Agent skill

Threejs Aaa Graphics Builder

by valkor-ai in valkor-ai/loom

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…

Apache-2.0Auto-check passedGame Development

Install Threejs Aaa Graphics Builder

skills CLI
$ npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install valkor-ai/loom threejs-aaa-graphics-builder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder .claude/skills/threejs-aaa-graphics-builder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-aaa-graphics-builder
GitHub stars
1.2k
Used in
1 other repo
Token cost
~1.2k tokens
SKILL.md length
565 words
Files
9 (incl. references, assets)
Skills in repo
17
Repo updated
First seen
Licence
Apache-2.0

At a glance

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…

  • Works in 8 steps: Capture or inspect active-play… → For an existing game, score the affected… → Add the graphics architecture the game… → …
  • Screenshots still look basic
  • SKILL.md covers References, Core rule, Workflow and Asset sourcing, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Aaa Graphics Builder is an agent skill from valkor-ai/loom. Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including reference files and assets (for example `agents/openai.yaml`, `references/authoring-recipes.md` and `references/shader-cookbook.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.

When your agent uses it

  • Screenshots still look basic
  • The user asks for premium
  • Less-basic graphics

Example prompts

  • “/threejs-aaa-graphics-builder”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Capture or inspect active-play screenshots on the target viewports when a playable scene exists.
  2. For an existing game, score the affected views and pick the weakest surfaces. For a new game, establish art direction, camera scale…
  3. Add the graphics architecture the game is missing: material library, procedural textures and decals, model factories, world prop kit, VFX…
  4. Choose a source per high-value surface: procedural Three.js, a threejs-image-generator reference or texture, a threejs-3d-generator model…
  5. Upgrade every weak visible surface, not only the hero: hazards, rewards, ground and track, foreground props, background layers…
  6. Add lighting, tone mapping, and render polish once authored forms exist.
  7. Add event-driven VFX tied to gameplay state.
  8. Re-score against the calibration anchors, citing the inspector's measured metrics. Keep going until every premium category is at least 2…

What it can do on your machine

Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Aaa Graphics Builder loads about 1.2k tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 110 tokens; SKILL.md has 565 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~110
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~11k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 565 words, ~1,181 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-aaa-graphics-builder/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.
name
threejs-aaa-graphics-builder
description
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when screenshots still look basic or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

Three.js AAA Graphics Builder

Own the production graphics pass: turn basic screenshots into authored, high-density, performance-aware visuals.

References

FileRead it when
references/visual-scorecard.mdscoring visuals or making any premium/AAA/showcase claim
references/authoring-recipes.mdbuilding hero, obstacle, reward, world-kit, or prop models; changing lighting, tone mapping, shadows, fog, post, or graphics architecture
references/technical-art.mdrender budgets, material kits, VFX systems, instancing/LOD, imported asset cleanup, anything that could affect browser performance
references/shader-cookbook.mdcustom shaders, onBeforeCompile, skies, or post-processing; use recipes as tested starting points and verify them against the project's Three.js version

For a broad "still looks basic" or premium pass, read all four before implementing. A narrow graphics edit loads only its relevant references and checks; the requested style and scope override recipe defaults.

Core rule

Glow does not make primitives look AAA. Build authored forms first, then materials, then lighting, then effects — in that order.

Workflow

  1. Capture or inspect active-play screenshots on the target viewports when a playable scene exists.
  2. For an existing game, score the affected views and pick the weakest surfaces. For a new game, establish art direction, camera scale, material roles, and the hero target first; do not invent a before screenshot.
  3. Add the graphics architecture the game is missing: material library, procedural textures and decals, model factories, world prop kit, VFX system, render pipeline, diagnostics.
  4. Choose a source per high-value surface: procedural Three.js, a threejs-image-generator reference or texture, a threejs-3d-generator model, or an image-to-3D hybrid chain. Run the credential probe when external generation is in scope. Inspect the concept/model before dependent generation or rigging. Finish one representative playable scene with actual assets and feedback before expanding the content kit.
  5. Upgrade every weak visible surface, not only the hero: hazards, rewards, ground and track, foreground props, background layers, telegraphs, material variation, state VFX.
  6. Add lighting, tone mapping, and render polish once authored forms exist.
  7. Add event-driven VFX tied to gameplay state.
  8. Re-score against the calibration anchors, citing the inspector's measured metrics. Keep going until every premium category is at least 2, or name the exact blocker.
Show full SKILL.md (221 more words)Show less

Asset sourcing

When external generation is in scope, run threejs-game-director/scripts/probe_asset_credentials.sh before assuming anything about keys. No probe or paid submission is needed for explicitly procedural art.

