Category
Best game development skills, page 32
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1489 | 1489.Unity Scene Manage Unity scenes | Besty0728/ | 1.8k | — | ~2.7k | Automated safety check: Pass | MIT | today |
| 1490 | 1490.Unity Shader Manage HLSL/ShaderLab .shader files | Besty0728/ | 1.8k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 1491 | 1491.Unity Terrain Operate on Unity Terrain | Besty0728/ | 1.8k | — | ~3.3k | Automated safety check: Pass | MIT | today |
| 1492 | 1492.Unity UI Create and lay out Unity UGUI screens | Besty0728/ | 1.8k | — | ~3k | Automated safety check: Pass | MIT | today |
| 1493 | 1493.Unity Uitoolkit Build Unity UI Toolkit (UITK) UIs | Besty0728/ | 1.8k | — | ~4.8k | Automated safety check: Pass | MIT | today |
| 1494 | Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. | nirholas/ | 228 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 1495 | 1495.Cobejs A skill your agent uses when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js). | nirholas/ | 228 | 1 repo | ~567 | Automated safety check: Pass | Apache-2.0 | today |
| 1496 | 1496.Globe Particles Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. | nirholas/ | 228 | 1 repo | ~2.5k | Automated safety check: Pass | Apache-2.0 | today |
| 1497 | Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl… | nirholas/ | 228 | 1 repo | ~2.6k | Automated safety check: Pass | Apache-2.0 | today |
| 1498 | Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js… | nirholas/ | 228 | 1 repo | ~3k | Automated safety check: Pass | Apache-2.0 | today |
| 1499 | 1499.Threejs A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). | nirholas/ | 228 | 1 repo | ~865 | Automated safety check: Pass | Apache-2.0 | today |
| 1500 | 1500.Threejs Landscape Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture… | nirholas/ | 228 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | today |
| 1501 | 1501.Threejs Towers Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs… | nirholas/ | 228 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | today |
| 1502 | 1502.Threejs Weather Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder… | nirholas/ | 228 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | today |
| 1503 | 1503.Unicorn Studio A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks). | nirholas/ | 228 | 1 repo | ~635 | Automated safety check: Pass | Apache-2.0 | today |
| 1504 | 1504.Vantajs A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js). | nirholas/ | 228 | 1 repo | ~506 | Automated safety check: Pass | Apache-2.0 | today |
| 1505 | Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around… | nirholas/ | 228 | 1 repo | ~4.3k | Automated safety check: Pass | Apache-2.0 | today |
| 1506 | 1506.Webgl 3D Object Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. | nirholas/ | 228 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 1507 | 説明的な文章に緩急を設計するための規範。緩急を装飾ではなく認知モードの切替(観察→逡巡→断定→再観察)と未回収の緊張の管理として扱い、文の拍、段落の密度波形、節の入り方、緩みと駄文の判別、執筆後の機械的な点検手順を定める。読み物として読ませたい章・記事・解説文を生成するとき、または「密度はあるが平坦でおもしろくない」文章を診断・修正するときに使用する。 | kurotu/ | 373 | — | ~1.5k | Automated safety check: Pass | MIT | 8 days ago |
| 1508 | 日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。 | kurotu/ | 373 | — | ~1.7k | Automated safety check: Pass | MIT | 8 days ago |
| 1509 | 1509.Hz Unity Placement Ensures accurate object placement in Unity projects targeting Meta VR and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects. | meta-quest/ | 215 | — | ~4.6k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1510 | 1510.Windows Parity Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths… | n1m21n/ | 268 | — | ~4.6k | Automated safety check: Pass | Unknown | today |
| 1511 | 1511.Obj Exporter Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. | benchflow-ai/ | 1.8k | — | ~514 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 1512 | 1512.Inspira UI 120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. | secondsky/ | 227 | — | ~2.6k | Automated safety check: Pass | MIT | 10 days ago |
| 1513 | 1513.Game Art Pipeline Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout. | PersonalJarvis/ | 155 | — | ~566 | Automated safety check: Pass | Apache-2.0 | today |
| 1514 | Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. | LunCoSim/ | 107 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | today |
