React Router Release Notes Prep
remix-run/react-router
Polishes pending React Router change files before the versioning scripts run, and decides whether a long-form What's Changed section is warranted.
Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios changelog --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/changelog .claude/skills/changelog && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "changelog" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog into .claude/skills/changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changelog", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelogType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios changelog --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/changelog .agents/skills/changelog && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "changelog" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog into .agents/skills/changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changelog", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios changelog --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/changelog .cursor/skills/changelog && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "changelog" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog into .cursor/skills/changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changelog", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/changelog--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios changelog --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/changelog .gemini/skills/changelog && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "changelog" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog into .gemini/skills/changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changelog", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios changelogInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/changelog .github/skills/changelog && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "changelog" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog into .github/skills/changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changelog", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios changelog --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/changelog .opencode/skills/changelog && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "changelog" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/changelog into .opencode/skills/changelog/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changelog", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
changelogGenerates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.
The skill reads the last 30 commits and the five newest tags, and follows the project's automation mode (collaborative, guided or autonomous) to decide how often to ask and what to log. Because the history is read before the skill body runs, a provenance check comes first: each commit subject is classed as Game (mechanics, content, balance, art, audio, UI or bugs in those), Framework or maintenance (skills, hooks, agents, the test plan, CI or framework docs) or Unclear, and Unclear counts as Framework.
With at least one Game commit it carries on using only those and states how many of how many it used. With none it stops and says so, and it also stops if Game commits name a product that the design folder and code root never mention. A repository that contains maintenance work is not treated as the wrong one. The same rule is shared with the patch-notes skill, which reads this history for a different audience. Tools allowed include Read, Glob, Grep, Bash and Write.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBashWriteBash(bash "*/.claude/skills/changelog/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitbashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Changelog Generator for Games loads about 2.6k tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 1,157 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Bash, Write, Bash(bash "*/.claude/skills/changelog/../../hooks/yaml-helper.sh" resAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 1,157 words, ~2,553 tokens.
.claude/skills/changelog/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call and
every file write follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Recent commits:
!git log --oneline -30 2>/dev/null || true
Recent tags (newest first):
!git tag --list --sort=-v:refname 2>/dev/null | head -5
The commits above may not belong to this game. This skill's history blocks are auto-resolved before the body runs, so the read has already happened — what this check governs is whether that output is usable, not whether it is fetched.
Filter per commit; a repo containing maintenance work is not a wrong repo. Every project on this framework accumulates commits touching hooks, CI and skills — the game repo is the framework repo. Listing those as a hard STOP fires on virtually every real project and contradicts step 2 whenever the history is mostly the game's. The harm is those commits becoming release copy, and excluding them prevents that precisely.
This rule is kept identical to
/patch-notes' on purpose — the two read the same history for different audiences, and they must not disagree about whose history it is. Change both together.
The genuine wrong-history signal is different: Game commits naming a product that
design/ and the code root (src/, Assets/ or Source/) never mention. If you
see that, stop.
If no commit in the range is this game's, say so and stop:
"The git history in this repo does not appear to belong to [game]: 0 of the [N] recent commits are Game commits. The recent commits describe [what they actually describe]. I cannot generate a changelog from it — point me at the right history, or supply the change list directly."
Verdict: BLOCKED — stop here without generating a changelog.
Why this is a hard stop, not a warning. This exact failure is real, not hypothetical: a batch of framework-internal commits produced player-facing copy reading "Fixed an issue where progress from your last session could be lost on launch" — a session-hook timeout rendered as a gameplay fix for a game with no save system. It was fluent, plausible, and entirely false. A reader cannot tell the difference; only this check can.
Do not treat the preamble's existence as evidence. Injected output means the command ran, never that its subject is your game.
Both blocks are resolved before this skill runs. Use them as the starting point for Phase 2 rather than re-running the same commands.
Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available. If not a git repo, inform the user and abort gracefully.
If there is no history to read — not a git repository, or no commits yet:
"No git history found. A changelog is built from commits — commit the work first, or supply the change list directly."
Verdict: BLOCKED — stop here without generating a changelog.
Read the git log since the last tag or release:
git log --oneline [last-tag]..HEADIf no tags exist, bound the range explicitly — git log --oneline -n 100. Do not
fall back to the full log: on an established repo that is thousands of lines for
a changelog covering one release, and the oldest of them are the least relevant.
