Category
Best game development skills, page 33
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1537 | 1537.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | 17 days ago |
| 1538 | A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list… | mohitagw15856/ | 1.4k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 1539 | 1539.Unreal Modeling 通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 1540 | GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。 | Italink/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 1541 | GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 1542 | GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 1543 | GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 1544 | GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 1545 | GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。 | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 1546 | GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。 | Italink/ | 127 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 1547 | GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。 | Italink/ | 127 | — | ~999 | Automated safety check: Pass | MIT | 1 mo ago |
| 1548 | 1548.Unreal Modeling Uv GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 1549 | Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). | Italink/ | 127 | — | ~947 | Automated safety check: Pass | MIT | 1 mo ago |
| 1550 | Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. | TheOrcDev/ | 106 | — | ~897 | Automated safety check: Pass | No licence | 10 days ago |
| 1551 | 1551.Game Model Cleanup Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 10 days ago |
| 1552 | Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 10 days ago |
| 1553 | Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. | TheOrcDev/ | 106 | — | ~951 | Automated safety check: Pass | No licence | 10 days ago |
| 1554 | 1554.Port Make an existing single-player web game multiplayer in a Homie studio. | hashgraph-online/ | 1.2k | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1555 | A skill your agent uses when defining TulingResearch Plus paper figure and asset pipeline boundaries. | meamaturinlove221/ | 136 | — | ~567 | Automated safety check: Pass | Unknown | 4 mo ago |
| 1556 | 1556.Ralph Wiggum V2 Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection. | majiayu000/ | 666 | 1 repo | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 1557 | 1557.Blender Modeler Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. | majiayu000/ | 666 | 1 repo | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 1558 | 1558.Mai AI shopping matchmaking agent for OpenClaw and Hermes. An agent skill from majiayu000/claude-skill-registry. | majiayu000/ | 666 | 1 repo | ~2.2k | Automated safety check: Pass | MIT | yesterday |
| 1559 | 1559.Unity Cinemachine Set up Cinemachine Virtual Cameras | Besty0728/ | 1.8k | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 1560 | 1560.Godot Spawn System Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 8 days ago |
| 1561 | 1561.Godot State Machine Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 8 days ago |
| 1562 | 1562.Globe Gl A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration… | nirholas/ | 227 | 1 repo | ~410 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1563 | 1563.Nodetool 3D Scene Build, edit, validate or render a NodeTool 3D model: glTF objects, transforms, lights, materials, and headless Blender renders. | nodetool-ai/ | 556 | — | ~967 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1564 | 1564.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 275 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 1565 | 1565.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 275 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1566 | 1566.Stylized Style Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. | arjun988/ | 275 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1567 | 1567.Texture Workflow Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 275 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1568 | 1568.Blender Editable 3D 根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用… | majiayu000/ | 286 | — | ~593 | Automated safety check: Pass | MIT | yesterday |
| 1569 | 根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。 | majiayu000/ | 286 | — | ~944 | Automated safety check: Pass | MIT | yesterday |
| 1570 | A skill your agent uses when targeting ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) or deciding whether a computer-science manuscript fits this venue. | franklee16/ | 223 | 1 repo | ~2k | Automated safety check: Pass | No licence | 20 days ago |
| 1571 | 1571.Pixelclaws Collaborative pixel art canvas for AI agents. An agent skill from LeoYeAI/openclaw-master-skills. | LeoYeAI/ | 2.2k | — | ~4.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 1572 | 1572.Prompt Generator Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development. | LeoYeAI/ | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 1573 | 1573.Author Usd Component Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata. | LunCoSim/ | 105 | — | ~8.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1574 | 1574.Geo Assets Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring… | LunCoSim/ | 105 | — | ~5.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1575 | 1575.Gh PR Check Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch. | akiojin/ | 107 | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 1576 | 1576.Makepad Skills Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting. | aiskillstore/ | 430 | 5 repos | ~198 | Automated safety check: Pass | No licence | yesterday |
| 1577 | 1577.Unity Component Manage GameObject components | Besty0728/ | 1.8k | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 1578 | 1578.Unity Gameobject Create and manipulate GameObjects | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1579 | 1579.Unity Inspector Advise on Unity Inspector authoring UX | Besty0728/ | 1.8k | — | ~462 | Automated safety check: Pass | MIT | yesterday |
| 1580 | 1580.Unity Navmesh Bake and query Unity NavMesh | Besty0728/ | 1.8k | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 1581 | 1581.Unity Optimization Optimize project assets and scenes | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1582 | 1582.Unity Script Create, read and analyze C# scripts | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1583 | Manage ScriptableObject assets | Besty0728/ | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 1584 | 1584.Unity Scriptdesign Advise on Unity gameplay script quality | Besty0728/ | 1.8k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,229
- Frontend & Design5,834
- Backend & APIs7,161
- Testing & QA5,085
- DevOps & Cloud5,962
- Databases2,339
- Data & Analytics3,647
- AI & LLM Engineering5,096
- Agent Workflows8,311
- Documents & Office4,273
- Writing & Content3,731
- Marketing & SEO3,910
- Sales & Support1,815
- Research & Science6,075
- Security3,084
- Productivity & Automation4,016
- Business, Finance & HR3,836
- Legal & Compliance1,617
- Education1,065
- Media & Creative4,286
- Mobile2,765
- Product & Project Management2,360
- Knowledge Management1,433