Agent skill

Godot Tscn Format

by 925236118 in 925236118/AlphaAgent

Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。

MITAuto-check passedGame Development

Install Godot Tscn Format

skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install 925236118/AlphaAgent godot-tscn-format --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills .claude/skills/godot-tscn-format && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-tscn-format
GitHub stars
103
Used in
1 other repo
Token cost
~2.5k tokens
SKILL.md length
258 words
Files
1
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。

  • Tasks that involve Game development
  • SKILL.md covers 核心原则, 一、文件结构总览, 二、头部声明 and 三、外部资源引用 (ext_resource), plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Godot Tscn Format is an agent skill from 925236118/AlphaAgent. Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/godot-tscn-format”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Tscn Format loads about 2.5k tokens when it runs. Until then it costs about 29 tokens; SKILL.md has 258 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~29
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from 925236118/AlphaAgent at commit ed0da30, republished under its MIT licence (© 925236118). 258 words, ~2,461 tokens.

Download SKILL.mdSave it as .claude/skills/godot-tscn-format/SKILL.md (or your agent's skills folder).
name
godot-tscn-format
description
Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。
version
1.0.0

Godot .tscn 场景文件格式规范

用途:让 AI 能够直接读写 Godot 场景文件
版本:v1.0 · 2026-04-24
适用引擎:Godot 4.x


核心原则

Godot 场景文件是纯文本,AI 可以直接通过 write_to_file 和 replace_in_file 操作,无需任何中间层。


一、文件结构总览

[gd_scene load_steps=N format=3 uid="uid://xxx"]    ← 头部(必需)

[ext_resource type="Type" path="res://..." id="ID"]  ← 外部资源引用(可选)
[ext_resource ...]

[sub_resource type="Type" id="ID"]                   ← 内嵌资源定义(可选)
property = value
[sub_resource ...]

[node name="Name" type="Type"]                       ← 根节点(必需)
property = value

[node name="Child" type="Type" parent="."]           ← 子节点
property = value

[connection signal="sig" from="Node" to="Target" method="func"]  ← 信号连接(可选)

二、头部声明

2.1 基本格式
[gd_scene load_steps=4 format=3]
字段说明
load_steps资源加载步数 = ext_resource 数 + sub_resource 数 + 1(场景本身)
format固定为 3(Godot 4.x)
uid可选,Godot 自动生成的唯一 ID,创建时可省略
2.2 计算 load_steps
python
load_steps = len(ext_resources) + len(sub_resources) + 1

示例:2 个外部资源 + 3 个内嵌资源 → load_steps=6


三、外部资源引用 (ext_resource)

3.1 格式
[ext_resource type="Type" path="res://path/to/file" id="ID"]
3.2 常见类型
type文件类型示例
ScriptGDScriptpath="res://scripts/player.gd"
PackedScene场景path="res://scenes/enemy.tscn"
Material材质资源path="res://materials/floor.tres"
Texture2D2D 纹理path="res://textures/icon.png"
AudioStream音频path="res://audio/shoot.wav"
Shader着色器path="res://shaders/outline.gdshader"
3.3 ID 命名规范

AI 生成时使用有意义的 ID:

[ext_resource type="Script" path="res://scripts/player.gd" id="1_player_script"]
[ext_resource type="Material" path="res://resources/floor_mat.tres" id="2_floor_mat"]
[ext_resource type="PackedScene" path="res://scenes/bullet.tscn" id="3_bullet_scene"]

四、内嵌资源定义 (sub_resource)

4.1 格式
[sub_resource type="Type" id="ID"]
property1 = value1
property2 = value2
4.2 常用碰撞形状
# 胶囊体(角色常用)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_player"]
radius = 0.35
height = 1.8

# 球体
[sub_resource type="SphereShape3D" id="SphereShape3D_001"]
radius = 0.5

# 盒子
[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
size = Vector3(10, 0.2, 10)

# 圆柱体
[sub_resource type="CylinderShape3D" id="CylinderShape3D_001"]
height = 2.0
radius = 0.5

# 2D 形状
[sub_resource type="RectangleShape2D" id="RectangleShape2D_001"]
size = Vector2(32, 32)

[sub_resource type="CircleShape2D" id="CircleShape2D_001"]
radius = 16.0
4.3 常用网格
# 盒子网格
[sub_resource type="BoxMesh" id="BoxMesh_001"]
size = Vector3(1, 1, 1)

# 球体网格
[sub_resource type="SphereMesh" id="SphereMesh_001"]
radius = 0.5
height = 1.0

# 胶囊网格
[sub_resource type="CapsuleMesh" id="CapsuleMesh_001"]
radius = 0.5
height = 2.0

# 圆柱网格
[sub_resource type="CylinderMesh" id="CylinderMesh_001"]
top_radius = 0.5
bottom_radius = 0.5
height = 2.0

# 平面网格
[sub_resource type="PlaneMesh" id="PlaneMesh_001"]
size = Vector2(10, 10)
4.4 材质(内嵌)
[sub_resource type="StandardMaterial3D" id="Material_red"]
albedo_color = Color(1, 0, 0, 1)
roughness = 0.8
metallic = 0.2

