Agent skill

Rendering

by arjun988 in arjun988/blender-skills

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

MITAuto-check passedGame Development

Install Rendering

skills CLI
$ npx skills add arjun988/blender-skills --skill rendering -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills rendering --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/rendering .claude/skills/rendering && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
rendering
GitHub stars
271
Token cost
~1.2k tokens
SKILL.md length
403 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

  • Works in 5 steps: Configure render engine settings via MCP → Setup camera via MCP → Trigger test render via MCP if supported → …
  • Final output and look validation via MCP
  • SKILL.md covers When to Use, Engine Selection, Workflow and Camera Setup, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Rendering is an agent skill from arjun988/blender-skills. Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/npr-rendering.md` and `references/render-passes.md`).

It sits in Game Development, covering MCP servers. It works with Blender and Model Context Protocol. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Final output and look validation via MCP
  • Tasks that involve MCP servers

Example prompts

  • “/rendering”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Configure render engine settings via MCP
  2. Setup camera via MCP
  3. Trigger test render via MCP if supported
  4. Query render settings validation
  5. Set output paths via MCP

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Rendering loads about 1.2k tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 403 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 403 words, ~1,174 tokens.

Download SKILL.mdSave it as .claude/skills/rendering/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
rendering
description
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
render, Cycles, Eevee, sampling, denoise, camera, render pass, color management, output
metadata.related-skills
lighting, materials, realistic-style, stylized-style

Rendering

Appropriate engine selection. Optimized settings. Production render passes.

When to Use

  • Final portfolio/cinematic renders
  • Look development validation
  • Render pass output for compositing
  • Game asset preview renders (Turntable)
  • Style validation (realistic vs stylized)

Engine Selection

EngineUse When
CyclesFinal quality, realistic, portfolio
EeveeReal-time preview, stylized, game look dev
Eevee NextImproved real-time quality (Blender 4+)

Workflow

Camera Setup → Render Settings → Sample Tests → Full Render
    → Pass Output → Color Management → Delivery

Camera Setup

Naming: CAM_[Shot]_[Number]

  • Focal length: 35mm (environment), 85mm (hero detail), 24mm (wide horror)
  • Depth of field: subject distance focused
  • Composition: rule of thirds; leading lines
  • Turntable: empty parent rotating 360° for asset preview

Cycles Settings

SettingPreviewProduction
Samples64–128512–2048
DenoiseOpenImageDenoiseOpenImageDenoise
Max bounces812
CausticsOff (default)On if glass/water hero

Eevee Settings

SettingValue
Screen Space ReflectionsOn for metals
Ambient OcclusionOn
BloomStylized/ emissive scenes
Shadow resolution2048+
Contact ShadowsGround contact

Render Passes

PassUse
CombinedFinal composite
Diffuse Direct/IndirectRelighting
GlossyReflection control
NormalCompositing effects
AOContact shadow enhancement
Z (Depth)DOF, fog in comp
CryptomatteObject masking
EmissionScreen glow effects

Color Management

View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lights

Render Optimization

  • Use render region for test crops
  • Adaptive sampling (Cycles)
  • Disable unseen objects in render layers
  • GPU rendering default when available
  • Persistent data for animation sequences

Asset Turntable Template

1. CAM_Turntable at 3/4 height, 45° angle
2. Empty at asset origin → rotate animation 0–360° (120 frames)
3. 3-point lighting rig
4. Render 1280×1280 or project-specified resolution
5. Output PNG sequence or MP4

Reference Image Validation

When matching a photo/concept (../references/reference-image-match.md):

SettingReference match
Hero cameraMatch reference angle before grading
AgX LookBase Contrast default; High Contrast if reference is punchy
Exposure0.15–0.45 typical; hull must read, not clip white
Preview playbackEEVEE, motion blur off, taa_samples 1–8
Final stillRender at hero CAM_* — compare to reference
Compare toolget_viewport_screenshot or bpy render still

Run ../references/visual-match-checklist.md before delivery.

Show full SKILL.md (134 more words)Show less

MCP Integration

  1. Configure render engine settings via MCP
  2. Setup camera via MCP
  3. Trigger test render via MCP if supported
  4. Query render settings validation
  5. Set output paths via MCP

Constraints

MUST DO
  • Match render engine to project style
  • Screenshot or render compare when reference image was provided
  • Use denoising for Cycles production renders
  • Setup color management before final render
  • Render validation turntable for hero assets
  • Organize cameras in COL_Cameras
MUST NOT DO
  • Production render without sample test
  • Ignore color management (sRGB vs Linear)
  • Render at excessive resolution without purpose
  • Skip render passes when compositing planned
  • Use Cycles for real-time game preview needs

Reference Guide

TopicReferenceLoad When
Pass compositingreferences/render-passes.mdMulti-pass output
NPR/stylized renderreferences/npr-rendering.mdStylized-style projects
Reference image match../references/reference-image-match.mdPhoto/concept attached
Visual match validation../references/visual-match-checklist.mdBefore delivery

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/rendering of arjun988/blender-skills.

  • SKILL.md
  • references/npr-rendering.md
  • references/render-passes.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Rendering next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Rendering compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Rendering this skillarjun988/blender-skills271—~1.2kAutomated safety check: PassMIT
Scenario Orbit Viewsscenario-labs/skills898—~2.3kAutomated safety check: PassMIT
Blender MCP Videomicky-li-hd/VideoCoCo115—~1.1kAutomated safety check: PassNone
Blender MCPTommy-yw/RunbookHermes5461 repos~1kAutomated safety check: PassMIT
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5491 repos~1.1kAutomated safety check: PassCustom licence

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Questions about Rendering

What does Rendering do?

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Rendering is an agent skill from arjun988/blender-skills. Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

When should I use Rendering?

Rendering fits situations like: final output and look validation via MCP; tasks that involve MCP servers.

How do I install Rendering in Claude Code?

Run `npx skills add arjun988/blender-skills --skill rendering -a claude-code`. Or copy the skill folder (.claude/skills/rendering in arjun988/blender-skills) into .claude/skills/rendering in your project. Claude Code loads it when a task matches its description.

How do I install Rendering in Codex?

Run `npx skills add arjun988/blender-skills --skill rendering -a codex`. Or copy the skill folder (.claude/skills/rendering in arjun988/blender-skills) into .agents/skills/rendering in your project. Codex loads it when a task matches its description.

Can I use Rendering in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill rendering -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rendering, .gemini/skills/rendering, .github/skills/rendering and .opencode/skills/rendering in your project.

What does Rendering need to run?

SKILL.md names no scripts, command-line tools or credentials: Rendering is instructions for the agent only.

Does Rendering access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Rendering safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Rendering use?

Rendering is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Rendering use?

About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 475 tokens, read only when the agent opens those files.

What are the alternatives to Rendering?

Skills that share tags, products or a category with Rendering: Scenario Orbit Views (scenario-labs/skills, 898 stars), Blender MCP Video (micky-li-hd/VideoCoCo, 115 stars), Blender MCP (Tommy-yw/RunbookHermes, 546 stars) and Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Rendering?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.