Scenario Orbit Views
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.
$ npx skills add arjun988/blender-skills --skill rendering -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arjun988/blender-skills rendering --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/rendering .claude/skills/rendering && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rendering" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/rendering into .claude/skills/rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rendering", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arjun988/blender-skills/tree/main/.claude/skills/renderingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arjun988/blender-skills --skill rendering -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arjun988/blender-skills rendering --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/rendering .agents/skills/rendering && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rendering" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/rendering into .agents/skills/rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rendering", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill rendering -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arjun988/blender-skills rendering --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/rendering .cursor/skills/rendering && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rendering" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/rendering into .cursor/skills/rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rendering", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arjun988/blender-skills.git --path .claude/skills/rendering--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arjun988/blender-skills --skill rendering -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arjun988/blender-skills rendering --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/rendering .gemini/skills/rendering && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rendering" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/rendering into .gemini/skills/rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rendering", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arjun988/blender-skills renderingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arjun988/blender-skills --skill rendering -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/rendering .github/skills/rendering && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rendering" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/rendering into .github/skills/rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rendering", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arjun988/blender-skills --skill rendering -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arjun988/blender-skills rendering --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/rendering .opencode/skills/rendering && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rendering" agent skill from https://github.com/arjun988/blender-skills/tree/main/.claude/skills/rendering into .opencode/skills/rendering/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rendering", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
renderingBlender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.
Rendering is an agent skill from arjun988/blender-skills. Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/npr-rendering.md` and `references/render-passes.md`).
It sits in Game Development, covering MCP servers. It works with Blender and Model Context Protocol. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rendering loads about 1.2k tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 403 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 403 words, ~1,174 tokens.
.claude/skills/rendering/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Appropriate engine selection. Optimized settings. Production render passes.
| Engine | Use When |
|---|---|
| Cycles | Final quality, realistic, portfolio |
| Eevee | Real-time preview, stylized, game look dev |
| Eevee Next | Improved real-time quality (Blender 4+) |
Camera Setup → Render Settings → Sample Tests → Full Render
→ Pass Output → Color Management → DeliveryNaming: CAM_[Shot]_[Number]
| Setting | Preview | Production |
|---|---|---|
| Samples | 64–128 | 512–2048 |
| Denoise | OpenImageDenoise | OpenImageDenoise |
| Max bounces | 8 | 12 |
| Caustics | Off (default) | On if glass/water hero |
| Setting | Value |
|---|---|
| Screen Space Reflections | On for metals |
| Ambient Occlusion | On |
| Bloom | Stylized/ emissive scenes |
| Shadow resolution | 2048+ |
| Contact Shadows | Ground contact |
| Pass | Use |
|---|---|
| Combined | Final composite |
| Diffuse Direct/Indirect | Relighting |
| Glossy | Reflection control |
| Normal | Compositing effects |
| AO | Contact shadow enhancement |
| Z (Depth) | DOF, fog in comp |
| Cryptomatte | Object masking |
| Emission | Screen glow effects |
View Transform: AgX (Blender 4+) or Filmic
Look: Medium Contrast (default) or High Contrast (dramatic)
Exposure: Adjust in compositor, not by blowing lights1. CAM_Turntable at 3/4 height, 45° angle
2. Empty at asset origin → rotate animation 0–360° (120 frames)
3. 3-point lighting rig
4. Render 1280×1280 or project-specified resolution
5. Output PNG sequence or MP4When matching a photo/concept (../references/reference-image-match.md):
| Setting | Reference match |
|---|---|
| Hero camera | Match reference angle before grading |
| AgX Look | Base Contrast default; High Contrast if reference is punchy |
| Exposure | 0.15–0.45 typical; hull must read, not clip white |
| Preview playback | EEVEE, motion blur off, taa_samples 1–8 |
| Final still | Render at hero CAM_* — compare to reference |
| Compare tool | get_viewport_screenshot or bpy render still |
Run ../references/visual-match-checklist.md before delivery.
COL_Cameras| Topic | Reference | Load When |
|---|---|---|
| Pass compositing | references/render-passes.md | Multi-pass output |
| NPR/stylized render | references/npr-rendering.md | Stylized-style projects |
| Reference image match | ../references/reference-image-match.md | Photo/concept attached |
| Visual match validation | ../references/visual-match-checklist.md | Before delivery |
© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude/skills/rendering of arjun988/blender-skills.
Open the folder on GitHubat commit 8f778d2
Rendering next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rendering this skillarjun988/blender-skills | 271 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Scenario Orbit Viewsscenario-labs/skills | 898 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Blender MCP Videomicky-li-hd/VideoCoCo | 115 | — | ~1.1k | Automated safety check: Pass | None | |
| Blender MCPTommy-yw/RunbookHermes | 546 | 1 repos | ~1k | Automated safety check: Pass | MIT | |
| Unreal Blueprint Authoringflopperam/unreal-engine-mcp | 1.1k | — | ~1.6k | Automated safety check: Pass | None | |
| MCP DriverRandallLiuXin/GodotMaker | 549 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence |
scenario-labs/skills
A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…
micky-li-hd/VideoCoCo
A skill your agent uses for Blender MCP or Blender CLI video-generation work, especially when rendering scripted Blender scenes, debugging MCP port 9876, checking why blender is not on PATH…
Tommy-yw/RunbookHermes
Control Blender directly from Hermes via socket connection to the blender-mcp addon.
flopperam/unreal-engine-mcp
Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
arjun988/blender-skills
Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.
arjun988/blender-skills
Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.
arjun988/blender-skills
Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.
arjun988/blender-skills
Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.
arjun988/blender-skills
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.
arjun988/blender-skills
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.
Works with
Categories
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Rendering is an agent skill from arjun988/blender-skills. Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.
Rendering fits situations like: final output and look validation via MCP; tasks that involve MCP servers.
Run `npx skills add arjun988/blender-skills --skill rendering -a claude-code`. Or copy the skill folder (.claude/skills/rendering in arjun988/blender-skills) into .claude/skills/rendering in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arjun988/blender-skills --skill rendering -a codex`. Or copy the skill folder (.claude/skills/rendering in arjun988/blender-skills) into .agents/skills/rendering in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill rendering -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rendering, .gemini/skills/rendering, .github/skills/rendering and .opencode/skills/rendering in your project.
SKILL.md names no scripts, command-line tools or credentials: Rendering is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Rendering is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 475 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Rendering: Scenario Orbit Views (scenario-labs/skills, 898 stars), Blender MCP Video (micky-li-hd/VideoCoCo, 115 stars), Blender MCP (Tommy-yw/RunbookHermes, 546 stars) and Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 271 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.
Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.