Uloop Execute Dynamic Code
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
“Create, read and analyze C# scripts”
$ npx skills add Besty0728/Unity-Skills --skill unity-script -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-script --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/script' .claude/skills/unity-script && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-script" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/script into .claude/skills/unity-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-script", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-script -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-script --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/script' .agents/skills/unity-script && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-script" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/script into .agents/skills/unity-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-script", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-script -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-script --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/script' .cursor/skills/unity-script && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-script" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/script into .cursor/skills/unity-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-script", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/script'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-script -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-script --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/script' .gemini/skills/unity-script && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-script" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/script into .gemini/skills/unity-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-script", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-scriptInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-script -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/script' .github/skills/unity-script && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-script" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/script into .github/skills/unity-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-script", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-script -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-script --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/script' .opencode/skills/unity-script && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-script" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/script into .opencode/skills/unity-script/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-script", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-scriptUnity Script is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 1.2k tokens, with 12 other files in the folder. Licence: MIT.
Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use curl, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Script loads about 1.2k tokens when it runs. Until then it costs about 12 tokens; SKILL.md has 566 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 566 words, ~1,248 tokens.
.claude/skills/unity-script/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Create, edit, move and inspect C# scripts and get their compile result. Parameters come from the schema (recommend includeSchema=true or /skills/schema?names=), which notes the non-obvious ones — never from a skill's name. Execution and dryRun rules: root SKILL.md.
Read-only SemiAuto skills run directly in every mode: script_read, script_list, script_find_in_file, script_get_info, script_get_compile_feedback. All 7 writers — script_create, script_create_batch, script_replace, script_append, script_rename, script_move, script_delete — are MayTriggerReload + RiskLevel:"high" (a written .cs reloads the domain; script_delete is also Delete), so they are NeverInSemi: Approval and Auto return MODE_FORBIDDEN, and only Bypass or an Allowlist hit runs them. Never request a grant for them → operating mode.
{success, status: "accepted", path, jobId, waitUrl, serverAvailability}; compilation follows, and the server is briefly unreachable during the domain reload.waitUrl (/jobs/<jobId>?wait=90), e.g. curl -s --retry 20 --retry-connrefused --retry-all-errors --retry-delay 2 "http://localhost:<port>/jobs/<jobId>?wait=90". It answers once compilation settles: job status completed, or failed on compile errors, with diagnostics in resultData.compilation (isCompiling, hasErrors, errorCount, errors: [{type, message, file, line}]). During the reload it may refuse or return 503: repeat the same URL; waitTimedOut: true means GET it again.script_get_compile_feedback(scriptPath) returns the same diagnostics on demand. Fix errors first: component_add finds a new MonoBehaviour only after a clean compile.checkCompile: false skips the diagnostics; diagnosticLimit caps them (default 20).scriptName is the file and class name, without .cs or path separators. Paths (folder, scriptPath, newFolder) are project-relative, starting with Assets/ or Packages/; a missing folder is created. An existing file is never overwritten (Script already exists).script_create writes content verbatim when given (then template / namespaceName are ignored, with a warning); otherwise it fills a template — MonoBehaviour (default), ScriptableObject, Editor, EditorWindow (the last two default to Assets/Editor) — wrapped in namespaceName if set. Any other bare name is rejected (validValues lists these four); text containing code stays a literal template with {CLASS}/{NAMESPACE} filled, but use content for custom classes. A MonoBehaviour or ScriptableObject binds to its file only when the class name equals the file name; content declaring no such type gets a warning.script_create_batch: one domain reload instead of N.script_create, script_create_batch, script_replace (find/replace, plain or regex), script_append (insert lines), script_rename (file only; the class inside is not renamed), script_move (creates the destination folder), script_delete.script_read, script_list, script_find_in_file (plain or regex, per line), script_get_info (class, base class, public members), script_get_compile_feedback.Per-skill tables and return shapes: reference/<skill_name>.md — rarely needed, the schema notes the parameters.
DO NOT (common hallucinations):
script_edit / script_update do not exist → use script_replace for find-and-replacescript_write does not exist → use script_create (new file) or script_replace (modify existing)Elsewhere: API analysis of a compiled script → script_analyze (perception).
Names, parameters, defaults and required flags come from GET /skills/schema?category=Script (or ?names=a,b), not this file.
| Error | Trigger → fix |
|---|---|
MISSING_PARAM | e.g. scriptName, pattern, find, newName → supply it; the error (or a dryRun) lists all parameters. |
SEMANTIC_INVALID | Path separators in scriptName / newName, a path outside Assets/ / Packages/, or the script already exists → fix the name or path, or rename/move the existing file. |
TARGET_NOT_FOUND | Script, MonoScript or folder missing → find the right scriptPath with script_list / asset_find. |
SKILL_ERROR | A filesystem or AssetDatabase move/rename/delete failed → read the message, resolve it, retry. |
Transport codes (COMPILING, RATE_LIMIT, ...) → error codes.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files in SkillsForUnity/unity-skills~/skills/script of Besty0728/Unity-Skills.
Open the folder on GitHubat commit ec8aa7c
Unity Script next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Script this skillBesty0728/Unity-Skills | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Uloop Execute Dynamic CodeCyberAgentGameEntertainment/NovaShader | 1.6k | 1 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes | 929 | — | ~790 | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 |
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Edit Unity Animator Controllers and drive runtime parameters
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Works with
Categories
Run `npx skills add Besty0728/Unity-Skills --skill unity-script -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/script in Besty0728/Unity-Skills) into .claude/skills/unity-script in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-script -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/script in Besty0728/Unity-Skills) into .agents/skills/unity-script in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-script -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-script, .gemini/skills/unity-script, .github/skills/unity-script and .opencode/skills/unity-script in your project.
Going by SKILL.md and its folder, Unity Script needs the command-line tools its instructions call (curl).
SKILL.md contains no URLs. Its commands use curl, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Script is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Script: Uloop Execute Dynamic Code (CyberAgentGameEntertainment/NovaShader, 1.6k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Validate Gsdk (PlayFab/gsdk, 170 stars) and Aibridge Development Workflow (FlameskyDexive/Legends-Of-Heroes, 929 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.