Agent skill

Game Art Direction

by zenstory-ai in zenstory-ai/novel-to-game

Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments.

MITAuto-check passedGame Development

SKILL.md written in Chinese; this summary is our English description.

Install Game Art Direction

skills CLI
$ npx skills add zenstory-ai/novel-to-game --skill game-art-direction -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install zenstory-ai/novel-to-game game-art-direction --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/zenstory-ai/novel-to-game.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-art-direction .claude/skills/game-art-direction && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-art-direction
GitHub stars
841
Token cost
~384 tokens
SKILL.md length
53 words
Files
3 (incl. references)
Skills in repo
7
Repo updated
First seen
Licence
MIT

At a glance

Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments.

  • Works in 8 steps: 定义能区分正确与错误方案的视觉原则;身份与审美校准按方法同名一节; → 为玩家、目标、威胁、奖励和地标建立镜头、焦点、轮廓、尺度与密度语法; → 让颜色、光、材质和运动编码真实状态,并提供非颜色冗余、低动效表达与明度可读边界; → …
  • Deciding what a game should look like before building starts
  • SKILL.md covers 设计 and 输出
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Starting from an existing `GAME_DESIGN.md` and `PRODUCT_BRIEF.md`, the agent writes `design/ART_DIRECTION.md`, a document about what the player sees, hears and understands. It inherits the target platform, viewport, art style, content level, `targetFinish` and `experienceProfile` from those files, and uses visual references only for the composition, material, color or information principles they declare, never to copy another work's characters, maps or interface.

The steps cover visual principles, camera and silhouette rules for players, threats and rewards, color and light that encode real game state with a non-color backup, HUD hierarchy, result states, font coverage for the target language, key game moments and a sound world that always keeps subtitles and a mute path. It stays at direction level and avoids shaders, topology, texture specs, file formats and vendor settings. The SKILL.md is written in Chinese, and a method file under `references/` holds the detailed approach.

When your agent uses it

  • Deciding what a game should look like before building starts
  • Defining HUD, feedback and sound direction from an existing game design
  • Planning key in-game moments that need visual targets

Example prompts

  • “Set the art direction for the lantern puzzle game based on GAME_DESIGN.md.”
  • “Define the visual style and HUD feedback for my tower defense prototype.”
  • “Write ART_DIRECTION.md for the visual novel adaptation, including sound direction.”

Requirements

  • GAME_DESIGN.md and PRODUCT_BRIEF.md already written for the project

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. 定义能区分正确与错误方案的视觉原则;身份与审美校准按方法同名一节;
  2. 为玩家、目标、威胁、奖励和地标建立镜头、焦点、轮廓、尺度与密度语法;
  3. 让颜色、光、材质和运动编码真实状态,并提供非颜色冗余、低动效表达与明度可读边界;
  4. 定义首屏焦点、HUD 信息层级、输入反馈、结果分级、失败与结果状态;
  5. 为环境、角色、交互物和关键道具定义共享世界语法与各自识别锚点;
  6. 定义目标语言的字体覆盖、阅读顺序、文本密度与文化符号边界;
  7. 为核心循环或最高视觉风险定义关键游戏时刻,说明玩家动作、压力、焦点和前后状态,不为每个界面凑数;
  8. 定义声音世界、功能反馈层级和音乐边界;语音只在确有独特价值时选择,并始终保留字幕/静音路径。

What it can do on your machine

Read from SKILL.md and the folder at commit 03feee9. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Art Direction loads about 384 tokens when it runs, and up to ~1.1k if it reads all its reference files. Until then it costs about 95 tokens; SKILL.md has 53 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~95
When it runs · the whole SKILL.md, loaded when a task matches
~384
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from zenstory-ai/novel-to-game at commit 03feee9, republished under its MIT licence (© zenstory-ai). 53 words, ~384 tokens.

Download SKILL.mdSave it as .claude/skills/game-art-direction/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
game-art-direction
description
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成 ART_DIRECTION,定义可辨识的视觉身份、服务玩法的视听反馈和关键游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。

游戏美术与创意方向

定义玩家最终看见、听见和读懂的体验;资产怎样生产、使用什么渲染库、模型或供应商由构建阶段决定。

读取 art-direction-method.md。必须已有 GAME_DESIGN.md 与 PRODUCT_BRIEF.md;视觉服务玩法,不能用漂亮参考图重写游戏。

产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。

继承目标平台、视口/朝向、画风、内容尺度、targetFinish 与 experienceProfile。视觉参考只借 声明的构图、材质、色光或信息原则,不复制他作角色、地图、界面和资产。原作文化与目标市场分别 研究,不用流行刻板符号替代原作身份。