If 100 commits does not reach far enough back, say so and ask for a start ref
rather than widening blindly.
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
Read completed design documents from design/gdd/ for any new features implemented during this period.
Categorize every change into one of these categories:
For each commit, check whether the message contains a task ID or story reference
(e.g. [STORY-123], TR-, #NNN, or similar). Count commits that lack any task reference
and include this count in the Phase 4 Metrics section as: Commits without task reference: [N].
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Miscellaneous
- [Change that didn't fit other categories, or vague commit message]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
After presenting the changelogs, ask the user:
"May I write this changelog to
docs/CHANGELOG.md? [A] Yes, append this entry (recommended if the file already exists) [B] Yes, overwrite the file entirely [C] No — I'll copy it manually"
docs/CHANGELOG.md exists before asking. If it does, default the
recommendation to [A] append.After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md.
If the user declines: Verdict: COMPLETE — changelog generated.
/patch-notes [version] to generate a styled, saved version for public release./release-checklist before publishing the changelog externally.© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/changelog of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Changelog Generator for Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Changelog Generator for Games this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~2.6k | Automated safety check: Notes | MIT | |
| React Router Release Notes Prepremix-run/react-router | 57k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Git Workflow and Versioningaddyosmani/agent-skills | 103k | 2 repos | ~3.5k | Automated safety check: Notes | MIT | |
| Verdaccio Pull Request Workflowverdaccio/verdaccio | 18k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Commitizencommitizen-tools/commitizen | 3.5k | — | ~839 | Automated safety check: Pass | MIT | |
| PR Pushicebear0828/codex-proxy | 1.8k | — | ~2.2k | Automated safety check: Notes | Custom licence |
remix-run/react-router
Polishes pending React Router change files before the versioning scripts run, and decides whether a long-form What's Changed section is warranted.
addyosmani/agent-skills
Sets git habits for every change: short-lived branches, atomic commits with descriptive messages, clean pull requests, plus versioning, tagging and changelogs for releases.
verdaccio/verdaccio
Takes a change through a verdaccio pull request: branch, local checks, changeset, title and body, labels, CI and review rounds, and ports to other release lines.
commitizen-tools/commitizen
A skill your agent uses for tasks involving Conventional Commits, commit message validation, Commitizen configuration, semantic version bumps, changelog generation, or CI/release automation with the…
icebear0828/codex-proxy
Package the current working changes into a standards-compliant codex-proxy pull request: branch hygiene, commit message linting, CHANGELOG prompt, conventional commit, push, and gh pr create against…
icebear0828/codex-proxy
Package the current working changes into a standards-compliant codex-proxy pull request: branch hygiene, commit message linting, CHANGELOG prompt, conventional commit, push, and gh pr create against…
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Works with
Categories
Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy. The skill reads the last 30 commits and the five newest tags, and follows the project's automation mode (collaborative, guided or autonomous) to decide how often to ask and what to log. Because the history is read before the skill body runs, a provenance check comes first: each commit subject is classed as Game (mechanics, content, balance, art, audio, UI or bugs in those), Framework or maintenance (skills, hooks, agents, the test plan, CI or framework docs) or Unclear, and Unclear counts as Framework.
Changelog Generator for Games fits situations like: writing release notes for a game from the commits since the last tag; producing both an internal changelog and a player-facing one for a sprint; keeping hook, CI and skill commits out of public-facing notes.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a claude-code`. Or copy the skill folder (.claude/skills/changelog in Donchitos/Claude-Code-Game-Studios) into .claude/skills/changelog in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a codex`. Or copy the skill folder (.claude/skills/changelog in Donchitos/Claude-Code-Game-Studios) into .agents/skills/changelog in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill changelog -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/changelog, .gemini/skills/changelog, .github/skills/changelog and .opencode/skills/changelog in your project.
Going by SKILL.md and its folder, Changelog Generator for Games needs the command-line tools its instructions call (git and bash). Our summary lists: A git repository with commit history. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash, Write, Bash(bash "*/.claude/skills/changelog/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Changelog Generator for Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Changelog Generator for Games: React Router Release Notes Prep (remix-run/react-router, 57k stars), Git Workflow and Versioning (addyosmani/agent-skills, 103k stars), Verdaccio Pull Request Workflow (verdaccio/verdaccio, 18k stars) and Commitizen (commitizen-tools/commitizen, 3.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,951 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.