Agent skill

Explorer Viewer Builder

by mohitagw15856 in mohitagw15856/pm-claude-skills

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…

MITAuto-check passedGame Development

Install Explorer Viewer Builder

skills CLI
$ npx skills add mohitagw15856/pm-claude-skills --skill explorer-viewer-builder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mohitagw15856/pm-claude-skills explorer-viewer-builder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mohitagw15856/pm-claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/explorer-viewer-builder .claude/skills/explorer-viewer-builder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
explorer-viewer-builder
GitHub stars
1.4k
Token cost
~1.1k tokens
SKILL.md length
634 words
Files
2 (incl. references)
Skills in repo
1,348
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…

  • Works in 4 steps: The viewer file → Mesh-name check → Run and publish instructions → …
  • Asked to build a 3D viewer for a GLB model
  • SKILL.md covers Required Inputs, Output Structure, Quality Checks and Anti-Patterns, plus 1 more section
  • Calls npx and python3

What it does

Explorer Viewer Builder is an agent skill from mohitagw15856/pm-claude-skills. Use when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list into a web page. Produces a single-file Three.js viewer that loads GLB models, with orbit controls, clickable labelled parts, an exploded view toggle and a quiz mode, built from the tested template in references/viewer-template.html. Third step of explorer-pipeline.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files.

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: 1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in… The licence is MIT.

When your agent uses it

  • Asked to build a 3D viewer for a GLB model
  • Make an interactive explorer with clickable labelled parts
  • Add an exploded view
  • Quiz to a 3D model

Example prompts

  • “/explorer-viewer-builder”

Requirements

  • Python 3
  • Node.js

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. The viewer file
  2. Mesh-name check
  3. Run and publish instructions
  4. Test checklist

What it can do on your machine

Read from SKILL.md and the folder at commit 1cbf1f0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx
    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Explorer Viewer Builder loads about 1.1k tokens when it runs, and up to ~3.9k if it reads all its reference files. Until then it costs about 117 tokens; SKILL.md has 634 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~117
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mohitagw15856/pm-claude-skills at commit 1cbf1f0, republished under its MIT licence (© mohitagw15856). 634 words, ~1,123 tokens.

Download SKILL.mdSave it as .claude/skills/explorer-viewer-builder/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
explorer-viewer-builder
description
Use when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list into a web page. Produces a single-file Three.js viewer that loads GLB models, with orbit controls, clickable labelled parts, an exploded view toggle and a quiz mode, built from the tested template in references/viewer-template.html. Third step of explorer-pipeline.
version
1.0.0

Explorer Viewer Builder

The last step of a 3D explorer is a page anyone can open: no install, no build step, works on a phone. This skill produces a single HTML file from the tested template in references/viewer-template.html: Three.js from a CDN, a GLB loader, orbit controls, clickable parts with sourced labels, an exploded view and a quiz mode, filled in with the parts list and palette from the earlier steps.

Required Inputs

Ask for these if not provided:

  • The GLB file (path or URL), or confirmation to start with the template's demo assembly
  • The parts list: mesh name, label, description and source for each part (from model-prompt-pack)
  • Palette and layout values (from explorer-interface-brief), or accept the template defaults
  • Title and the illustrative statement
  • Hosting: GitHub Pages, a static host, or opening the file locally (GLB files need a local server; browsers block file:// loading)

Output Structure

1. The viewer file

A complete index.html based on the template, with:

  • CONFIG filled in: title, model, and parts (one entry per mesh name, each with label, description and source)
  • Palette applied to the CSS custom properties, with a dark-mode block
  • The illustrative statement in the panel footer
  • unchanged core behaviour from the template: orbit controls with damping; click (or tap) to select, ignoring drags; selection through the parts list for keyboard users; exploded view that moves each part away from the model's centre in its parent's space; quiz mode that asks for a random part, scores answers and highlights the right part after a miss; reset view; a demo fallback and a console warning if the model fails to load; a list of the model's mesh names when none match the parts list
2. Mesh-name check

A table matching the parts list against the mesh names the viewer reports (open the page with the model and read the panel, or the console): | Mesh name in parts list | Found in GLB? | Action |

3. Run and publish instructions
  • Local: npx serve . (or python3 -m http.server) in the folder, then open the printed address
  • GitHub Pages: commit index.html and the .glb, enable Pages for the branch, and note the file-size limits
  • Performance: keep the GLB under 15 MB; compress textures; test on a mid-range phone
Show full SKILL.md (264 more words)Show less
4. Test checklist

Binary checks to run in a browser: the model appears; each part in the list highlights and shows its label and source; dragging rotates without selecting; exploded view separates every labelled part and reverses; quiz mode scores a right and a wrong answer; the page has no horizontal scroll at 390 px wide; dark mode is readable; the console shows no errors.

