Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
“Manage ScriptableObject assets”
$ npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-scriptableobject --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/scriptableobject' .claude/skills/unity-scriptableobject && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-scriptableobject" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject into .claude/skills/unity-scriptableobject/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-scriptableobject", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobjectType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-scriptableobject --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/scriptableobject' .agents/skills/unity-scriptableobject && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-scriptableobject" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject into .agents/skills/unity-scriptableobject/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-scriptableobject", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-scriptableobject --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/scriptableobject' .cursor/skills/unity-scriptableobject && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-scriptableobject" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject into .cursor/skills/unity-scriptableobject/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-scriptableobject", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/scriptableobject'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-scriptableobject --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/scriptableobject' .gemini/skills/unity-scriptableobject && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-scriptableobject" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject into .gemini/skills/unity-scriptableobject/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-scriptableobject", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-scriptableobjectInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/scriptableobject' .github/skills/unity-scriptableobject && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-scriptableobject" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject into .github/skills/unity-scriptableobject/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-scriptableobject", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-scriptableobject --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/scriptableobject' .opencode/skills/unity-scriptableobject && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-scriptableobject" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject into .opencode/skills/unity-scriptableobject/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-scriptableobject", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-scriptableobjectUnity Scriptableobject is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 2.8k tokens. Licence: MIT.
Read from SKILL.md and the folder at commit 15a1925. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Scriptableobject loads about 2.8k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 1,084 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 15a1925, republished under its MIT licence (© Besty0728). 1,084 words, ~2,777 tokens.
.claude/skills/unity-scriptableobject/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Create and manage ScriptableObject assets.
scriptableobject_get / scriptableobject_get_serialized_properties / scriptableobject_list_types / scriptableobject_find / scriptableobject_export_json 标 SkillMode.SemiAuto,可直接执行(注意 scriptableobject_export_json 传 savePath 会落盘,因此标 MutatesAssets = true 而非 ReadOnly);写类 skill (scriptableobject_create / scriptableobject_set / scriptableobject_set_batch / scriptableobject_set_serialized_property / scriptableobject_set_serialized_property_batch / scriptableobject_duplicate / scriptableobject_import_json) 标 SkillMode.FullAuto,需 grant 单次执行返结果。scriptableobject_delete(Operation.Delete)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。DO NOT (common hallucinations):
scriptableobject_create_type does not exist → create SO scripts via script_create with template "ScriptableObject"scriptableobject_get_properties / scriptableobject_read do not exist → use scriptableobject_get (reflection view) or scriptableobject_get_serialized_properties (Inspector/serialized view)scriptableobject_set_property / scriptableobject_set_field do not exist → use scriptableobject_set (top-level public field) or scriptableobject_set_serialized_property (nested/array/reference/private)scriptableobject_save does not exist → changes are auto-saved to the assetRouting:
script module with template "ScriptableObject"scriptableobject_import_json / scriptableobject_export_json (this module)scriptableobject_set / scriptableobject_set_batch only reach top-level public simple fields (reflection). For nested paths, arrays/lists, object references, private [SerializeField] fields, gradients, curves and [Flags] enums → scriptableobject_set_serialized_property (+ _batch).scriptableobject_createCreate a new ScriptableObject asset. Parameters:
typeName (string): ScriptableObject type name.savePath (string): Asset save path.scriptableobject_getGet properties of a ScriptableObject. Parameters:
assetPath (string): Asset path.scriptableobject_setSet a top-level public field/property on a ScriptableObject via reflection. For nested paths, arrays, object references or private [SerializeField] fields use scriptableobject_set_serialized_property.
Parameters:
assetPath (string): Asset path.fieldName (string): Field or property name.value (string): Value to set, parsed per member type as in component_set_property (bools true/false/1/0/yes/no/on/off, anything else rejected; an AnimationCurve as a preset or the JSON curve below).scriptableobject_list_typesList available ScriptableObject types in the project. Parameters:
filter (string, optional): Filter by name.scriptableobject_duplicateDuplicate a ScriptableObject asset. Parameters:
assetPath (string): Source asset path to duplicate.scriptableobject_set_batchSet multiple fields on a ScriptableObject at once. fields: JSON object {fieldName: value, ...}
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject |
| fields | string | Yes | - | JSON object with field-value pairs, e.g. {"fieldName": "value", ...} |
Returns: { success, fieldsSet, failed, results: [{ field, error }] }: a key that is not a writable public field/property, or whose value its type rejects, fails on its own (listed in results) while the other keys are still set; malformed fields JSON is rejected before anything is written.
