Official agent skill

PR Feedback Loop

by microsoft in microsoft/XBOX-Godot-Sample

Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…

OfficialMITAuto-check passedGame Development

Install PR Feedback Loop

skills CLI
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loop --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/pr-feedback-loop .claude/skills/pr-feedback-loop && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
pr-feedback-loop
GitHub stars
237
Token cost
~716 tokens
SKILL.md length
321 words
Files
1
Skills in repo
3
Repo updated
First seen
Licence
MIT

At a glance

Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…

  • Works in 7 steps: Define the PR and changed-file scope. → Pull review threads, comments, and check… → Synthesize the actionable list and… → …
  • Tasks that involve Game development
  • SKILL.md covers Core rules, Validation rules, Feedback loop and Output format
  • Calls pwsh

What it does

PR Feedback Loop is an agent skill from microsoft/XBOX-Godot-Sample, published by the product's own GitHub organization. Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local validation; and summarize disputed leftovers. Triggers: fix PR comments, triage PR feedback, handle review comments, incorporate Copilot review, address reviewer feedback, clean up PR review

Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development and Pull requests. It works with GitHub and Godot. The repository describes itself as: An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development
  • Tasks that involve Pull requests

Example prompts

  • “/pr-feedback-loop”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Define the PR and changed-file scope.
  2. Pull review threads, comments, and check runs.
  3. Synthesize the actionable list and separate must-fix from disputed.
  4. Fix the must-fix items in coherent batches.
  5. Run the matching local validation.
  6. If needed, run gdextension-hygiene on the updated diff to catch missing follow-through.
  7. Summarize

What it can do on your machine

Read from SKILL.md and the folder at commit bd81d17. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • pwsh

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

PR Feedback Loop loads about 716 tokens when it runs. Until then it costs about 100 tokens; SKILL.md has 321 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~100
When it runs · the whole SKILL.md, loaded when a task matches
~716

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from microsoft/XBOX-Godot-Sample at commit bd81d17, republished under its MIT licence (© microsoft). 321 words, ~716 tokens.

Download SKILL.mdSave it as .claude/skills/pr-feedback-loop/SKILL.md (or your agent's skills folder).
name
pr-feedback-loop
description
Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local validation; and summarize disputed leftovers. Triggers: fix PR comments, triage PR feedback, handle review comments, incorporate Copilot review, address reviewer feedback, clean up PR review

PR Feedback Loop Skill

You are the repo-local pr-feedback-loop skill. Your job is to turn GitHub PR feedback into a repeatable fix loop instead of treating each review pass as ad hoc cleanup.

Core rules

  • Start from the actual GitHub PR data, not a manual paraphrase.
  • Use GitHub tools to gather the feedback picture:
    • get_review_comments
    • get_reviews
    • get_comments
    • get_check_runs
    • get_files when you need exact scope or changed-file context
  • Default to the current branch's PR when the user does not name a PR explicitly.
  • Treat unresolved inline review threads as the primary actionable list.
  • Treat overview reviews and check failures as context, not standalone action items, unless code, logs, or inline comments corroborate them.
  • Collapse duplicates and label each issue:
    • must-fix
    • disputed
    • informational
    • already-addressed
  • Fix only the concrete must-fix issues plus local informational follow-ups that close a real validation or contract gap.
  • Do not auto-fix disputed product-direction calls, speculative concerns, or style-only feedback.
  • If the review feedback suggests a broader design risk, use adversarial-review on the touched files before editing.
  • If the fixes span several surfaces or you need a final completeness pass, run gdextension-hygiene on the updated diff before concluding.

Validation rules

  • Match local validation to the touched surfaces.
  • For .gd changes anywhere in the repo, run:
powershell
pwsh -NoLogo -NoProfile -ExecutionPolicy Bypass -File .\tools\check_gd_scripts_headless.ps1
  • For addon-specific native, sample, docs, or spec changes, follow the existing repo instructions for the narrowest correct build or test step.

Feedback loop

  1. Define the PR and changed-file scope.
  2. Pull review threads, comments, and check runs.
  3. Synthesize the actionable list and separate must-fix from disputed.
  4. Fix the must-fix items in coherent batches.
  5. Run the matching local validation.
  6. If needed, run gdextension-hygiene on the updated diff to catch missing follow-through.
  7. Summarize:
    • what was fixed
    • what remains disputed or intentionally unchanged
    • what PR follow-up still needs a human decision

Output format

Use this structure:

  1. Scope
  2. Actionable feedback
  3. Fixed
  4. Disputed or unchanged
  5. Validation
  6. PR follow-up

© microsoft, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .github/skills/pr-feedback-loop of microsoft/XBOX-Godot-Sample.

Open the folder on GitHubat commit bd81d17

Compare with similar skills

PR Feedback Loop next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

PR Feedback Loop compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
PR Feedback Loop this skillmicrosoft/XBOX-Godot-Sample237—~716Automated safety check: PassMIT
Mediationpoingstudios/godot-admob-plugin631—~2kAutomated safety check: PassMIT
Release Managerpoingstudios/godot-admob-plugin631—~357Automated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent1039 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.3k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration263—~1.5kAutomated safety check: PassMIT

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  • Gdextension Hygiene

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Works with

Questions about PR Feedback Loop

What does PR Feedback Loop do?

Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…. PR Feedback Loop is an agent skill from microsoft/XBOX-Godot-Sample, published by the product's own GitHub organization. Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local validation; and summarize disputed leftovers.

When should I use PR Feedback Loop?

PR Feedback Loop fits situations like: tasks that involve Game development; tasks that involve Pull requests.

How do I install PR Feedback Loop in Claude Code?

Run `npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a claude-code`. Or copy the skill folder (.github/skills/pr-feedback-loop in microsoft/XBOX-Godot-Sample) into .claude/skills/pr-feedback-loop in your project. Claude Code loads it when a task matches its description.

How do I install PR Feedback Loop in Codex?

Run `npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a codex`. Or copy the skill folder (.github/skills/pr-feedback-loop in microsoft/XBOX-Godot-Sample) into .agents/skills/pr-feedback-loop in your project. Codex loads it when a task matches its description.

Can I use PR Feedback Loop in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pr-feedback-loop, .gemini/skills/pr-feedback-loop, .github/skills/pr-feedback-loop and .opencode/skills/pr-feedback-loop in your project.

What does PR Feedback Loop need to run?

Going by SKILL.md and its folder, PR Feedback Loop needs the command-line tools its instructions call (pwsh).

Does PR Feedback Loop access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is PR Feedback Loop safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does PR Feedback Loop use?

PR Feedback Loop is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does PR Feedback Loop use?

About 716 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to PR Feedback Loop?

Skills that share tags, products or a category with PR Feedback Loop: Mediation (poingstudios/godot-admob-plugin, 631 stars), Release Manager (poingstudios/godot-admob-plugin, 631 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains PR Feedback Loop?

microsoft (a GitHub organization, an official publisher) maintains it in microsoft/XBOX-Godot-Sample, which has 237 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 6, 2026.

Source: microsoft/XBOX-Godot-Sample on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.