Agent skill

Unreal Modeling Deform

by Italink in Italink/UnrealClientProtocol

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

MITAuto-check passedGame Development

Install Unreal Modeling Deform

skills CLI
$ npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-deform -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Italink/UnrealClientProtocol unreal-modeling-deform --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Italink/UnrealClientProtocol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Skills/unreal-modeling-deform .claude/skills/unreal-modeling-deform && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unreal-modeling-deform
GitHub stars
127
Token cost
~1.4k tokens
SKILL.md length
279 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

  • Tasks that involve Game development
  • SKILL.md covers 库, 变形函数, 变换函数 and 结构体与枚举, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unreal Modeling Deform is an agent skill from Italink/UnrealClientProtocol. GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用。

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. The repository describes itself as: Lightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running… The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/unreal-modeling-deform”

What it can do on your machine

Read from SKILL.md and the folder at commit 7f0a56e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unreal Modeling Deform loads about 1.4k tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 279 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~20
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Italink/UnrealClientProtocol at commit 7f0a56e, republished under its MIT licence (© Italink). 279 words, ~1,377 tokens.

Download SKILL.mdSave it as .claude/skills/unreal-modeling-deform/SKILL.md (or your agent's skills folder).
name
unreal-modeling-deform
description
GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用。

建模 — 变形与变换

前置条件:先阅读 unreal-modeling。

库

库CDO
变形/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshDeformFunctions
变换/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshTransformFunctions

TargetMesh 为 UDynamicMesh* 路径字符串。Debug 省略。需要 FGeometryScriptMeshSelection 的函数,用 MeshOperationLibrary 桥接。

变形函数

函数关键参数说明
ApplyBendWarpToMeshTargetMesh, Options, BendOrientation(FTransform), BendAngle(float), BendExtent(float)弯曲变形
ApplyTwistWarpToMeshTargetMesh, Options, TwistOrientation, TwistAngle, TwistExtent扭曲变形
ApplyFlareWarpToMeshTargetMesh, Options, FlareOrientation, FlarePercentX, FlarePercentY, FlareExtent膨胀/收缩变形
ApplyMathWarpToMeshTargetMesh, WarpOrientation, WarpType, Options数学函数变形(正弦等)
ApplyIterativeSmoothingToMeshTargetMesh, Selection, Options迭代平滑(拉普拉斯风格)
ApplyDisplaceFromTextureMapTargetMesh, Texture, Selection, Options, UVLayer纹理位移
ApplyPerlinNoiseToMesh2TargetMesh, Selection, OptionsPerlin 噪声位移
ApplyDisplaceFromPerVertexVectorsTargetMesh, Selection, VectorList, Magnitude按顶点向量位移

变换函数

函数关键参数说明
TransformMeshTargetMesh, Transform, bFixOrientationForNegativeScale应用完整变换
InverseTransformMeshTargetMesh, Transform, bFixOrientationForNegativeScale应用逆变换
TranslateMeshTargetMesh, Translation(FVector)平移
RotateMeshTargetMesh, Rotation(FRotator), RotationOrigin(FVector)旋转
ScaleMeshTargetMesh, Scale(FVector), ScaleOrigin, bFixOrientationForNegativeScale缩放
TransformMeshSelectionTargetMesh, Selection, Transform变换选中区域
TranslateMeshSelectionTargetMesh, Selection, Translation平移选中区域
RotateMeshSelectionTargetMesh, Selection, Rotation, RotationOrigin旋转选中区域
ScaleMeshSelectionTargetMesh, Selection, Scale, ScaleOrigin缩放选中区域
TranslatePivotToLocationTargetMesh, PivotLocation移动枢轴点(等效于平移 mesh 到 -PivotLocation)

JSON 中 FTransform:{"Rotation":{"X":0,"Y":0,"Z":0,"W":1},"Translation":{"X":0,"Y":0,"Z":0},"Scale3D":{"X":1,"Y":1,"Z":1}}

JSON 中 FRotator:{"Pitch":0,"Yaw":90,"Roll":0}

结构体与枚举

FGeometryScriptBendWarpOptions
字段类型默认值说明
bSymmetricExtentsbooltrue对称范围
LowerExtentfloat10非对称时的下界
bBidirectionalbooltrue双向弯曲

