Scenario Unity 2D
scenario-labs/skills
A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal…
Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.
$ npx skills add nolantait/bevy-starter --skill bevy-sprites -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-sprites --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-sprites .claude/skills/bevy-sprites && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-sprites" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-sprites into .claude/skills/bevy-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-sprites", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-spritesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-sprites -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-sprites --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-sprites .agents/skills/bevy-sprites && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-sprites" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-sprites into .agents/skills/bevy-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-sprites", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-sprites -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-sprites --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-sprites .cursor/skills/bevy-sprites && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-sprites" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-sprites into .cursor/skills/bevy-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-sprites", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-sprites--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-sprites -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-sprites --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-sprites .gemini/skills/bevy-sprites && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-sprites" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-sprites into .gemini/skills/bevy-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-sprites", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-spritesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-sprites -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-sprites .github/skills/bevy-sprites && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-sprites" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-sprites into .github/skills/bevy-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-sprites", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-sprites -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-sprites --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-sprites .opencode/skills/bevy-sprites && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-sprites" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-sprites into .opencode/skills/bevy-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-sprites", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-spritesReference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.
Bevy Sprites is an agent skill from nolantait/bevy-starter. Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.
Its SKILL.md is about 630 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art and Design to code. The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Sprites loads about 630 tokens when it runs. Until then it costs about 43 tokens; SKILL.md has 74 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 74 words, ~630 tokens.
.claude/skills/bevy-sprites/SKILL.md (or your agent's skills folder).commands.spawn(Sprite {
image: asset_server.load("sprites/ball.png"),
..default()
});Shorthand: Sprite::from_image(handle) or Sprite::from_color(color, size) for prototyping.
custom_size: Some(Vec2::new(100., 100.)) — sprite is that sizeTransform::scale — sprite looks scaled (affects children too)Default is Anchor::Center. Other variants: BOTTOM_LEFT, TOP_RIGHT, etc. Custom: Anchor(Vec2) with relative values (e.g., (-0.5, 0.5) = top-left).
Higher Transform.translation.z renders on top:
commands.spawn((Sprite { .. }, Transform::from_xyz(0., 0., 1.))); // on top#[derive(Resource)]
struct PlayerSpriteSheet(Handle<TextureAtlasLayout>);
impl FromWorld for PlayerSpriteSheet {
fn from_world(world: &mut World) -> Self {
let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);
let mut atlases = world.get_resource_mut::<Assets<TextureAtlasLayout>>().unwrap();
Self(atlases.add(layout))
}
}
fn spawn(mut commands: Commands, sheet: Res<PlayerSpriteSheet>, server: Res<AssetServer>) {
commands.spawn(Sprite {
image: server.load("player.png"),
texture_atlas: Some(TextureAtlas { layout: sheet.0.clone(), index: 0 }),
..default()
});
}Combine separate images into one sprite sheet:
let mut builder = TextureAtlasBuilder::default();
builder.add_texture(Some(id), texture);
let (layout, sources, atlas_image) = builder.build().unwrap();
textures.add(atlas_image);Sprite {
image_mode: SpriteImageMode::Tiled { tile_x: true, tile_y: true, stretch_value: 0.5 },
..default()
}fn bounds(sprites: Query<(&Transform, &Sprite)>, assets: Res<Assets<Image>>) {
for (t, sprite) in &sprites {
let image_size = assets.get(&sprite.image).unwrap().size_f32();
let scaled = image_size * t.scale.truncate();
let bbox = Rect::from_center_size(t.translation.truncate(), scaled);
}
}app.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()));© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-sprites of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Sprites next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Sprites this skillnolantait/bevy-starter | 132 | — | ~630 | Automated safety check: Pass | MIT | |
| Scenario Unity 2Dscenario-labs/skills | 931 | — | ~4.9k | Automated safety check: Pass | MIT | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.8k | Automated safety check: Pass | Apache-2.0 |
scenario-labs/skills
A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal…
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Categories
Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. Bevy Sprites is an agent skill from nolantait/bevy-starter. Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.
Bevy Sprites fits situations like: tasks that involve Sprites and pixel art; tasks that involve Design to code.
Run `npx skills add nolantait/bevy-starter --skill bevy-sprites -a claude-code`. Or copy the skill folder (.agents/skills/bevy-sprites in nolantait/bevy-starter) into .claude/skills/bevy-sprites in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-sprites -a codex`. Or copy the skill folder (.agents/skills/bevy-sprites in nolantait/bevy-starter) into .agents/skills/bevy-sprites in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-sprites -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-sprites, .gemini/skills/bevy-sprites, .github/skills/bevy-sprites and .opencode/skills/bevy-sprites in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Sprites is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Sprites is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 630 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Sprites: Scenario Unity 2D (scenario-labs/skills, 931 stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Game Asset Generator (htdt/godogen, 7.1k stars) and Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.