Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builder --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .claude/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder into .claude/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builder --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .agents/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder into .agents/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builder --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .cursor/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder into .cursor/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/valkor-ai/loom.git --path plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builder --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .gemini/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder into .gemini/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .github/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder into .github/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builder --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .opencode/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/valkor-ai/loom/tree/main/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder into .opencode/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-aaa-graphics-builderUpgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…
Threejs Aaa Graphics Builder is an agent skill from valkor-ai/loom. Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including reference files and assets (for example `agents/openai.yaml`, `references/authoring-recipes.md` and `references/shader-cookbook.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Aaa Graphics Builder loads about 1.2k tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 110 tokens; SKILL.md has 565 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 565 words, ~1,181 tokens.
.claude/skills/threejs-aaa-graphics-builder/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.
| File | Read it when |
|---|---|
references/visual-scorecard.md | scoring visuals or making any premium/AAA/showcase claim |
references/authoring-recipes.md | building hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture |
references/technical-art.md | render budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance |
references/shader-cookbook.md | custom shaders, onBeforeCompile, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version |
For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.
Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects — in that order.
threejs-image-generator reference or texture, a threejs-3d-generator model, or an image-to-3D hybrid chain. Run the credential probe when external generation is in scope.
Inspect the concept/model before dependent generation or rigging. Finish one representative playable scene with actual assets and feedback before expanding the content kit.When external generation is in scope, run threejs-game-director/scripts/probe_asset_credentials.sh before assuming anything about keys. No probe or paid submission is needed for explicitly procedural art.
With keys set, generated assets belong on the hero surfaces — player, character, creature, boss, vehicle, ship, building, weapon, signature prop, hero environment piece — and on high-value 2D: skies, backgrounds, texture and trim references, decals, faction marks, icons, GUI and title art, image-to-3D inputs. Respect explicit procedural-only art or external-generation restrictions. Procedural Three.js handles repeated props, kits, collision proxies, VFX geometry, and instanced volume.
Use the director's references/asset-recovery.md: recover transient failures and accepted tasks before fallback. Missing keys, exhausted credits, or exhausted bounded recovery permit a local replacement with the remaining quality gap reported. A single timeout is not evidence that generation is unavailable.
For animated assets inspect motion as well as silhouettes: locomotion, blend transitions, foot contacts, hit timing, and secondary motion in real gameplay. A focused independent critique may identify defects after a substantial pass; the lead remains responsible for the final score and integration.
Score before and after with one line of evidence per category, the surfaces you upgraded, files changed, screenshots, renderer diagnostics against the budget table, generated asset paths and task IDs, and what is still weak. Include imported-asset diagnostics (scale, bounds, collision proxy, clips) when generated 3D was used.
© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 8 other files (references, assets) in plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder of valkor-ai/loom.
Open the folder on GitHubat commit a30a7e6
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.
Threejs Aaa Graphics Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Aaa Graphics Builder this skillvalkor-ai/loom | 1.2k | 1 repos | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 683 | — | ~2.8k | Automated safety check: Pass | MIT |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
echris6/motion-video-kit
Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective…
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
valkor-ai/loom
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API.
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
valkor-ai/loom
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers…
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Works with
Categories
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…. Threejs Aaa Graphics Builder is an agent skill from valkor-ai/loom.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard.
Threejs Aaa Graphics Builder fits situations like: screenshots still look basic; the user asks for premium; less-basic graphics.
Run `npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder in valkor-ai/loom) into .claude/skills/threejs-aaa-graphics-builder in your project. Claude Code loads it when a task matches its description.
Run `npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder in valkor-ai/loom) into .agents/skills/threejs-aaa-graphics-builder in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-aaa-graphics-builder, .gemini/skills/threejs-aaa-graphics-builder, .github/skills/threejs-aaa-graphics-builder and .opencode/skills/threejs-aaa-graphics-builder in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Aaa Graphics Builder is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs Aaa Graphics Builder is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Aaa Graphics Builder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs World Generation (calesthio/OpenMontage, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,198 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.
Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.