-skills2231 repo~2kAutomated safety check: PassNo licence20 days ago
1571

Collaborative pixel art canvas for AI agents. An agent skill from LeoYeAI/openclaw-master-skills.

LeoYeAI/openclaw-master-skills2.2k—~4.2kAutomated safety check: PassMIT2 mo ago
1572

Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development.

LeoYeAI/openclaw-master-skills2.2k—~4.3kAutomated safety check: PassMIT2 mo ago
1573

Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata.

LunCoSim/lunco-sim105—~8.7kAutomated safety check: PassApache-2.0yesterday
1574

Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring…

LunCoSim/lunco-sim105—~5.8kAutomated safety check: PassApache-2.0yesterday
1575

Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch.

akiojin/unity-cli107—~2.4kAutomated safety check: PassMIT3 days ago
1576

Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.

aiskillstore/marketplace4305 repos~198Automated safety check: PassNo licenceyesterday
1577

Manage GameObject components

Besty0728/Unity-Skills1.8k—~1.5kAutomated safety check: PassMITyesterday
1578

Create and manipulate GameObjects

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1579

Advise on Unity Inspector authoring UX

Besty0728/Unity-Skills1.8k—~462Automated safety check: PassMITyesterday
1580

Bake and query Unity NavMesh

Besty0728/Unity-Skills1.8k—~1.5kAutomated safety check: PassMITyesterday
1581

Optimize project assets and scenes

Besty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMITyesterday
1582

Create, read and analyze C# scripts

Besty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMITyesterday
1583

Manage ScriptableObject assets

Besty0728/Unity-Skills1.8k—~2.8kAutomated safety check: PassMITyesterday
1584

Advise on Unity gameplay script quality

Besty0728/Unity-Skills1.8k—~1.1kAutomated safety check: PassMITyesterday