设计

  1. 定义能区分正确与错误方案的视觉原则;身份与审美校准按方法同名一节;
  2. 为玩家、目标、威胁、奖励和地标建立镜头、焦点、轮廓、尺度与密度语法;
  3. 让颜色、光、材质和运动编码真实状态,并提供非颜色冗余、低动效表达与明度可读边界;
  4. 定义首屏焦点、HUD 信息层级、输入反馈、结果分级、失败与结果状态;
  5. 为环境、角色、交互物和关键道具定义共享世界语法与各自识别锚点;
  6. 定义目标语言的字体覆盖、阅读顺序、文本密度与文化符号边界;
  7. 为核心循环或最高视觉风险定义关键游戏时刻,说明玩家动作、压力、焦点和前后状态,不为每个界面凑数;
  8. 定义声音世界、功能反馈层级和音乐边界;语音只在确有独特价值时选择,并始终保留字幕/静音路径。

narrative-led 或 hybrid 的叙事层还要说明人物距离、朝向、遮挡和姿态如何表现关系变化,以及对白区 怎样保证阅读、历史回看、跳过与加速。

不要写着色器、拓扑、贴图规格、接口、文件格式教程或供应商参数。

输出

生成 design/ART_DIRECTION.md,包含:

  • targetFinish 与视觉原则;
  • 镜头/构图、世界/角色/道具语法、功能性色光材质;
  • HUD、反馈、运动/转场、语言/文化与声音方向;
  • 关键游戏时刻;
  • 必需与可降级资产,以及原创/授权边界和仍未确定的视觉风险。

是否追加 design/VISUAL_TARGETS.md 与少量持久目标图,条件见方法「关键游戏时刻与目标图」。

交付前在目标视口检查动作、压力与反馈可辨;关键时刻在实际界面而非概念海报中成立; 方向覆盖核心循环、失败和结果,构建无需重新发明风格或反馈,但仍保有实现自由。

© zenstory-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in skills/game-art-direction of zenstory-ai/novel-to-game.

  • SKILL.md
  • agents/openai.yaml
  • references/art-direction-method.md

Open the folder on GitHubat commit 03feee9

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders. This page covers the copy in zenstory-ai/novel-to-game, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Game Art Direction next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Art Direction compared with similar skills
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Game Art Direction this skillzenstory-ai/novel-to-game841—~384Automated safety check: PassMIT
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Blender Production Directorarjun988/blender-skills283—~4.8kAutomated safety check: PassMIT

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Questions about Game Art Direction

What does Game Art Direction do?

Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments. md`, a document about what the player sees, hears and understands. It inherits the target platform, viewport, art style, content level, `targetFinish` and `experienceProfile` from those files, and uses visual references only for the composition, material, color or information principles they declare, never to copy another work's characters, maps or interface.

When should I use Game Art Direction?

Game Art Direction fits situations like: deciding what a game should look like before building starts; defining HUD, feedback and sound direction from an existing game design; planning key in-game moments that need visual targets.

How do I install Game Art Direction in Claude Code?

Run `npx skills add zenstory-ai/novel-to-game --skill game-art-direction -a claude-code`. Or copy the skill folder (skills/game-art-direction in zenstory-ai/novel-to-game) into .claude/skills/game-art-direction in your project. Claude Code loads it when a task matches its description.

How do I install Game Art Direction in Codex?

Run `npx skills add zenstory-ai/novel-to-game --skill game-art-direction -a codex`. Or copy the skill folder (skills/game-art-direction in zenstory-ai/novel-to-game) into .agents/skills/game-art-direction in your project. Codex loads it when a task matches its description.

Can I use Game Art Direction in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add zenstory-ai/novel-to-game --skill game-art-direction -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-art-direction, .gemini/skills/game-art-direction, .github/skills/game-art-direction and .opencode/skills/game-art-direction in your project.

What does Game Art Direction need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Art Direction is instructions for the agent only. Our summary lists: GAME_DESIGN.md and PRODUCT_BRIEF.md already written for the project.

Does Game Art Direction access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Art Direction safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Art Direction use?

Game Art Direction is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game Art Direction use?

About 384 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 703 tokens, read only when the agent opens those files.

What are the alternatives to Game Art Direction?

Skills that share tags, products or a category with Game Art Direction: Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars), Unity AI Game Creator (sickn33/agentic-awesome-skills, 47k stars), Game Asset Generator (htdt/godogen, 7.1k stars) and 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Art Direction?

zenstory-ai (a GitHub organization) maintains it in zenstory-ai/novel-to-game, which has 841 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 3, 2026.

Source: zenstory-ai/novel-to-game on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.