2D Map and Scene Generator
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install 925236118/AlphaAgent godot-tscn-format --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills .claude/skills/godot-tscn-format && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-tscn-format" agent skill from https://github.com/925236118/AlphaAgent/tree/master/.claude/skills into .claude/skills/godot-tscn-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-tscn-format", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/925236118/AlphaAgent/tree/master/.claude/skillsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install 925236118/AlphaAgent godot-tscn-format --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills .agents/skills/godot-tscn-format && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-tscn-format" agent skill from https://github.com/925236118/AlphaAgent/tree/master/.claude/skills into .agents/skills/godot-tscn-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-tscn-format", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install 925236118/AlphaAgent godot-tscn-format --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills .cursor/skills/godot-tscn-format && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-tscn-format" agent skill from https://github.com/925236118/AlphaAgent/tree/master/.claude/skills into .cursor/skills/godot-tscn-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-tscn-format", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/925236118/AlphaAgent.git --path .claude/skills--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install 925236118/AlphaAgent godot-tscn-format --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills .gemini/skills/godot-tscn-format && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-tscn-format" agent skill from https://github.com/925236118/AlphaAgent/tree/master/.claude/skills into .gemini/skills/godot-tscn-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-tscn-format", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install 925236118/AlphaAgent godot-tscn-formatInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills .github/skills/godot-tscn-format && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-tscn-format" agent skill from https://github.com/925236118/AlphaAgent/tree/master/.claude/skills into .github/skills/godot-tscn-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-tscn-format", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install 925236118/AlphaAgent godot-tscn-format --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills .opencode/skills/godot-tscn-format && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-tscn-format" agent skill from https://github.com/925236118/AlphaAgent/tree/master/.claude/skills into .opencode/skills/godot-tscn-format/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-tscn-format", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-tscn-formatGodot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。
Godot Tscn Format is an agent skill from 925236118/AlphaAgent. Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.
Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Tscn Format loads about 2.5k tokens when it runs. Until then it costs about 29 tokens; SKILL.md has 258 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from 925236118/AlphaAgent at commit ed0da30, republished under its MIT licence (© 925236118). 258 words, ~2,461 tokens.
.claude/skills/godot-tscn-format/SKILL.md (or your agent's skills folder).用途:让 AI 能够直接读写 Godot 场景文件
版本:v1.0 · 2026-04-24
适用引擎:Godot 4.x
Godot 场景文件是纯文本,AI 可以直接通过 write_to_file 和 replace_in_file 操作,无需任何中间层。
[gd_scene load_steps=N format=3 uid="uid://xxx"] ← 头部(必需)
[ext_resource type="Type" path="res://..." id="ID"] ← 外部资源引用(可选)
[ext_resource ...]
[sub_resource type="Type" id="ID"] ← 内嵌资源定义(可选)
property = value
[sub_resource ...]
[node name="Name" type="Type"] ← 根节点(必需)
property = value
[node name="Child" type="Type" parent="."] ← 子节点
property = value
[connection signal="sig" from="Node" to="Target" method="func"] ← 信号连接(可选)[gd_scene load_steps=4 format=3]| 字段 | 说明 |
|---|---|
load_steps | 资源加载步数 = ext_resource 数 + sub_resource 数 + 1(场景本身) |
format | 固定为 3(Godot 4.x) |
uid | 可选,Godot 自动生成的唯一 ID,创建时可省略 |
load_steps = len(ext_resources) + len(sub_resources) + 1示例:2 个外部资源 + 3 个内嵌资源 → load_steps=6
