Mediation
poingstudios/godot-admob-plugin
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loop --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/pr-feedback-loop .claude/skills/pr-feedback-loop && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pr-feedback-loop" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loop into .claude/skills/pr-feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-feedback-loop", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loopType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loop --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/pr-feedback-loop .agents/skills/pr-feedback-loop && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pr-feedback-loop" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loop into .agents/skills/pr-feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-feedback-loop", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loop --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/pr-feedback-loop .cursor/skills/pr-feedback-loop && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pr-feedback-loop" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loop into .cursor/skills/pr-feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-feedback-loop", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/microsoft/XBOX-Godot-Sample.git --path .github/skills/pr-feedback-loop--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loop --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/pr-feedback-loop .gemini/skills/pr-feedback-loop && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pr-feedback-loop" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loop into .gemini/skills/pr-feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-feedback-loop", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loopInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/pr-feedback-loop .github/skills/pr-feedback-loop && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pr-feedback-loop" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loop into .github/skills/pr-feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-feedback-loop", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install microsoft/XBOX-Godot-Sample pr-feedback-loop --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/microsoft/XBOX-Godot-Sample.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/pr-feedback-loop .opencode/skills/pr-feedback-loop && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pr-feedback-loop" agent skill from https://github.com/microsoft/XBOX-Godot-Sample/tree/main/.github/skills/pr-feedback-loop into .opencode/skills/pr-feedback-loop/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-feedback-loop", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pr-feedback-loopTurn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…
PR Feedback Loop is an agent skill from microsoft/XBOX-Godot-Sample, published by the product's own GitHub organization. Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local validation; and summarize disputed leftovers. Triggers: fix PR comments, triage PR feedback, handle review comments, incorporate Copilot review, address reviewer feedback, clean up PR review
Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and Pull requests. It works with GitHub and Godot. The repository describes itself as: An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bd81d17. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pwshFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
PR Feedback Loop loads about 716 tokens when it runs. Until then it costs about 100 tokens; SKILL.md has 321 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from microsoft/XBOX-Godot-Sample at commit bd81d17, republished under its MIT licence (© microsoft). 321 words, ~716 tokens.
.claude/skills/pr-feedback-loop/SKILL.md (or your agent's skills folder).You are the repo-local pr-feedback-loop skill. Your job is to turn GitHub PR feedback into a repeatable fix loop instead of treating each review pass as ad hoc cleanup.
get_review_commentsget_reviewsget_commentsget_check_runsget_files when you need exact scope or changed-file contextmust-fixdisputedinformationalalready-addressedmust-fix issues plus local informational follow-ups that close a real
validation or contract gap.adversarial-review on the touched
files before editing.gdextension-hygiene on the updated diff before concluding..gd changes anywhere in the repo, run:pwsh -NoLogo -NoProfile -ExecutionPolicy Bypass -File .\tools\check_gd_scripts_headless.ps1must-fix from disputed.must-fix items in coherent batches.gdextension-hygiene on the updated diff to catch missing follow-through.Use this structure:
© microsoft, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/pr-feedback-loop of microsoft/XBOX-Godot-Sample.
Open the folder on GitHubat commit bd81d17
PR Feedback Loop next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| PR Feedback Loop this skillmicrosoft/XBOX-Godot-Sample | 237 | — | ~716 | Automated safety check: Pass | MIT | |
| Mediationpoingstudios/godot-admob-plugin | 631 | — | ~2k | Automated safety check: Pass | MIT | |
| Release Managerpoingstudios/godot-admob-plugin | 631 | — | ~357 | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 263 | — | ~1.5k | Automated safety check: Pass | MIT |
poingstudios/godot-admob-plugin
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
poingstudios/godot-admob-plugin
Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
microsoft/XBOX-Godot-Sample
Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…
microsoft/XBOX-Godot-Sample
First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…
Categories
Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…. PR Feedback Loop is an agent skill from microsoft/XBOX-Godot-Sample, published by the product's own GitHub organization. Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local validation; and summarize disputed leftovers.
PR Feedback Loop fits situations like: tasks that involve Game development; tasks that involve Pull requests.
Run `npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a claude-code`. Or copy the skill folder (.github/skills/pr-feedback-loop in microsoft/XBOX-Godot-Sample) into .claude/skills/pr-feedback-loop in your project. Claude Code loads it when a task matches its description.
Run `npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a codex`. Or copy the skill folder (.github/skills/pr-feedback-loop in microsoft/XBOX-Godot-Sample) into .agents/skills/pr-feedback-loop in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add microsoft/XBOX-Godot-Sample --skill pr-feedback-loop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pr-feedback-loop, .gemini/skills/pr-feedback-loop, .github/skills/pr-feedback-loop and .opencode/skills/pr-feedback-loop in your project.
Going by SKILL.md and its folder, PR Feedback Loop needs the command-line tools its instructions call (pwsh).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
PR Feedback Loop is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 716 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with PR Feedback Loop: Mediation (poingstudios/godot-admob-plugin, 631 stars), Release Manager (poingstudios/godot-admob-plugin, 631 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
microsoft (a GitHub organization, an official publisher) maintains it in microsoft/XBOX-Godot-Sample, which has 237 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 6, 2026.
Source: microsoft/XBOX-Godot-Sample on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.