Agent skill

Stylized Style

by arjun988 in arjun988/blender-skills

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

MITAuto-check passedGame Development

Install Stylized Style

skills CLI
$ npx skills add arjun988/blender-skills --skill stylized-style -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills stylized-style --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/stylized-style .claude/skills/stylized-style && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
stylized-style
GitHub stars
278
Token cost
~1.1k tokens
SKILL.md length
392 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

  • Works in 5 steps: Shape language — Circles=friendly,… → Exaggeration — Push proportions beyond… → Color harmony — Limited palette;… → …
  • Non-photorealistic game and animation projects
  • SKILL.md covers When to Use, Core Principles, Shape Language and Proportion Exaggeration, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Stylized Style is an agent skill from arjun988/blender-skills. Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/npr-shaders.md` and `references/palette-examples.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Non-photorealistic game and animation projects

Example prompts

  • “/stylized-style”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Shape language — Circles=friendly, squares=stable, triangles=danger
  2. Exaggeration — Push proportions beyond realistic
  3. Color harmony — Limited palette; intentional accent colors
  4. Silhouette clarity — Strong readable shapes
  5. Detail in texture — Not micro-geometry

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Stylized Style loads about 1.1k tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 392 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 392 words, ~1,095 tokens.

Download SKILL.mdSave it as .claude/skills/stylized-style/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
stylized-style
description
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
stylized, NPR, hand-painted, toon, cartoon, exaggerated, shape language, cel shading
metadata.related-skills
materials, rendering, lowpoly-style, environment-artist

Stylized Style Specialist

Deliberate shape language. Exaggerated proportions. Color harmony. NPR rendering.

When to Use

  • Non-photorealistic games
  • Hand-painted texture workflows
  • Animated/stylized characters
  • Fantasy environments with art direction
  • Toon/cel-shaded rendering

Core Principles

  1. Shape language — Circles=friendly, squares=stable, triangles=danger
  2. Exaggeration — Push proportions beyond realistic
  3. Color harmony — Limited palette; intentional accent colors
  4. Silhouette clarity — Strong readable shapes
  5. Detail in texture — Not micro-geometry

Shape Language

ShapeAssociationUse
Circle/OvalFriendly, approachableHeroes, cute creatures
Square/RectangleStable, reliableArchitecture, guards
TriangleDynamic, dangerousVillains, spikes, roofs

Combine shapes consistently per character/faction.

Proportion Exaggeration

FeatureStylized Approach
Head25–40% of height (chibi to semi-realistic)
HandsLarger for expressiveness
EyesEnlarged for emotion
LimbsTapered; simplified joints
WeaponsOversized for readability

Color Harmony

Triadic: Three equidistant hues — vibrant, balanced Complementary: Opposite hues — high contrast accents Analogous: Adjacent hues — harmonious environments

Rules:

  • Limit palette to 3–5 core colors + neutrals
  • Reserve saturated accents for interactive elements
  • Desaturate backgrounds; saturate foreground subjects

Material Approach

  • Hand-painted albedo priority over PBR accuracy
  • Flat or stepped roughness (not continuous PBR)
  • Rim lighting built into texture (not just shader)
  • Subsurface on skin: exaggerated warm tones
  • No photoreal micro-detail

NPR Rendering

Coordinate with rendering skill:

  • Toon BSDF or Shader to RGB setups
  • Stepped lighting (2–3 bands)
  • Outline pass: inverted hull or Freestyle
  • Bloom on emissive accents
  • Flat ambient forbidden — maintain form readability

Hand-Painted Texture Workflow

1. Flat base color blocks
2. Define light/shadow shapes (not gradients from bake)
3. Edge highlights (warm) and shadows (cool)
4. Detail pass: minimal; suggestive not literal
5. Ambient occlusion painted, not baked
Show full SKILL.md (168 more words)Show less

Character Stylization

  • Simplified anatomy; avoid uncanny valley
  • Hair as solid shapes or card clusters
  • Clothing folds: painted, not simulated
  • Facial features: large eyes, small nose (style dependent)

Environment Stylization

  • Exaggerated verticality in forests/mountains
  • Architecture: oversized elements (doors, windows)
  • Vegetation: puff/cloud shapes (not botanical accuracy)
  • Water: stylized foam patterns

MCP Integration

  1. Block exaggerated proportions via MCP
  2. Assign stylized materials via MCP
  3. Configure NPR render settings via MCP
  4. Validate silhouette with flat shading via MCP
  5. Limit geometry detail per stylized budgets