With keys set, generated assets belong on the hero surfaces — player, character, creature, boss, vehicle, ship, building, weapon, signature prop, hero environment piece — and on high-value 2D: skies, backgrounds, texture and trim references, decals, faction marks, icons, GUI and title art, image-to-3D inputs. Respect explicit procedural-only art or external-generation restrictions. Procedural Three.js handles repeated props, kits, collision proxies, VFX geometry, and instanced volume.

Use the director's references/asset-recovery.md: recover transient failures and accepted tasks before fallback. Missing keys, exhausted credits, or exhausted bounded recovery permit a local replacement with the remaining quality gap reported. A single timeout is not evidence that generation is unavailable.

For animated assets inspect motion as well as silhouettes: locomotion, blend transitions, foot contacts, hit timing, and secondary motion in real gameplay. A focused independent critique may identify defects after a substantial pass; the lead remains responsible for the final score and integration.

Report

Score before and after with one line of evidence per category, the surfaces you upgraded, files changed, screenshots, renderer diagnostics against the budget table, generated asset paths and task IDs, and what is still weak. Include imported-asset diagnostics (scale, bounds, collision proxy, clips) when generated 3D was used.

© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 8 other files (references, assets) in plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder of valkor-ai/loom.

  • SKILL.md
  • agents/openai.yaml
  • assets/scorecard-anchors/scene-1.jpg
  • assets/scorecard-anchors/scene-2.jpg
  • assets/scorecard-anchors/scene-3.jpg
  • references/authoring-recipes.md
  • references/shader-cookbook.md
  • references/technical-art.md
  • references/visual-scorecard.md

Open the folder on GitHubat commit a30a7e6

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in valkor-ai/loom, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Aaa Graphics Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Aaa Graphics Builder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max683—~2.8kAutomated safety check: PassMIT

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Works with

Questions about Threejs Aaa Graphics Builder

What does Threejs Aaa Graphics Builder do?

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…. Threejs Aaa Graphics Builder is an agent skill from valkor-ai/loom.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard.

When should I use Threejs Aaa Graphics Builder?

Threejs Aaa Graphics Builder fits situations like: screenshots still look basic; the user asks for premium; less-basic graphics.

How do I install Threejs Aaa Graphics Builder in Claude Code?

Run `npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder in valkor-ai/loom) into .claude/skills/threejs-aaa-graphics-builder in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Aaa Graphics Builder in Codex?

Run `npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a codex`. Or copy the skill folder (plugins/shared/loom/skills/threejs/threejs-aaa-graphics-builder in valkor-ai/loom) into .agents/skills/threejs-aaa-graphics-builder in your project. Codex loads it when a task matches its description.

Can I use Threejs Aaa Graphics Builder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill threejs-aaa-graphics-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-aaa-graphics-builder, .gemini/skills/threejs-aaa-graphics-builder, .github/skills/threejs-aaa-graphics-builder and .opencode/skills/threejs-aaa-graphics-builder in your project.

What does Threejs Aaa Graphics Builder need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Aaa Graphics Builder is instructions for the agent only.

Does Threejs Aaa Graphics Builder access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Aaa Graphics Builder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Aaa Graphics Builder use?

Threejs Aaa Graphics Builder is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Aaa Graphics Builder use?

About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.5k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Aaa Graphics Builder?

Skills that share tags, products or a category with Threejs Aaa Graphics Builder: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs World Generation (calesthio/OpenMontage, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Aaa Graphics Builder?

valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,198 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.

Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.