Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用…
$ npx skills add majiayu000/spellbook --skill blender-editable-3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install majiayu000/spellbook blender-editable-3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/blender-editable-3d .claude/skills/blender-editable-3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-editable-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3d into .claude/skills/blender-editable-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-editable-3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add majiayu000/spellbook --skill blender-editable-3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install majiayu000/spellbook blender-editable-3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/blender-editable-3d .agents/skills/blender-editable-3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-editable-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3d into .agents/skills/blender-editable-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-editable-3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add majiayu000/spellbook --skill blender-editable-3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install majiayu000/spellbook blender-editable-3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/blender-editable-3d .cursor/skills/blender-editable-3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-editable-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3d into .cursor/skills/blender-editable-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-editable-3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/majiayu000/spellbook.git --path skills/blender-editable-3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add majiayu000/spellbook --skill blender-editable-3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install majiayu000/spellbook blender-editable-3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/blender-editable-3d .gemini/skills/blender-editable-3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-editable-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3d into .gemini/skills/blender-editable-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-editable-3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install majiayu000/spellbook blender-editable-3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add majiayu000/spellbook --skill blender-editable-3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/blender-editable-3d .github/skills/blender-editable-3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-editable-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3d into .github/skills/blender-editable-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-editable-3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add majiayu000/spellbook --skill blender-editable-3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install majiayu000/spellbook blender-editable-3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/majiayu000/spellbook.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/blender-editable-3d .opencode/skills/blender-editable-3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-editable-3d" agent skill from https://github.com/majiayu000/spellbook/tree/main/skills/blender-editable-3d into .opencode/skills/blender-editable-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-editable-3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-editable-3d根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用…
Blender Editable 3D is an agent skill from majiayu000/spellbook. 根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用 blender-reference-to-3d。以可继续修改的几何工程为核心;不默认制作拆解动画、录屏、绑定或制造模型。
Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/edit-and-verify.md`).
It sits in Game Development. It works with Blender. The repository describes itself as: Cross-runtime skills for Claude Code, Codex, and multi-agent workflows. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ed52af7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Editable 3D loads about 593 tokens when it runs, and up to ~1.3k if it reads all its reference files. Until then it costs about 61 tokens; SKILL.md has 83 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from majiayu000/spellbook at commit ed52af7, republished under its MIT licence (© majiayu000). 83 words, ~593 tokens.
.claude/skills/blender-editable-3d/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.让用户拿到能选中零件、继续修改、另存和导出的三维工程。由 AI 理解参考并编写 Blender Python,由 Blender 建立几何、材质和场景。不将渲染图片当作三维文件,也不把本次案例的车型、对象数量和尺寸设成通用模板。
--python-exit-code 1 运行脚本,遇到异常检查日志与退出码。沙箱导致启动失败时走宿主的权限机制,不能将失败忽略后报告成功。.blend,再重新打开这个文件进行修改;没有修改要求时只交付当前范围内的基础工程。.blend。需要证明版本来源时,在修改版记录基础文件摘要;不要把两次独立生成的相似模型称为基于原工程的修改。.blend、GLB 和少量多角度渲染。只有用户明确要求保留修改前后版本时才同时交付基础版与修改版;用户只要求单个模型或已有工程的局部编辑时按其范围执行。拆解动画、装配演示、Blender 界面录屏、角色绑定和打印检查都是后续独立请求。不要因为模型具备独立零件,就默认生成这些内容。用户只要求教程、分析或封装 skill 时,保持已有模型只读。
© majiayu000, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/blender-editable-3d of majiayu000/spellbook.
Open the folder on GitHubat commit ed52af7
Blender Editable 3D next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Editable 3D this skillmajiayu000/spellbook | 287 | — | ~593 | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
majiayu000/spellbook
Audits and repairs how coding-agent Skills are owned, copied and exposed across runtimes, from canonical sources to quarantine and retirement.
majiayu000/spellbook
Scans a repository for real evidence and proposes, or on request writes, a small stack of root and scoped AGENTS.md files with validation commands and generated-file boundaries.
majiayu000/spellbook
Plans, produces or diagnoses evidence-backed product demo videos: script, capture plan, pacing checks and verified final media built on real product behavior.
majiayu000/spellbook
Single entry point that routes long or ambiguous agent tasks, checks live state, bounds autonomous loops and leaves a resumable handoff.
majiayu000/spellbook
Scans a repository, its lockfiles and node_modules for known malicious npm package versions and install-time indicators, using a read-only Python scanner.
majiayu000/spellbook
Product management helpers: a RICE scoring script, an interview transcript analyzer and PRD templates for prioritizing features, synthesizing research and writing requirements.
Works with
Categories
根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用…. Blender Editable 3D is an agent skill from majiayu000/spellbook.
Blender Editable 3D fits situations like: game Development work in your project.
Run `npx skills add majiayu000/spellbook --skill blender-editable-3d -a claude-code`. Or copy the skill folder (skills/blender-editable-3d in majiayu000/spellbook) into .claude/skills/blender-editable-3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add majiayu000/spellbook --skill blender-editable-3d -a codex`. Or copy the skill folder (skills/blender-editable-3d in majiayu000/spellbook) into .agents/skills/blender-editable-3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add majiayu000/spellbook --skill blender-editable-3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-editable-3d, .gemini/skills/blender-editable-3d, .github/skills/blender-editable-3d and .opencode/skills/blender-editable-3d in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Editable 3D is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Editable 3D is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 593 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 703 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Blender Editable 3D: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
majiayu000 (a GitHub user) maintains it in majiayu000/spellbook, which has 287 GitHub stars. The repository holds 97 skills in this directory. The repository was last updated on October 8, 2026.
Source: majiayu000/spellbook on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.