scriptableobject_get_serialized_propertiesList Inspector serialized properties of a ScriptableObject asset — propertyPath, type, and current value for every serialized field, including private [SerializeField] and nested/array children. Use the returned propertyPath values with scriptableobject_set_serialized_property.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject |
| includeChildren | bool | No | true | Recurse into nested/array child properties |
| limit | int | No | 200 | Maximum number of properties to return |
Returns: { success, path, typeName, properties: [{ propertyPath, name, displayName, propertyType, type, isArray, editable, value }] }
scriptableobject_set_serialized_propertySet a single Inspector serialized property by propertyPath. Works where scriptableobject_set cannot: nested fields, arrays/lists, UnityEngine.Object references, private [SerializeField] fields, gradients, animation curves, and [Flags] enums.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the target ScriptableObject |
| propertyPath | string | Yes | - | Serialized property path (see syntax below); speed auto-falls back to m_Speed / _speed |
| value | string | No | null | Value to set (format depends on property type) |
| valueAssetPath | string | No | null | For ObjectReference properties: asset path of the asset to reference |
| valueObjectType | string | No | null | Optional type filter for the referenced asset (e.g. "Sprite", useful for sub-assets) |
propertyPath syntax:
speedstats.maxHpitems.Array.data[2]items.Array.size with value: "5" (resize first, then set elements)Value formats:
"3.5" / "true" / "hello" (bools: true/false/1/0/yes/no/on/off); Vector: "1,2,3"; Color: "1,0,0,1"; Enum: name, or a number 0..n-1 as the member index (a warnings entry names the member when its value differs; a larger number is a member value or declared bits, undeclared bits are rejected)[Flags] enum: comma-separated names "Fire,Ice" (also |), or a raw bitmask number above the last member index ("-1" = Everything; smaller numbers are member indexes, as for any enum)valueAssetPath: "Assets/Icons/sword.png" (optionally valueObjectType); clear with value: "null"{"colorKeys":[{"color":"1,0,0,1","time":0},{"color":"0,0,1,1","time":1}],"alphaKeys":[{"alpha":1,"time":0},{"alpha":1,"time":1}],"mode":"Blend"}{"keys":[{"time":0,"value":0},{"time":1,"value":1,"inTangent":2,"outTangent":2}],"preWrapMode":"ClampForever","postWrapMode":"Loop"}Returns: { success, assetPath, propertyPath, valueSet, warnings? }. A rejected value writes nothing. Unknown propertyPath returns error plus availableProperties (first 60) for self-correction.
scriptableobject_set_serialized_property_batchSet multiple Inspector serialized properties on one ScriptableObject asset in a single call.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the target ScriptableObject |
| items | string | Yes | - | JSON array of {propertyPath, value, valueAssetPath, valueObjectType} |
Example items: [{"propertyPath":"items.Array.size","value":"2"},{"propertyPath":"items.Array.data[0]","value":"101"},{"propertyPath":"icon","valueAssetPath":"Assets/Icons/sword.png"}]
Returns: { success, totalItems, successCount, failCount, results }
scriptableobject_deleteDelete a ScriptableObject asset.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject to delete |
Returns: { success, deleted }
scriptableobject_findFind ScriptableObject assets by type name.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| typeName | string | Yes | - | ScriptableObject type name to search for |
| searchPath | string | No | "Assets" | Folder path to search within |
| limit | int | No | 50 | Maximum number of results to return |
Returns: { success, count, assets }
scriptableobject_export_jsonExport a ScriptableObject to JSON.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject to export |
| savePath | string | No | null | File path to write the JSON to; omit it to get the JSON inline instead |
Returns: { success, path } when savePath was given (the JSON is not echoed), { success, json } otherwise.
savePathmakes this a write. With it the skill does aFile.WriteAllText, so it is flaggedMutatesAssets = trueand notReadOnly, even though it staysSkillMode.SemiAuto(no grant needed in any mode). Reading a ScriptableObject's values costs nothing on disk as long as you leavesavePathout — and note the two return shapes are mutually exclusive, so passingsavePathwhen you wanted to read the data means a second call.
scriptableobject_import_jsonImport JSON data into a ScriptableObject. Two accepted formats:
{"hp": 100, "title": "Boss"} — auto-wrapped into {"MonoBehaviour": {...}} before applying{"MonoBehaviour": {...}} envelope produced by scriptableobject_export_json| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the target ScriptableObject |
| json | string | No | null | JSON string to import |
| jsonFilePath | string | No | null | Path to a JSON file to read and import |
Returns: { success, assetPath }. If no serialized field changed (field names did not match, or values already equal), returns success: true plus a warning — treat the warning as "nothing was written" and verify field names against scriptableobject_export_json output.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/scriptableobject of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 15a1925
Unity Scriptableobject next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Scriptableobject this skillBesty0728/Unity-Skills | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Categories
Run `npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/scriptableobject in Besty0728/Unity-Skills) into .claude/skills/unity-scriptableobject in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/scriptableobject in Besty0728/Unity-Skills) into .agents/skills/unity-scriptableobject in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-scriptableobject, .gemini/skills/unity-scriptableobject, .github/skills/unity-scriptableobject and .opencode/skills/unity-scriptableobject in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Scriptableobject is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Scriptableobject is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Scriptableobject: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,819 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 8, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.