BendAngle、BendExtent 是函数参数,不在 Options 内。

FGeometryScriptTwistWarpOptions

同弯曲:bSymmetricExtents、LowerExtent、bBidirectional。TwistAngle、TwistExtent 是函数参数。

FGeometryScriptFlareWarpOptions
字段类型默认值说明
bSymmetricExtentsbooltrue对称范围
LowerExtentfloat10非对称时的下界
FlareTypeEGeometryScriptFlareTypeSinMode膨胀曲线类型
EGeometryScriptFlareType
值说明
SinMode正弦曲线 sin(pi*x)
SinSquaredMode正弦平方(更平滑过渡)
TriangleMode分段线性(三角形轮廓)
FGeometryScriptIterativeMeshSmoothingOptions
字段类型默认值说明
NumIterationsint10迭代次数
Alphafloat0.2平滑系数
EmptyBehaviorEGeometryScriptEmptySelectionBehaviorFullMeshSelection空选择行为
FGeometryScriptPerlinNoiseOptions
字段类型说明
BaseLayerstruct包含 Magnitude(5.0)、Frequency(0.25)、FrequencyShift(FVector)、RandomSeed(0)
bApplyAlongNormalbool沿法线方向位移
EmptyBehaviorenum空选择行为
FGeometryScriptDisplaceFromTextureOptions
字段类型默认值说明
Magnitudefloat1位移幅度
UVScaleFVector2D(1,1)UV 缩放
UVOffsetFVector2D(0,0)UV 偏移
Centerfloat0.5中心值(低于此值为负位移)
ImageChannelint0采样通道
EmptyBehaviorenumFullMeshSelection空选择行为
EGeometryScriptEmptySelectionBehavior
值说明
FullMeshSelection空选择 = 选择全部
EmptySelection空选择 = 不选择任何东西

JSON 示例

迭代平滑(全 mesh,5 次迭代):

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshDeformFunctions","function":"ApplyIterativeSmoothingToMesh","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","Selection":{},"Options":{"NumIterations":5,"Alpha":0.15,"EmptyBehavior":"FullMeshSelection"}}}

缩放 mesh(2 倍均匀缩放,原点为中心):

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshTransformFunctions","function":"ScaleMesh","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","Scale":{"X":2,"Y":2,"Z":2},"ScaleOrigin":{"X":0,"Y":0,"Z":0},"bFixOrientationForNegativeScale":true}}

Perlin 噪声位移:

json
{"object":"/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshDeformFunctions","function":"ApplyPerlinNoiseToMesh2","params":{"TargetMesh":"/Engine/Transient.DynamicMesh_0","Selection":{},"Options":{"BaseLayer":{"Magnitude":10,"Frequency":0.1,"FrequencyShift":{"X":0,"Y":0,"Z":0},"RandomSeed":42},"bApplyAlongNormal":true,"EmptyBehavior":"FullMeshSelection"}}}

发现

对上述 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。

© Italink, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Skills/unreal-modeling-deform of Italink/UnrealClientProtocol.

Open the folder on GitHubat commit 7f0a56e

Compare with similar skills

Unreal Modeling Deform next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unreal Modeling Deform compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unreal Modeling Deform this skillItalink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Dev StoryDonchitos/Claude-Code-Game-Studios26k—~2.4kAutomated safety check: NotesMIT

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Questions about Unreal Modeling Deform

What does Unreal Modeling Deform do?

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. Unreal Modeling Deform is an agent skill from Italink/UnrealClientProtocol.

When should I use Unreal Modeling Deform?

Unreal Modeling Deform fits situations like: tasks that involve Game development.

How do I install Unreal Modeling Deform in Claude Code?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-deform -a claude-code`. Or copy the skill folder (Skills/unreal-modeling-deform in Italink/UnrealClientProtocol) into .claude/skills/unreal-modeling-deform in your project. Claude Code loads it when a task matches its description.

How do I install Unreal Modeling Deform in Codex?

Run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-deform -a codex`. Or copy the skill folder (Skills/unreal-modeling-deform in Italink/UnrealClientProtocol) into .agents/skills/unreal-modeling-deform in your project. Codex loads it when a task matches its description.

Can I use Unreal Modeling Deform in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Italink/UnrealClientProtocol --skill unreal-modeling-deform -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unreal-modeling-deform, .gemini/skills/unreal-modeling-deform, .github/skills/unreal-modeling-deform and .opencode/skills/unreal-modeling-deform in your project.

What does Unreal Modeling Deform need to run?

SKILL.md names no scripts, command-line tools or credentials: Unreal Modeling Deform is instructions for the agent only.

Does Unreal Modeling Deform access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unreal Modeling Deform safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unreal Modeling Deform use?

Unreal Modeling Deform is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unreal Modeling Deform use?

About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unreal Modeling Deform?

Skills that share tags, products or a category with Unreal Modeling Deform: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unreal Modeling Deform?

Italink (a GitHub user) maintains it in Italink/UnrealClientProtocol, which has 127 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on August 28, 2026.

Source: Italink/UnrealClientProtocol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.