Agent skill

Unity Optimization

by Besty0728 in Besty0728/Unity-Skills

“Optimize project assets and scenes”

— description from SKILL.md by Besty0728
MITAuto-check passedGame Development

Install Unity Optimization

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-optimization -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-optimization --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/optimization' .claude/skills/unity-optimization && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-optimization
GitHub stars
1.8k
Token cost
~2k tokens
SKILL.md length
725 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

  • SKILL.md covers Triggers, Operating Mode, Skills and Exact Signatures
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

About this skill

Unity Optimization is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 2k tokens. Licence: MIT.

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Optimization loads about 2k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 725 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~13
When it runs · the whole SKILL.md, loaded when a task matches
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 725 words, ~1,971 tokens.

Download SKILL.mdSave it as .claude/skills/unity-optimization/SKILL.md (or your agent's skills folder).
name
unity-optimization
description
Optimize project assets and scenes

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Reducing build size
  • Batch-compressing assets
  • Analyzing scene poly/material usage
  • 缩减包体、批量压缩资源、分析场景面数与材质用量

Optimization Skills

Optimize project assets (Textures, Models).

Operating Mode

  • Approval: 只读分析类 skill(optimize_analyze_scene / optimize_find_large_assets / optimize_get_static_flags / optimize_find_duplicate_materials / optimize_analyze_overdraw,标 SkillMode.SemiAuto)直接执行;写型 skill(optimize_textures / optimize_mesh_compression / optimize_audio_compression / optimize_set_static_flags / optimize_set_lod_group,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 写型 skill 改的是 Importer / 组件设置,会重新导入资源,但不会触发 Domain Reload,也不会被 IsForbiddenInSemi 拦截。批量操作前务必检查筛选范围(filter / assetType),改完无 dry-run 回滚。

DO NOT (common hallucinations):

  • optimize_scene / optimization_run do not exist → use specific skills: optimize_analyze_scene, optimize_find_large_assets, optimize_find_duplicate_materials, etc.
  • optimize_compress / optimize_compress_textures / optimize_compress_meshes / optimize_compress_audio do not exist → use optimize_textures (textures), optimize_mesh_compression (meshes), optimize_audio_compression (audio)
  • optimize_set_lod / optimize_setup_lod do not exist → use optimize_set_lod_group
  • Optimization skills are analysis + action tools — always review results before applying batch changes

Routing:

  • For profiler metrics → use profiler module
  • For static batching flags → optimize_set_static_flags (this module)
  • For performance review guidance → load performance advisory module

Skills

optimize_textures

Optimize texture settings (maxSize, compression). Returns list of modified textures.

ParameterTypeRequiredDefaultDescription
maxTextureSizeintNo2048Max texture size
enableCrunchboolNotrueEnable crunch compression
compressionQualityintNo50Compression quality 0-100
filterstringNo""Asset filter

Returns: { success, count, message, modified }

optimize_mesh_compression

Set mesh compression for 3D models.

ParameterTypeRequiredDefaultDescription
compressionLevelstringNo"Medium"Compression level: Off/Low/Medium/High
filterstringNo""Asset filter

Returns: { success, count, compression, modified }

optimize_analyze_scene

Analyze scene for performance bottlenecks (high-poly meshes, excessive materials).

ParameterTypeRequiredDefaultDescription
polyThresholdintNo10000Triangle count threshold for high-poly warning
materialThresholdintNo5Material slot count threshold for excessive materials warning

Returns: { success, totalRenderers, totalTriangles, totalMaterialSlots, issueCount, issues }

optimize_find_large_assets

Find assets exceeding a size threshold (in KB).

ParameterTypeRequiredDefaultDescription
thresholdKBintNo1024Size threshold in KB
assetTypestringNo""Asset type filter (e.g. Texture2D, AudioClip)
limitintNo50Maximum number of results

Returns: { success, threshold, count, assets }

optimize_set_static_flags

Set static flags on GameObjects. flags is comma-separated, drawn from ContributeGI, OccluderStatic, OccludeeStatic, BatchingStatic, ReflectionProbeStatic, plus the two deprecated members NavigationStatic and OffMeshLinkGeneration.

Everything means the five non-deprecated flags, not literally everything. StaticEditorFlags declares neither Everything nor Nothing, so both are aliases this API adds: Nothing clears all bits, and Everything is the OR of the members Unity's own Static dropdown still offers — numerically 87, not the full 127. NavigationStatic and OffMeshLinkGeneration are deprecated and excluded, so name them explicitly if you want them. Every listed part must resolve: one unknown name fails the whole call rather than silently applying the subset that parsed, and a raw number carrying bits outside the enum's declared mask ("999") is rejected too.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
flagsstringNo"Everything"Comma-separated static flags, or the Everything / Nothing aliases (see above)
includeChildrenboolNofalseApply to all children recursively

Returns: { success, gameObject, flags, affectedCount }

Show full SKILL.md (207 more words)Show less
optimize_get_static_flags

Get static flags of a GameObject.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path

Returns: { success, gameObject, flags, isStatic }

optimize_audio_compression

Batch set audio compression. compressionFormat: PCM/Vorbis/ADPCM. loadType: DecompressOnLoad/CompressedInMemory/Streaming

ParameterTypeRequiredDefaultDescription
compressionFormatstringNo"Vorbis"Audio compression format: PCM/Vorbis/ADPCM
loadTypestringNo"CompressedInMemory"Audio load type: DecompressOnLoad/CompressedInMemory/Streaming
qualityfloatNo0.5Compression quality 0.0-1.0
filterstringNo""Asset filter

Returns: { success, count, compressionFormat, loadType, modified }

optimize_find_duplicate_materials

Find materials with identical shader and properties.

ParameterTypeRequiredDefaultDescription
limitintNo50Maximum number of duplicate groups to return

Returns: { success, duplicateGroups, groups }

optimize_analyze_overdraw

Analyze transparent objects that may cause overdraw.

ParameterTypeRequiredDefaultDescription
limitintNo50Maximum number of results

Returns: { success, transparentObjectCount, objects }

optimize_set_lod_group

Add or configure LOD Group. lodDistances: comma-separated screen-relative heights (e.g. '0.6,0.3,0.1')

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
lodDistancesstringNo"0.6,0.3,0.1"Comma-separated screen-relative transition heights

Returns: { success, gameObject, lodLevels, distances }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/optimization of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Optimization next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Optimization compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Optimization

How do I install Unity Optimization in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-optimization -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/optimization in Besty0728/Unity-Skills) into .claude/skills/unity-optimization in your project. Claude Code loads it when a task matches its description.

How do I install Unity Optimization in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-optimization -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/optimization in Besty0728/Unity-Skills) into .agents/skills/unity-optimization in your project. Codex loads it when a task matches its description.

Can I use Unity Optimization in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-optimization -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-optimization, .gemini/skills/unity-optimization, .github/skills/unity-optimization and .opencode/skills/unity-optimization in your project.

What does Unity Optimization need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Optimization is instructions for the agent only.

Does Unity Optimization access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Optimization safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Optimization use?

Unity Optimization is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Optimization use?

About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Optimization?

Skills that share tags, products or a category with Unity Optimization: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Optimization?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.