[ext_resource type="Type" path="res://path/to/file" id="ID"]| type | 文件类型 | 示例 |
|---|---|---|
Script | GDScript | path="res://scripts/player.gd" |
PackedScene | 场景 | path="res://scenes/enemy.tscn" |
Material | 材质资源 | path="res://materials/floor.tres" |
Texture2D | 2D 纹理 | path="res://textures/icon.png" |
AudioStream | 音频 | path="res://audio/shoot.wav" |
Shader | 着色器 | path="res://shaders/outline.gdshader" |
AI 生成时使用有意义的 ID:
[ext_resource type="Script" path="res://scripts/player.gd" id="1_player_script"]
[ext_resource type="Material" path="res://resources/floor_mat.tres" id="2_floor_mat"]
[ext_resource type="PackedScene" path="res://scenes/bullet.tscn" id="3_bullet_scene"][sub_resource type="Type" id="ID"]
property1 = value1
property2 = value2# 胶囊体(角色常用)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_player"]
radius = 0.35
height = 1.8
# 球体
[sub_resource type="SphereShape3D" id="SphereShape3D_001"]
radius = 0.5
# 盒子
[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
size = Vector3(10, 0.2, 10)
# 圆柱体
[sub_resource type="CylinderShape3D" id="CylinderShape3D_001"]
height = 2.0
radius = 0.5
# 2D 形状
[sub_resource type="RectangleShape2D" id="RectangleShape2D_001"]
size = Vector2(32, 32)
[sub_resource type="CircleShape2D" id="CircleShape2D_001"]
radius = 16.0# 盒子网格
[sub_resource type="BoxMesh" id="BoxMesh_001"]
size = Vector3(1, 1, 1)
# 球体网格
[sub_resource type="SphereMesh" id="SphereMesh_001"]
radius = 0.5
height = 1.0
# 胶囊网格
[sub_resource type="CapsuleMesh" id="CapsuleMesh_001"]
radius = 0.5
height = 2.0
# 圆柱网格
[sub_resource type="CylinderMesh" id="CylinderMesh_001"]
top_radius = 0.5
bottom_radius = 0.5
height = 2.0
# 平面网格
[sub_resource type="PlaneMesh" id="PlaneMesh_001"]
size = Vector2(10, 10)[sub_resource type="StandardMaterial3D" id="Material_red"]
albedo_color = Color(1, 0, 0, 1)
roughness = 0.8
metallic = 0.2
# 发光材质
[sub_resource type="StandardMaterial3D" id="Material_glow"]
emission_enabled = true
emission = Color(1, 0.8, 0, 1)
emission_energy_multiplier = 2.0[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_player_script")[node name="ChildName" type="NodeType" parent="."]
property = value| parent 值 | 含义 |
|---|---|
. | 直接子节点(父节点是根) |
ParentName | 指定父节点名 |
Parent/Child | 嵌套路径 |
# 引用外部资源
script = ExtResource("1_player_script")
mesh = ExtResource("2_mesh")
# 引用内嵌资源
shape = SubResource("CapsuleShape3D_player")
mesh = SubResource("BoxMesh_001")[node name="Enemy1" parent="Enemies" instance=ExtResource("4_enemy_scene")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -10)transform = Transform3D(bx.x, bx.y, bx.z, by.x, by.y, by.z, bz.x, bz.y, bz.z, ox, oy, oz)| 参数 | 含义 |
|---|---|
| bx (1-3) | X 轴基向量 |
| by (4-6) | Y 轴基向量 |
| bz (7-9) | Z 轴基向量 |
| o (10-12) | 位置 (origin) |
# 单位变换(默认位置)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
# 仅位置
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 2, -10)
# 位置 + 缩放 0.5
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 5, 2, -10)
# 绕 Y 轴旋转 90°(sin90=1, cos90=0)
transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0, 0)transform = Transform2D(cos, sin, -sin, cos, x, y)
# 单位变换
transform = Transform2D(1, 0, 0, 1, 100, 200)
# 旋转 45° 位于 (100, 200)
transform = Transform2D(0.707, 0.707, -0.707, 0.707, 100, 200)# 布尔
visible = true
enabled = false
# 整数
health = 100
# 浮点
speed = 10.5
# 字符串
name = "Player"# Vector2
position = Vector2(100, 200)
size = Vector2(32, 32)
# Vector3
position = Vector3(0, 1.5, 0)
target_position = Vector3(0, 0, -100)
# Vector4
custom_data = Vector4(1, 2, 3, 4)# Color(R, G, B, A) 范围 0.0-1.0
light_color = Color(1, 0.85, 0.3, 1)
albedo_color = Color(0.25, 0.25, 0.3, 1)
# 半透明
modulate = Color(1, 1, 1, 0.5)# PackedStringArray
config/features = PackedStringArray("4.6", "Forward Plus")
# PackedVector2Array
polygon = PackedVector2Array(0, 0, 100, 0, 100, 100, 0, 100)
# 普通数组
groups = ["enemy", "damageable"][connection signal="signal_name" from="NodePath" to="TargetPath" method="method_name"]# 同级节点连接
[connection signal="timeout" from="ShootCooldown" to="." method="_on_shoot_cooldown_timeout"]
# 子节点连接到根
[connection signal="body_entered" from="HitArea" to="." method="_on_hit_area_body_entered"]
# 带 flags
[connection signal="pressed" from="Button" to="." method="_on_button_pressed" flags=1][gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_script"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_001"]