Constraints

MUST DO
  • Define shape language per asset/faction
  • Maintain color palette consistency
  • Exaggerate intentionally, not accidentally
  • Paint detail in textures
  • Test NPR render early
MUST NOT DO
  • Mix photoreal PBR with stylized shapes without intent
  • Micro-detail geometry (use texture)
  • Realistic proportions unless semi-stylized target
  • Full PBR roughness accuracy
  • Skip outline/rim if NPR project requires

Reference Guide

TopicReferenceLoad When
NPR shader setupreferences/npr-shaders.mdRendering setup
Color palettesreferences/palette-examples.mdArt direction
  • cartoon-style, anime-style, comic-book-style, manga-style, hand-painted-style, painterly-style
  • chibi-style, pixel-art-style, hd-2d-style, stop-motion-craft-style

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/stylized-style of arjun988/blender-skills.

  • SKILL.md
  • references/npr-shaders.md
  • references/palette-examples.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Stylized Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Stylized Style compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Stylized Style this skillarjun988/blender-skills278—~1.1kAutomated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max697—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder5.8k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

Similar skills

  • Threejs World Generation

    calesthio/OpenMontage

    Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

    66k GitHub stars~2k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • 3Dviz Pro Max Scene Builder

    viettranx/3dviz-pro-max

    Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.

    697 GitHub stars~2.8k tokensUpdated 28 days ago
    Game DevelopmentAuto-check passed
  • Asset Pipeline

    rehan-remade/universal-modder

    Turn generated or hand-made art into exactly what a game engine loads.

    5.8k GitHub stars~2k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Blender Image To 3D

    majidmanzarpour/blender-game-skills

    Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…

    135 GitHub stars~5.7k tokensUpdated 15 days ago
    Game DevelopmentAuto-check passed
  • Text To 3D Asset

    LaurentiuGabriel/unreal-game-assets-creation-skill

    Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

    148 GitHub stars~2.1k tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Game Build From Design

    zenstory-ai/novel-to-game

    Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

    841 GitHub stars~661 tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed

More from arjun988/blender-skills

All 38 skills in this repo
  • Blender Production Director

    arjun988/blender-skills

    Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.

    278 GitHub stars~4.8k tokensUpdated 3 mo ago
    Auto-check passed
  • Blender Modeler

    arjun988/blender-skills

    Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.

    278 GitHub stars~1.3k tokensUpdated 3 mo ago
    Auto-check passed
  • Blender Character Artist

    arjun988/blender-skills

    Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

    278 GitHub stars~1k tokensUpdated 3 mo ago
    Auto-check passed
  • Creature Modeling for Blender

    arjun988/blender-skills

    Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

    278 GitHub stars~1k tokensUpdated 3 mo ago
    Auto-check passed
  • Environment Artist

    arjun988/blender-skills

    AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

    278 GitHub stars~1.2k tokensUpdated 3 mo ago
    Auto-check passed
  • Geometry Nodes

    arjun988/blender-skills

    Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

    278 GitHub stars~963 tokensUpdated 3 mo ago
    Auto-check passed

Works with

Questions about Stylized Style

What does Stylized Style do?

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Stylized Style is an agent skill from arjun988/blender-skills. Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

When should I use Stylized Style?

Stylized Style fits situations like: non-photorealistic game and animation projects.

How do I install Stylized Style in Claude Code?

Run `npx skills add arjun988/blender-skills --skill stylized-style -a claude-code`. Or copy the skill folder (.claude/skills/stylized-style in arjun988/blender-skills) into .claude/skills/stylized-style in your project. Claude Code loads it when a task matches its description.

How do I install Stylized Style in Codex?

Run `npx skills add arjun988/blender-skills --skill stylized-style -a codex`. Or copy the skill folder (.claude/skills/stylized-style in arjun988/blender-skills) into .agents/skills/stylized-style in your project. Codex loads it when a task matches its description.

Can I use Stylized Style in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill stylized-style -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/stylized-style, .gemini/skills/stylized-style, .github/skills/stylized-style and .opencode/skills/stylized-style in your project.

What does Stylized Style need to run?

SKILL.md names no scripts, command-line tools or credentials: Stylized Style is instructions for the agent only.

Does Stylized Style access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Stylized Style safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Stylized Style use?

Stylized Style is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Stylized Style use?

About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 540 tokens, read only when the agent opens those files.

What are the alternatives to Stylized Style?

Skills that share tags, products or a category with Stylized Style: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 697 stars), Asset Pipeline (rehan-remade/universal-modder, 5.8k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Stylized Style?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 278 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.