# 发光材质
[sub_resource type="StandardMaterial3D" id="Material_glow"]
emission_enabled = true
emission = Color(1, 0.8, 0, 1)
emission_energy_multiplier = 2.0

五、节点声明 (node)

5.1 根节点
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_player_script")
5.2 子节点
[node name="ChildName" type="NodeType" parent="."]
property = value
parent 值含义
.直接子节点(父节点是根)
ParentName指定父节点名
Parent/Child嵌套路径
5.3 引用资源
# 引用外部资源
script = ExtResource("1_player_script")
mesh = ExtResource("2_mesh")

# 引用内嵌资源
shape = SubResource("CapsuleShape3D_player")
mesh = SubResource("BoxMesh_001")
5.4 实例化场景
[node name="Enemy1" parent="Enemies" instance=ExtResource("4_enemy_scene")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -10)

六、Transform 变换

6.1 Transform3D 格式
transform = Transform3D(bx.x, bx.y, bx.z, by.x, by.y, by.z, bz.x, bz.y, bz.z, ox, oy, oz)
参数含义
bx (1-3)X 轴基向量
by (4-6)Y 轴基向量
bz (7-9)Z 轴基向量
o (10-12)位置 (origin)
6.2 常用变换
# 单位变换(默认位置)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

# 仅位置
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 2, -10)

# 位置 + 缩放 0.5
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 5, 2, -10)

# 绕 Y 轴旋转 90°(sin90=1, cos90=0)
transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0, 0)
6.3 Transform2D 格式
transform = Transform2D(cos, sin, -sin, cos, x, y)

# 单位变换
transform = Transform2D(1, 0, 0, 1, 100, 200)

# 旋转 45° 位于 (100, 200)
transform = Transform2D(0.707, 0.707, -0.707, 0.707, 100, 200)

七、常用属性值格式

7.1 基础类型
# 布尔
visible = true
enabled = false

# 整数
health = 100

# 浮点
speed = 10.5

# 字符串
name = "Player"
7.2 向量
# Vector2
position = Vector2(100, 200)
size = Vector2(32, 32)

# Vector3
position = Vector3(0, 1.5, 0)
target_position = Vector3(0, 0, -100)

# Vector4
custom_data = Vector4(1, 2, 3, 4)
7.3 颜色
# Color(R, G, B, A) 范围 0.0-1.0
light_color = Color(1, 0.85, 0.3, 1)
albedo_color = Color(0.25, 0.25, 0.3, 1)

# 半透明
modulate = Color(1, 1, 1, 0.5)
7.4 数组
# PackedStringArray
config/features = PackedStringArray("4.6", "Forward Plus")

# PackedVector2Array
polygon = PackedVector2Array(0, 0, 100, 0, 100, 100, 0, 100)

# 普通数组
groups = ["enemy", "damageable"]

八、信号连接 (connection)

8.1 格式
[connection signal="signal_name" from="NodePath" to="TargetPath" method="method_name"]
8.2 示例
# 同级节点连接
[connection signal="timeout" from="ShootCooldown" to="." method="_on_shoot_cooldown_timeout"]

# 子节点连接到根
[connection signal="body_entered" from="HitArea" to="." method="_on_hit_area_body_entered"]

# 带 flags
[connection signal="pressed" from="Button" to="." method="_on_button_pressed" flags=1]

九、完整示例模板

9.1 3D 角色场景
[gd_scene load_steps=3 format=3]

[ext_resource type="Script" path="res://scripts/player.gd" id="1_script"]

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_001"]
radius = 0.35
height = 1.8

[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_script")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("CapsuleShape3D_001")

[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
fov = 75.0

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
9.2 2D 角色场景
[gd_scene load_steps=3 format=3]

[ext_resource type="Script" path="res://scripts/player_2d.gd" id="1_script"]
[ext_resource type="Texture2D" path="res://sprites/player.png" id="2_texture"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_001"]
size = Vector2(32, 48)

[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_script")

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_texture")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_001")
9.3 UI 场景
[gd_scene load_steps=2 format=3]

[ext_resource type="Script" path="res://scripts/hud.gd" id="1_script"]

[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_script")

[node name="MarginContainer" type="MarginContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0

[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2

[node name="ScoreLabel" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Score: 0"

[node name="TimeLabel" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Time: 60"

十、AI 操作指南

10.1 创建新场景
python
# AI 直接使用 write_to_file
write_to_file("res://scenes/new_scene.tscn", """
[gd_scene load_steps=1 format=3]