| 1515 | Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. | freshtechbro/ | 1k | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 1516 | Export images, icons, and assets from Figma files via the REST API. | jeremylongshore/ | 2.8k | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 1517 | 1517.Defold Project Build Builds the project using the running Defold editor, returns build errors, and launches the game if build succeeds. | selimanac/ | 111 | — | ~727 | Automated safety check: Pass | No licence | 5 mo ago |
| 1518 | 1518.Game Performance Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning. | CoWork-OS/ | 474 | — | ~494 | Automated safety check: Pass | MIT | today |
| 1519 | 1519.Unreal Development Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. | CoWork-OS/ | 474 | — | ~446 | Automated safety check: Pass | MIT | today |
| 1520 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 228 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | today |
| 1521 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 228 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 1522 | 1522.Implement Fog Of War Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. | nirholas/ | 228 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 1523 | Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder. | matlab/ | 1.1k | — | ~14k | Automated safety check: Pass | Unknown | today |
| 1524 | 1524.Mira 3D Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado. | sandeco/ | 218 | — | ~3.6k | Automated safety check: Pass | Unknown | 24 days ago |
| 1525 | 1525.Mira Offline Converte um deck do Mira já criado para modo OFFLINE (self-contained, sem CDN em runtime), para abrir por file:// mesmo atrás do firewall corporativo que bloqueia as CDNs (Tailwind, AOS, Lucide, D3… | sandeco/ | 218 | — | ~1.3k | Automated safety check: Pass | Unknown | 24 days ago |
| 1526 | 1526.Hz Platform SDK Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1527 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 1528 | 1528.Review Revise Once Independently review an existing candidate, revise it at most once, and return the original review separately from the delivered result and checks. | DanMcInerney/ | 117 | — | ~254 | Automated safety check: Pass | MIT | 4 days ago |
| 1529 | 1529.Pp Makerworld Every MakerWorld model, searchable offline — plus trend deltas, designer-watch Trigger phrases: search makerworld for, find a 3d model of, what's trending on makerworld, models by this designer… | mvanhorn/ | 2.1k | — | ~3k | Automated safety check: Notes | Apache-2.0 | today |
| 1530 | 1530.Pp Sculptok The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL… | mvanhorn/ | 2.1k | — | ~3.1k | Automated safety check: Notes | Apache-2.0 | today |
| 1531 | 1531.Asset Review Crítico adversarial de asset novo (personagem, mapa, modelo, textura) do CS BRASIL. | corosolto/ | 257 | — | ~610 | Automated safety check: Pass | AGPL-3.0 | today |
| 1532 | 1532.Csbrasil Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D. | corosolto/ | 257 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | today |
| 1533 | 1533.Fabrica Armas Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego. | corosolto/ | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | today |
| 1534 | Crítico adversarial de contexto limpo, rodado ANTES do push. | corosolto/ | 257 | — | ~651 | Automated safety check: Pass | AGPL-3.0 | today |
| 1535 | 1535.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | today |
| 1536 | A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list… | mohitagw15856/ | 1.4k | — | ~1.1k | Automated safety check: Pass | MIT | today |
Explore related skills
Topics in Game Development
Products these skills work with
Roles that use these skills
Other categories
- Development15,199
- Frontend & Design5,829
- Backend & APIs7,083
- Testing & QA5,062
- DevOps & Cloud5,955
- Databases2,353
- Data & Analytics3,632
- AI & LLM Engineering5,048
- Agent Workflows8,296
- Documents & Office4,290
- Writing & Content3,764
- Marketing & SEO3,901
- Sales & Support1,837
- Research & Science6,076
- Security3,087
- Productivity & Automation4,035
- Business, Finance & HR3,880
- Legal & Compliance1,634
- Education1,086
- Media & Creative4,311
- Mobile2,737
- Product & Project Management2,339
- Knowledge Management1,438