Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。
$ npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install majiayu000/spellbook blender-reference-to-3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blender-reference-to-3d .claude/skills/blender-reference-to-3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-reference-to-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3d into .claude/skills/blender-reference-to-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-reference-to-3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install majiayu000/spellbook blender-reference-to-3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/blender-reference-to-3d .agents/skills/blender-reference-to-3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-reference-to-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3d into .agents/skills/blender-reference-to-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-reference-to-3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install majiayu000/spellbook blender-reference-to-3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/blender-reference-to-3d .cursor/skills/blender-reference-to-3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-reference-to-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3d into .cursor/skills/blender-reference-to-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-reference-to-3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/majiayu000/spellbook.git --path skills/blender-reference-to-3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install majiayu000/spellbook blender-reference-to-3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/blender-reference-to-3d .gemini/skills/blender-reference-to-3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-reference-to-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3d into .gemini/skills/blender-reference-to-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-reference-to-3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install majiayu000/spellbook blender-reference-to-3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/blender-reference-to-3d .github/skills/blender-reference-to-3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-reference-to-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3d into .github/skills/blender-reference-to-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-reference-to-3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install majiayu000/spellbook blender-reference-to-3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/blender-reference-to-3d .opencode/skills/blender-reference-to-3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-reference-to-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-reference-to-3d into .opencode/skills/blender-reference-to-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-reference-to-3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-reference-to-3d根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。
Blender Reference To 3D is an agent skill from majiayu000/spellbook. 根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。
Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `agents/openai.yaml`, `references/blender-reliability.md` and `references/input-to-geometry.md`).
It sits in Game Development. It works with Blender. The repository describes itself as: Cross-runtime skills for Claude Code, Codex, and multi-agent workflows. The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ed52af7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Reference To 3D loads about 944 tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 118 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from majiayu000/spellbook at commit ed52af7, republished under its MIT licence (© majiayu000). 118 words, ~944 tokens.
.claude/skills/blender-reference-to-3d/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.以用户参考和当前范围为准。输出能打开、能编辑、能说明外形与用途的工程。技能提供工作方法,不附带三维生成模型、Blender 安装、MCP 服务或商业模型模板,也不保证高还原度。
本个人版基于 awesome-astra-blender-characters 工作流扩展,保留 MIT 许可。把项目具体路径、角色坐标和试验结果留在项目目录,不写回技能。
--python-exit-code 1,不要猜固定安装路径。读取 输入拆解与曲面实现,从主图建立简洁的可见信息清单、标注图与关键部件对应关系。可使用 项目工作表 的相关部分。
按原图开始新角色时,在几何制作前完成 9 张独立补参考:水平 0/45/90/135/180/225/270/315 度,加正上方。已有同角色检查合格的参考可复用,缺项补缺;用户指定其他视图范围时遵从。
读取 静态插画质感与遮挡诊断。配色是静态交付的必需阶段,用户只要灰模时除外。
diffuse_color 或默认视图设置代替看图。.blend,检查可编辑对象、修改器、材质、相机和默认显示模式。局部修色需要确认几何没有改变。仅检查有限项目时,不扩大为全局无自交/水密证明。.blend、少量直接可看的实际渲染、需要时的九视图对比入口、分析/参考及复现所需脚本。最终链接使用实际文件。导出 GLB/动画/打印只有用户需要时执行,并实际回读或测试。© majiayu000, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in skills/blender-reference-to-3d of majiayu000/spellbook.
Open the folder on GitHubat commit ed52af7
Blender Reference To 3D next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Reference To 3D this skillmajiayu000/spellbook | 287 | — | ~944 | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
majiayu000/spellbook
Audits and repairs how coding-agent Skills are owned, copied and exposed across runtimes, from canonical sources to quarantine and retirement.
majiayu000/spellbook
Scans a repository for real evidence and proposes, or on request writes, a small stack of root and scoped AGENTS.md files with validation commands and generated-file boundaries.
majiayu000/spellbook
Plans, produces or diagnoses evidence-backed product demo videos: script, capture plan, pacing checks and verified final media built on real product behavior.
majiayu000/spellbook
Single entry point that routes long or ambiguous agent tasks, checks live state, bounds autonomous loops and leaves a resumable handoff.
majiayu000/spellbook
Scans a repository, its lockfiles and node_modules for known malicious npm package versions and install-time indicators, using a read-only Python scanner.
majiayu000/spellbook
Product management helpers: a RICE scoring script, an interview transcript analyzer and PRD templates for prioritizing features, synthesizing research and writing requirements.
Works with
Categories
根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。. Blender Reference To 3D is an agent skill from majiayu000/spellbook.
Blender Reference To 3D fits situations like: game Development work in your project.
Run `npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a claude-code`. Or copy the skill folder (skills/blender-reference-to-3d in majiayu000/spellbook) into .claude/skills/blender-reference-to-3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a codex`. Or copy the skill folder (skills/blender-reference-to-3d in majiayu000/spellbook) into .agents/skills/blender-reference-to-3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add majiayu000/spellbook --skill blender-reference-to-3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-reference-to-3d, .gemini/skills/blender-reference-to-3d, .github/skills/blender-reference-to-3d and .opencode/skills/blender-reference-to-3d in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Reference To 3D is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Reference To 3D is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 944 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Blender Reference To 3D: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
majiayu000 (a GitHub user) maintains it in majiayu000/spellbook, which has 287 GitHub stars. The repository holds 97 skills in this directory. The repository was last updated on October 8, 2026.
Source: majiayu000/spellbook on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.