[node name="Root" type="Node3D"]
""")
10.2 修改现有场景
python
# 使用 replace_in_file 修改属性
replace_in_file("res://scenes/player.tscn",
    old_str='fov = 75.0',
    new_str='fov = 90.0'
)
10.3 添加节点
python
# 在场景末尾添加节点(信号连接之前)
replace_in_file("res://scenes/player.tscn",
    old_str='[connection signal=',
    new_str='''[node name="NewChild" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

[connection signal='''
)
10.4 常见错误排查
错误原因修复
load_steps 不匹配资源数计算错误重新计算 ext + sub + 1
id not found引用了不存在的资源 ID检查 ExtResource/SubResource ID
场景无法加载parent 路径错误检查节点层级关系
属性无效类型拼写错误查阅 Godot 文档确认属性名

十一、快速参考

常用节点类型
类别3D2D
基础Node3DNode2D
物理角色CharacterBody3DCharacterBody2D
刚体RigidBody3DRigidBody2D
静态体StaticBody3DStaticBody2D
碰撞形状CollisionShape3DCollisionShape2D
网格MeshInstance3D-
精灵-Sprite2D
相机Camera3DCamera2D
灯光DirectionalLight3D, OmniLight3D, SpotLight3DPointLight2D, DirectionalLight2D
常用 UI 节点
节点用途
ControlUI 基类
CanvasLayerUI 层
Label文本
Button按钮
TextureRect图片
ProgressBar进度条
VBoxContainer / HBoxContainer布局容器
MarginContainer边距容器

© 925236118, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills of 925236118/AlphaAgent.

Open the folder on GitHubat commit ed0da30

Used in 1 other repository

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in 925236118/AlphaAgent, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Godot Tscn Format next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Tscn Format compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Tscn Format this skill925236118/AlphaAgent1031 repos~2.5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT
MCP DriverRandallLiuXin/GodotMaker5501 repos~1.1kAutomated safety check: PassCustom licence

Similar skills

  • 2D Map and Scene Generator

    0x0funky/agent-sprite-forge

    Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

    4.4k GitHub stars~2.9k tokensUpdated 4 days ago
    Game DevelopmentAuto-check passed
  • Godot UI Integration

    zimo-xiao-zheng/godot-ui-integration

    Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.

    285 GitHub stars~1.5k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Godot Wechat Minigame Adapter

    godothub/godot-minigame

    Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.

    187 GitHub stars~1.5k tokensUpdated 25 days ago
    Game DevelopmentAuto-check passed
  • AI Game Art Pipeline

    ybuild-ai/ai-game-art-pipeline-skill

    Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…

    297 GitHub stars~1.1k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    550 GitHub starsUsed in 1 repo~1.1k tokens
    Game DevelopmentAuto-check passed
  • Camera Systems

    ukanwat/overtime

    Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…

    387 GitHub starsUsed in 1 repo~2.2k tokens
    Game DevelopmentAuto-check passed

More from 925236118/AlphaAgent

All 17 skills in this repo
  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Auto-check passed
  • Godot Autoload Patterns

    925236118/AlphaAgent

    Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1.5k tokensUpdated 3 days ago
    Auto-check passed
  • Godot Buff System

    925236118/AlphaAgent

    Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。

    103 GitHub stars~3.4k tokensUpdated 3 days ago
    Auto-check passed
  • Godot Building System

    925236118/AlphaAgent

    Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1k tokensUpdated 3 days ago
    Auto-check passed
  • Godot Ecs Component

    925236118/AlphaAgent

    Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1.2k tokensUpdated 3 days ago
    Auto-check passed
  • Godot Farming System

    925236118/AlphaAgent

    Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.

    103 GitHub stars~1.6k tokensUpdated 3 days ago
    Auto-check passed

Works with

Questions about Godot Tscn Format

What does Godot Tscn Format do?

Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。. Godot Tscn Format is an agent skill from 925236118/AlphaAgent.

When should I use Godot Tscn Format?

Godot Tscn Format fits situations like: tasks that involve Game development.

How do I install Godot Tscn Format in Claude Code?

Run `npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a claude-code`. Or copy the skill folder (.claude/skills in 925236118/AlphaAgent) into .claude/skills/godot-tscn-format in your project. Claude Code loads it when a task matches its description.

How do I install Godot Tscn Format in Codex?

Run `npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a codex`. Or copy the skill folder (.claude/skills in 925236118/AlphaAgent) into .agents/skills/godot-tscn-format in your project. Codex loads it when a task matches its description.

Can I use Godot Tscn Format in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-tscn-format, .gemini/skills/godot-tscn-format, .github/skills/godot-tscn-format and .opencode/skills/godot-tscn-format in your project.

What does Godot Tscn Format need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Tscn Format is instructions for the agent only. Our summary lists: Python 3.

Does Godot Tscn Format access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Tscn Format safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Tscn Format use?

Godot Tscn Format is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Tscn Format use?

About 2.5k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Tscn Format?

Skills that share tags, products or a category with Godot Tscn Format: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars), Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Tscn Format?

925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 8, 2026.

Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.