radius = 0.35
height = 1.8
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("CapsuleShape3D_001")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
fov = 75.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/player_2d.gd" id="1_script"]
[ext_resource type="Texture2D" path="res://sprites/player.png" id="2_texture"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_001"]
size = Vector2(32, 48)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_script")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_texture")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_001")[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/hud.gd" id="1_script"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_script")
[node name="MarginContainer" type="MarginContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="ScoreLabel" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Score: 0"
[node name="TimeLabel" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Time: 60"# AI 直接使用 write_to_file
write_to_file("res://scenes/new_scene.tscn", """
[gd_scene load_steps=1 format=3]
[node name="Root" type="Node3D"]
""")# 使用 replace_in_file 修改属性
replace_in_file("res://scenes/player.tscn",
old_str='fov = 75.0',
new_str='fov = 90.0'
)# 在场景末尾添加节点(信号连接之前)
replace_in_file("res://scenes/player.tscn",
old_str='[connection signal=',
new_str='''[node name="NewChild" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
[connection signal='''
)| 错误 | 原因 | 修复 |
|---|---|---|
load_steps 不匹配 | 资源数计算错误 | 重新计算 ext + sub + 1 |
id not found | 引用了不存在的资源 ID | 检查 ExtResource/SubResource ID |
| 场景无法加载 | parent 路径错误 | 检查节点层级关系 |
| 属性无效 | 类型拼写错误 | 查阅 Godot 文档确认属性名 |
| 类别 | 3D | 2D |
|---|---|---|
| 基础 | Node3D | Node2D |
| 物理角色 | CharacterBody3D | CharacterBody2D |
| 刚体 | RigidBody3D | RigidBody2D |
| 静态体 | StaticBody3D | StaticBody2D |
| 碰撞形状 | CollisionShape3D | CollisionShape2D |
| 网格 | MeshInstance3D | - |
| 精灵 | - | Sprite2D |
| 相机 | Camera3D | Camera2D |
| 灯光 | DirectionalLight3D, OmniLight3D, SpotLight3D | PointLight2D, DirectionalLight2D |
| 节点 | 用途 |
|---|---|
| Control | UI 基类 |
| CanvasLayer | UI 层 |
| Label | 文本 |
| Button | 按钮 |
| TextureRect | 图片 |
| ProgressBar | 进度条 |
| VBoxContainer / HBoxContainer | 布局容器 |
| MarginContainer | 边距容器 |
© 925236118, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills of 925236118/AlphaAgent.
Open the folder on GitHubat commit ed0da30
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in 925236118/AlphaAgent, which our catalogue first saw on October 7, 2026.
Godot Tscn Format next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Tscn Format this skill925236118/AlphaAgent | 103 | 1 repos | ~2.5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| MCP DriverRandallLiuXin/GodotMaker | 550 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence |
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
925236118/AlphaAgent
Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。
925236118/AlphaAgent
Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.
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Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。. Godot Tscn Format is an agent skill from 925236118/AlphaAgent.
Godot Tscn Format fits situations like: tasks that involve Game development.
Run `npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a claude-code`. Or copy the skill folder (.claude/skills in 925236118/AlphaAgent) into .claude/skills/godot-tscn-format in your project. Claude Code loads it when a task matches its description.
Run `npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a codex`. Or copy the skill folder (.claude/skills in 925236118/AlphaAgent) into .agents/skills/godot-tscn-format in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-tscn-format -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-tscn-format, .gemini/skills/godot-tscn-format, .github/skills/godot-tscn-format and .opencode/skills/godot-tscn-format in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Tscn Format is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Tscn Format is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Tscn Format: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars), Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 8, 2026.
Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.