Category

Best game development skills, page 32

Skills #1,489–1,536 of 1,678, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1489

Manage Unity scenes

Besty0728/Unity-Skills1.8k—~2.7kAutomated safety check: PassMITtoday
1490

Manage HLSL/ShaderLab .shader files

Besty0728/Unity-Skills1.8k—~2.1kAutomated safety check: PassMITtoday
1491

Operate on Unity Terrain

Besty0728/Unity-Skills1.8k—~3.3kAutomated safety check: PassMITtoday
1492

Create and lay out Unity UGUI screens

Besty0728/Unity-Skills1.8k—~3kAutomated safety check: PassMITtoday
1493

Build Unity UI Toolkit (UITK) UIs

Besty0728/Unity-Skills1.8k—~4.8kAutomated safety check: PassMITtoday
1494

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.

nirholas/three.ws2281 repo~1.5kAutomated safety check: PassApache-2.0today
1495
1495.Cobejs

A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).

nirholas/three.ws2281 repo~567Automated safety check: PassApache-2.0today
1496

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.

nirholas/three.ws2281 repo~2.5kAutomated safety check: PassApache-2.0today
1497

Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl…

nirholas/three.ws2281 repo~2.6kAutomated safety check: PassApache-2.0today
1498

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…

nirholas/three.ws2281 repo~3kAutomated safety check: PassApache-2.0today
1499
1499.Threejs

A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).

nirholas/three.ws2281 repo~865Automated safety check: PassApache-2.0today
1500

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture…

nirholas/three.ws2281 repo~2.1kAutomated safety check: PassApache-2.0today
1501

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

nirholas/three.ws2281 repo~2kAutomated safety check: PassApache-2.0today
1502

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder…

nirholas/three.ws2281 repo~2kAutomated safety check: PassApache-2.0today
1503

A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

nirholas/three.ws2281 repo~635Automated safety check: PassApache-2.0today
1504
1504.Vantajs

A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

nirholas/three.ws2281 repo~506Automated safety check: PassApache-2.0today
1505

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around…

nirholas/three.ws2281 repo~4.3kAutomated safety check: PassApache-2.0today
1506

Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion.

nirholas/three.ws2281 repo~1.7kAutomated safety check: PassApache-2.0today
1507

説明的な文章に緩急を設計するための規範。緩急を装飾ではなく認知モードの切替(観察→逡巡→断定→再観察)と未回収の緊張の管理として扱い、文の拍、段落の密度波形、節の入り方、緩みと駄文の判別、執筆後の機械的な点検手順を定める。読み物として読ませたい章・記事・解説文を生成するとき、または「密度はあるが平坦でおもしろくない」文章を診断・修正するときに使用する。

kurotu/VRCQuestTools373—~1.5kAutomated safety check: PassMIT8 days ago
1508

日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。

kurotu/VRCQuestTools373—~1.7kAutomated safety check: PassMIT8 days ago
1509

Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.

meta-quest/agentic-tools215—~4.6kAutomated safety check: PassApache-2.014 days ago
1510

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite268—~4.6kAutomated safety check: PassUnknowntoday
1511

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.

benchflow-ai/skillsbench1.8k—~514Automated safety check: PassApache-2.02 mo ago
1512

120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js.

secondsky/claude-skills227—~2.6kAutomated safety check: PassMIT10 days ago
1513

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis155—~566Automated safety check: PassApache-2.0today
1514

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization.

LunCoSim/lunco-sim107—~3.6kAutomated safety check: PassApache-2.0today
1515

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences.

freshtechbro/claudedesignskills1k—~5.3kAutomated safety check: PassMIT10 mo ago
1516

Export images, icons, and assets from Figma files via the REST API.

jeremylongshore/tons-of-skills-marketplace2.8k—~1.7kAutomated safety check: PassMITtoday
1517

Builds the project using the running Defold editor, returns build errors, and launches the game if build succeeds.

selimanac/defold-astar111—~727Automated safety check: PassNo licence5 mo ago
1518

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

CoWork-OS/CoWork-OS474—~494Automated safety check: PassMITtoday
1519

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS474—~446Automated safety check: PassMITtoday
1520

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2281 repo~2.3kAutomated safety check: PassApache-2.0today
1521

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2281 repo~1.1kAutomated safety check: PassApache-2.0today
1522

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games.

nirholas/three.ws2281 repo~1.7kAutomated safety check: PassApache-2.0today
1523

Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.

matlab/matlab-agentic-toolkit1.1k—~14kAutomated safety check: PassUnknowntoday
1524
1524.Mira 3D

Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado.

sandeco/mira-animator218—~3.6kAutomated safety check: PassUnknown24 days ago
1525

Converte um deck do Mira já criado para modo OFFLINE (self-contained, sem CDN em runtime), para abrir por file:// mesmo atrás do firewall corporativo que bloqueia as CDNs (Tailwind, AOS, Lucide, D3…

sandeco/mira-animator218—~1.3kAutomated safety check: PassUnknown24 days ago
1526

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset…

meta-quest/agentic-tools215—~1kAutomated safety check: PassApache-2.014 days ago
1527

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements…

meta-quest/agentic-tools215—~1kAutomated safety check: PassApache-2.014 days ago
1528

Independently review an existing candidate, revise it at most once, and return the original review separately from the delivered result and checks.

DanMcInerney/orchflows117—~254Automated safety check: PassMIT4 days ago
1529

Every MakerWorld model, searchable offline — plus trend deltas, designer-watch Trigger phrases: search makerworld for, find a 3d model of, what's trending on makerworld, models by this designer…

mvanhorn/printing-press-library2.1k—~3kAutomated safety check: NotesApache-2.0today
1530

The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL…

mvanhorn/printing-press-library2.1k—~3.1kAutomated safety check: NotesApache-2.0today
1531

Crítico adversarial de asset novo (personagem, mapa, modelo, textura) do CS BRASIL.

corosolto/client257—~610Automated safety check: PassAGPL-3.0today
1532

Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D.

corosolto/client257—~1.1kAutomated safety check: PassAGPL-3.0today
1533

Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego.

corosolto/client257—~1.5kAutomated safety check: PassAGPL-3.0today
1534

Crítico adversarial de contexto limpo, rodado ANTES do push.

corosolto/client257—~651Automated safety check: PassAGPL-3.0today
1535

Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.

nolantait/bevy-starter132—~630Automated safety check: PassMITtoday
1536

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…

mohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMITtoday