Agent skill

Texture Workflow

by arjun988 in arjun988/blender-skills

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

MITAuto-check passedGame Development

Install Texture Workflow

skills CLI
$ npx skills add arjun988/blender-skills --skill texture-workflow -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills texture-workflow --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/texture-workflow .claude/skills/texture-workflow && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
texture-workflow
GitHub stars
271
Token cost
~1k tokens
SKILL.md length
359 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

  • Works in 5 steps: Setup bake objects via MCP → Configure bake settings via MCP if… → Export baked images via MCP → …
  • Game-ready texture pipelines in Blender via MCP
  • SKILL.md covers When to Use, Workflow, Standard PBR Texture Set and Bake Setup, plus 9 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Texture Workflow is an agent skill from arjun988/blender-skills. Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/bake-troubleshooting.md` and `references/orm-packing.md`).

It sits in Game Development, covering MCP servers. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game-ready texture pipelines in Blender via MCP
  • Tasks that involve MCP servers

Example prompts

  • “/texture-workflow”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Setup bake objects via MCP
  2. Configure bake settings via MCP if supported
  3. Export baked images via MCP
  4. Assign baked textures to materials via MCP
  5. Query texture count and resolution

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Texture Workflow loads about 1k tokens when it runs, and up to ~1.5k if it reads all its reference files. Until then it costs about 50 tokens; SKILL.md has 359 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~50
When it runs · the whole SKILL.md, loaded when a task matches
~1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 359 words, ~1,001 tokens.

Download SKILL.mdSave it as .claude/skills/texture-workflow/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
texture-workflow
description
Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
texture, bake, normal map, AO, curvature, roughness, metallic, height, atlas, decal, emission
metadata.related-skills
uv-workflow, materials, asset-optimization

Texture Workflow

Bake high-poly detail to efficient texture sets. Optimize memory. Engine-ready outputs.

When to Use

  • Baking sculpt detail to normal maps
  • Creating texture atlases for modular kits
  • PBR texture set generation
  • Decal placement and blending
  • Texture memory optimization

Workflow

High/Low Poly Setup → Cage Setup → Bake Maps → Composite
    → Atlas Pack → Engine Format Export → Validation

Standard PBR Texture Set

MapFormatNotes
Base ColorsRGB PNGNo embedded AO
NormalLinear PNGOpenGL convention unless engine specifies
RoughnessLinear PNGSingle channel
MetallicLinear PNGSingle channel
AOLinear PNGMultiply in shader, not base color
HeightLinear PNGOptional parallax
EmissionsRGB PNGMask-based
ORM PackedLinear PNGR=AO, G=Roughness, B=Metallic (Unreal)

Naming: T_[Asset]_[Map] per ../references/naming-conventions.md

Bake Setup

1. Low-poly mesh with UVs (active)
2. High-poly mesh (sculpt or detail) — selected
3. Cage extrusion: 0.01–0.05m (adjust per asset scale)
4. Ray distance: match cage
5. Bake margin: 16px minimum
6. Anti-aliasing: enabled

Maps to Bake

MapSourcePriority
NormalHigh→LowRequired
AOHigh or low (cavity)Required
CurvatureHigh sculptWear masks
PositionHighOptional (blending)
ThicknessSubsurface meshesCharacters

Texture Atlas Strategy

Modular kits share one atlas:

1. All modules UV'd to shared 0–1 or UDIM space
2. Bake each module to atlas regions
3. Trim sheet areas for repeating detail
4. Single material references atlas
5. Document region map for artists

Decals

  • Decal mesh projected on surface
  • Separate UV channel or atlas region
  • Blend via alpha mask
  • Limit decal overdraw in engine

Memory Optimization

TechniqueSavings
ORM packing3 textures → 1
Shared atlasN materials → 1 texture
Lower res on hidden surfaces50%+ memory
BC compression in engine4:1 or 6:1
Trim sheetsReuse detail across assets

Resolution Guidelines

See ../references/polycount-budgets.md texture section.

Show full SKILL.md (157 more words)Show less

MCP Integration

  1. Setup bake objects via MCP
  2. Configure bake settings via MCP if supported
  3. Export baked images via MCP
  4. Assign baked textures to materials via MCP
  5. Query texture count and resolution

Validation Checklist

  • Normal map correct orientation (test in engine)
  • No UV seams visible in bake
  • AO not baked into base color
  • Consistent texel density in final textures
  • Texture resolution within budget
  • Files named per convention
  • sRGB vs Linear correctly assigned

Constraints

MUST DO
  • Bake high-poly detail before discarding sculpt
  • Use cage for clean normal bakes
  • Pack ORM for engine efficiency
  • Test normal map orientation in target engine
  • Document atlas regions for modular kits
MUST NOT DO
  • Bake without cage on complex shapes
  • Embed AO in base color (PBR standard)
  • Exceed texture budget without LOD justification
  • Use inconsistent normal map conventions
  • Skip margin in bake settings

Reference Guide

TopicReferenceLoad When
Bake troubleshootingreferences/bake-troubleshooting.mdBake artifacts
ORM packingreferences/orm-packing.mdUnreal/Unity export

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/texture-workflow of arjun988/blender-skills.

  • SKILL.md
  • references/bake-troubleshooting.md
  • references/orm-packing.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Texture Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Texture Workflow compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Texture Workflow this skillarjun988/blender-skills271—~1kAutomated safety check: PassMIT
Scenario Orbit Viewsscenario-labs/skills898—~2.3kAutomated safety check: PassMIT
Blender MCP Videomicky-li-hd/VideoCoCo115—~1.1kAutomated safety check: PassNone
Blender MCPTommy-yw/RunbookHermes5461 repos~1kAutomated safety check: PassMIT
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5491 repos~1.1kAutomated safety check: PassCustom licence

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Questions about Texture Workflow

What does Texture Workflow do?

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Texture Workflow is an agent skill from arjun988/blender-skills. Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

When should I use Texture Workflow?

Texture Workflow fits situations like: game-ready texture pipelines in Blender via MCP; tasks that involve MCP servers.

How do I install Texture Workflow in Claude Code?

Run `npx skills add arjun988/blender-skills --skill texture-workflow -a claude-code`. Or copy the skill folder (.claude/skills/texture-workflow in arjun988/blender-skills) into .claude/skills/texture-workflow in your project. Claude Code loads it when a task matches its description.

How do I install Texture Workflow in Codex?

Run `npx skills add arjun988/blender-skills --skill texture-workflow -a codex`. Or copy the skill folder (.claude/skills/texture-workflow in arjun988/blender-skills) into .agents/skills/texture-workflow in your project. Codex loads it when a task matches its description.

Can I use Texture Workflow in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill texture-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/texture-workflow, .gemini/skills/texture-workflow, .github/skills/texture-workflow and .opencode/skills/texture-workflow in your project.

What does Texture Workflow need to run?

SKILL.md names no scripts, command-line tools or credentials: Texture Workflow is instructions for the agent only.

Does Texture Workflow access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Texture Workflow safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Texture Workflow use?

Texture Workflow is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Texture Workflow use?

About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 507 tokens, read only when the agent opens those files.

What are the alternatives to Texture Workflow?

Skills that share tags, products or a category with Texture Workflow: Scenario Orbit Views (scenario-labs/skills, 898 stars), Blender MCP Video (micky-li-hd/VideoCoCo, 115 stars), Blender MCP (Tommy-yw/RunbookHermes, 546 stars) and Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Texture Workflow?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.