Quality Checks

  • The output is a single HTML file with no build step
  • Every entry in CONFIG.parts has a label, a description and a source
  • Every parts-list mesh name is checked against the GLB, with mismatches listed
  • Parts can be selected from the keyboard through the parts list
  • Exploded view and quiz mode both work and can be turned off
  • The illustrative statement is visible on the page
  • The page works at 390 px width and in dark mode with no console errors
  • Three.js is loaded from a pinned version, not "latest"

Anti-Patterns

  • Opening the HTML by double-clicking with a local GLB. Browsers block it; use a local server.
  • Labels without sources. The viewer shows the source line for a reason; never leave it blank.
  • Selecting on pointer down. Every rotation then selects a part; select on a click without movement.
  • Unpinned CDN versions. A Three.js update can break the page overnight.

Example Trigger Phrases

  • "Build a viewer for heart.glb with clickable labelled parts and a quiz."
  • "Turn this parts list into a single-file Three.js explorer."
  • "Add an exploded view and quiz mode to my 3D model page."
  • "Make a GLB viewer that works on phones, no build step."

© mohitagw15856, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/explorer-viewer-builder of mohitagw15856/pm-claude-skills.

  • SKILL.md
  • references/viewer-template.html

Open the folder on GitHubat commit 1cbf1f0

Compare with similar skills

Explorer Viewer Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Explorer Viewer Builder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Explorer Viewer Builder this skillmohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMIT
3D Wood Lighting ScorecardMengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Works with

Questions about Explorer Viewer Builder

What does Explorer Viewer Builder do?

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…. Explorer Viewer Builder is an agent skill from mohitagw15856/pm-claude-skills. Use when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list into a web page.

When should I use Explorer Viewer Builder?

Explorer Viewer Builder fits situations like: asked to build a 3D viewer for a GLB model; make an interactive explorer with clickable labelled parts; add an exploded view; quiz to a 3D model.

How do I install Explorer Viewer Builder in Claude Code?

Run `npx skills add mohitagw15856/pm-claude-skills --skill explorer-viewer-builder -a claude-code`. Or copy the skill folder (skills/explorer-viewer-builder in mohitagw15856/pm-claude-skills) into .claude/skills/explorer-viewer-builder in your project. Claude Code loads it when a task matches its description.

How do I install Explorer Viewer Builder in Codex?

Run `npx skills add mohitagw15856/pm-claude-skills --skill explorer-viewer-builder -a codex`. Or copy the skill folder (skills/explorer-viewer-builder in mohitagw15856/pm-claude-skills) into .agents/skills/explorer-viewer-builder in your project. Codex loads it when a task matches its description.

Can I use Explorer Viewer Builder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mohitagw15856/pm-claude-skills --skill explorer-viewer-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/explorer-viewer-builder, .gemini/skills/explorer-viewer-builder, .github/skills/explorer-viewer-builder and .opencode/skills/explorer-viewer-builder in your project.

What does Explorer Viewer Builder need to run?

Going by SKILL.md and its folder, Explorer Viewer Builder needs the command-line tools its instructions call (npx and python3). Our summary lists: Python 3; Node.js.

Does Explorer Viewer Builder access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Explorer Viewer Builder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Explorer Viewer Builder use?

Explorer Viewer Builder is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Explorer Viewer Builder use?

About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.7k tokens, read only when the agent opens those files.

What are the alternatives to Explorer Viewer Builder?

Skills that share tags, products or a category with Explorer Viewer Builder: 3D Wood Lighting Scorecard (MengTo/Skills, 6.7k stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars) and Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Explorer Viewer Builder?

mohitagw15856 (a GitHub user) maintains it in mohitagw15856/pm-claude-skills, which has 1,433 GitHub stars. The repository holds 1,348 skills in this directory. The repository was last updated on October 8, 2026.

Source: mohitagw15856/pm-claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.