Agent skill

Project Scaffold

by RandallLiuXin in RandallLiuXin/GodotMaker

Generate a new Godot game project with standardized ECS structure and tooling.

Custom licenceAuto-check passedGame Development

Install Project Scaffold

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill project-scaffold -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker project-scaffold --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/project-scaffold .claude/skills/project-scaffold && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
project-scaffold
GitHub stars
550
Token cost
~2.1k tokens
SKILL.md length
767 words
Files
11 (incl. references)
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Generate a new Godot game project with standardized ECS structure and tooling.

  • Works in 5 steps: Gather Variables → Create Directory Structure → Fill Templates → …
  • Starting a new game: create a project
  • SKILL.md covers Step 1 — Gather Variables, Step 2 — Create Directory…, .tscn Generation Rules and Step 3 — Fill Templates, plus 4 more sections
  • Calls bash and claude

What it does

Project Scaffold is an agent skill from RandallLiuXin/GodotMaker. Generate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it". Triggers after game-planner produces a confirmed plan, or when the user provides a game name + genre directly. Even for simple requests like "make me a new Godot project", use this skill to ensure proper ECS structure. Creates directory structure, project.godot, CLAUDE.md, gecs World setup…

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 12 other files, including reference files (for example `references/addons.md` and `references/project_settings.md`).

It sits in Game Development, covering Game development and Agent instruction files. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Starting a new game: create a project
  • Set up a new game
  • After game-planner produces a confirmed plan
  • The user provides a game name + genre directly

Example prompts

  • “create a project”
  • “set up a new game”
  • “scaffold”
  • “/project-scaffold”

Requirements

  • Node.js

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Gather Variables
  2. Create Directory Structure
  3. Fill Templates
  4. Genre Adaptations
  5. Post-Scaffold Steps

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bash
    • claude

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Project Scaffold loads about 2.1k tokens when it runs, and up to ~3.7k if it reads all its reference files. Until then it costs about 153 tokens; SKILL.md has 767 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~153
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 767 words (~2,055 tokens).

name
project-scaffold

Read the full SKILL.md on GitHub

Files

SKILL.md and 10 other files (references) in skills/core/project-scaffold of RandallLiuXin/GodotMaker.

  • SKILL.md
  • references/addons.md
  • references/project_settings.md
  • templates/claude.md.tmpl
  • templates/component.tmpl
  • templates/gitignore.tmpl
  • templates/main_scene.tmpl
  • templates/project.godot.tmpl
  • templates/system.tmpl
  • templates/test_example.tmpl
  • templates/world_scene.tmpl

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Project Scaffold next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Project Scaffold compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Project Scaffold this skillRandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassCustom licence
Setup Enginepixel-cellar/Claude-Code-Game-Studios349—~1.5kAutomated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT

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More from RandallLiuXin/GodotMaker

All 41 skills in this repo
  • Godot E2E

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    Write and run E2E (end-to-end) game tests using the godot-e2e framework.

    550 GitHub starsUsed in 1 repo~3.9k tokens
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  • MCP Driver

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    550 GitHub starsUsed in 1 repo~1.1k tokens
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  • Gecs

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    gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.

    550 GitHub stars~2.7k tokensUpdated 23 days ago
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  • Gdtoolkit

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    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

    550 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check passed
  • Gdunit Driver

    RandallLiuXin/GodotMaker

    Run gdUnit4 unit tests and parse results into structured output.

    550 GitHub starsUsed in 1 repo~3.3k tokens
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  • Screenshot

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    Capture gameplay screenshots using godot-e2e for visual verification.

    550 GitHub starsUsed in 1 repo~1.5k tokens
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Works with

Questions about Project Scaffold

What does Project Scaffold do?

Generate a new Godot game project with standardized ECS structure and tooling. Project Scaffold is an agent skill from RandallLiuXin/GodotMaker. Generate a new Godot game project with standardized ECS structure and tooling.

When should I use Project Scaffold?

Project Scaffold fits situations like: starting a new game: create a project; set up a new game; after game-planner produces a confirmed plan; the user provides a game name + genre directly.

How do I install Project Scaffold in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill project-scaffold -a claude-code`. Or copy the skill folder (skills/core/project-scaffold in RandallLiuXin/GodotMaker) into .claude/skills/project-scaffold in your project. Claude Code loads it when a task matches its description.

How do I install Project Scaffold in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill project-scaffold -a codex`. Or copy the skill folder (skills/core/project-scaffold in RandallLiuXin/GodotMaker) into .agents/skills/project-scaffold in your project. Codex loads it when a task matches its description.

Can I use Project Scaffold in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill project-scaffold -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/project-scaffold, .gemini/skills/project-scaffold, .github/skills/project-scaffold and .opencode/skills/project-scaffold in your project.

What does Project Scaffold need to run?

Going by SKILL.md and its folder, Project Scaffold needs the command-line tools its instructions call (bash and claude). Our summary lists: Node.js.

Does Project Scaffold access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Project Scaffold safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Project Scaffold use?

Project Scaffold has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Project Scaffold use?

About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.

What are the alternatives to Project Scaffold?

Skills that share tags, products or a category with Project Scaffold: Setup Engine (pixel-cellar/Claude-Code-Game-Studios, 349 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Project Scaffold?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.