Agent skill

Unity Gameobject

by Besty0728 in Besty0728/Unity-Skills

“Create and manipulate GameObjects”

— description from SKILL.md by Besty0728
MITAuto-check passedGame Development

Install Unity Gameobject

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-gameobject -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-gameobject --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/gameobject' .claude/skills/unity-gameobject && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-gameobject
GitHub stars
1.8k
Token cost
~1.2k tokens
SKILL.md length
500 words
Files
20
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

  • SKILL.md covers Triggers, Operating Mode, Shared rules and Skills Overview, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

About this skill

Unity Gameobject is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 1.2k tokens, with 19 other files in the folder. Licence: MIT.

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Gameobject loads about 1.2k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 500 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~13
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 500 words, ~1,217 tokens.

Download SKILL.mdSave it as .claude/skills/unity-gameobject/SKILL.md (or your agent's skills folder). This skill also uses 19 other files; get the full folder from GitHub.
name
unity-gameobject
description
Create and manipulate GameObjects

Triggers

  • Building or restructuring scene hierarchy
  • Spawning or removing objects
  • Adjusting transforms
  • 搭建或调整场景层级、新建或删除物体、修改 Transform

Unity GameObject Skills

Create, find, parent and transform scene objects. Parameters come from the schema (recommend includeSchema=true or /skills/schema?names=), which notes the non-obvious ones — never from a skill's name. Execution, dryRun and verification rules: root SKILL.md.

Operating Mode

gameobject_find / gameobject_get_info are SemiAuto (read-only); every other skill is FullAuto. gameobject_delete / gameobject_delete_batch (Operation.Delete) are NeverInSemi: MODE_FORBIDDEN under Approval/Auto, run only under Bypass or an Allowlist hit → operating mode.

Shared rules

  • Identifiers: entityId (string; Unity 6000.4+, where instanceId reads 0), instanceId (int, older Unity), path ("Parent/Child", case-insensitive, optional scene-name prefix), name. Give at least one; precedence entityId > instanceId > path > name, and a stale id or missed path falls through to the next one given.
  • Name matching: an exact name wins (the first in hierarchy order when several share it); otherwise a single whole-word or substring match is used. Several fuzzy matches return TARGET_NOT_FOUND with candidates (path + entityId each) instead of guessing. Non-exact resolutions are listed in top-level resolutionNotes.
  • Spaces: gameobject_create x/y/z and rotX/Y/Z are local to the parent unless space:"world" (applied after parenting). gameobject_set_transform posX/Y/Z and rotX/Y/Z are world, localPosX/Y/Z local; it applies world position, then local position, then rotation, then scale, so local wins on a shared axis and omitted axes keep their value. scaleX/Y/Z is always localScale. RectTransform fields (anchor*, pivot*, sizeDelta*, width/height) are UI-only.
  • Read-back: create, set_transform and their batches return the Transform read back — position (world), localPosition, rotation (world euler, 0–360), scale (local), as gameobject_get_info reports them; no follow-up read needed.
  • Batches (items = JSON array): all-or-nothing. One failed item reverts the whole call (rolledBack:true, the other items reverted:true, error SEMANTIC_INVALID); fix the failed items and resend all. Unknown item keys are ignored and named in warnings. Items take the single skill's identifiers and fields; gameobject_create_batch items may parent to an item created earlier in the same call.
Show full SKILL.md (188 more words)Show less

Skills Overview

Use *_batch for 2+ objects (one call instead of N).

SingleBatch
gameobject_creategameobject_create_batch
gameobject_deletegameobject_delete_batch
gameobject_duplicate (sibling <name>_Copy)gameobject_duplicate_batch
gameobject_renamegameobject_rename_batch
gameobject_set_transformgameobject_set_transform_batch
gameobject_set_activegameobject_set_active_batch
gameobject_set_parent (no parent id = unparent)gameobject_set_parent_batch
-gameobject_set_layer_batch
-gameobject_set_tag_batch
gameobject_set_sibling_index (index clamped)-

Query (no batch): gameobject_find (name substring or regex, tag, layer, component), gameobject_get_info (transform, parent, children, components).

Per-skill tables, item fields and return shapes: reference/<skill_name>.md — rarely needed, the schema notes the parameters.

DO NOT (common hallucinations):

  • gameobject_move / gameobject_rotate / gameobject_set_scale / gameobject_set_position do not exist → use gameobject_set_transform
  • gameobject_add_component does not exist → use component_add
  • gameobject_get_transform does not exist → use gameobject_get_info

Elsewhere: components → component_* skills; material or colour → material_* skills; scene_find_objects (SemiAuto) also searches objects.

Exact Signatures

Names, parameters, defaults and required flags come from GET /skills/schema?category=GameObject (or ?names=a,b), not this file.

Common Errors

ErrorFix
TARGET_NOT_FOUND (object, parent, child, layer)Retry with a candidates entry's path / entityId, or locate it via gameobject_find / scene_get_hierarchy.
MISSING_PARAMSupply it (e.g. newName, items); the error (or a dryRun) lists all parameters.
SEMANTIC_INVALIDUse an allowed value from the message (primitiveType, space local/world, a registered tag) or fix the failed results items.

Transport codes (COMPILING, RATE_LIMIT, ...) → error codes.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 19 other files in SkillsForUnity/unity-skills~/skills/gameobject of Besty0728/Unity-Skills.

  • SKILL.md
  • reference/gameobject_create.md
  • reference/gameobject_create_batch.md
  • reference/gameobject_delete.md
  • reference/gameobject_delete_batch.md
  • reference/gameobject_duplicate.md
  • reference/gameobject_duplicate_batch.md
  • reference/gameobject_find.md
  • reference/gameobject_get_info.md
  • reference/gameobject_rename.md
  • reference/gameobject_rename_batch.md
  • reference/gameobject_set_active.md
  • reference/gameobject_set_active_batch.md
  • reference/gameobject_set_layer_batch.md
  • reference/gameobject_set_parent.md
  • reference/gameobject_set_parent_batch.md
  • reference/gameobject_set_sibling_index.md
  • reference/gameobject_set_tag_batch.md
  • reference/gameobject_set_transform.md
  • reference/gameobject_set_transform_batch.md

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Gameobject next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Gameobject compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Gameobject this skillBesty0728/Unity-Skills1.8k—~1.2kAutomated safety check: PassMIT
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Gameobject

How do I install Unity Gameobject in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-gameobject -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/gameobject in Besty0728/Unity-Skills) into .claude/skills/unity-gameobject in your project. Claude Code loads it when a task matches its description.

How do I install Unity Gameobject in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-gameobject -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/gameobject in Besty0728/Unity-Skills) into .agents/skills/unity-gameobject in your project. Codex loads it when a task matches its description.

Can I use Unity Gameobject in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-gameobject -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-gameobject, .gemini/skills/unity-gameobject, .github/skills/unity-gameobject and .opencode/skills/unity-gameobject in your project.

What does Unity Gameobject need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Gameobject is instructions for the agent only.

Does Unity Gameobject access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Gameobject safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Gameobject use?

Unity Gameobject is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Gameobject use?

About 1.2k tokens (SKILL.md is roughly 4.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Gameobject?

Skills that share tags, products or a category with Unity Gameobject: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Gameobject?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.