Frontend Design Principles
pretend1111/claude-desktop-app
Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints.
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/other-engines/roblox-ui .claude/skills/roblox-ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "roblox-ui" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-ui into .claude/skills/roblox-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/other-engines/roblox-ui .agents/skills/roblox-ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "roblox-ui" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-ui into .agents/skills/roblox-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/other-engines/roblox-ui .cursor/skills/roblox-ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "roblox-ui" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-ui into .cursor/skills/roblox-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/other-engines/roblox-ui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/other-engines/roblox-ui .gemini/skills/roblox-ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "roblox-ui" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-ui into .gemini/skills/roblox-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/other-engines/roblox-ui .github/skills/roblox-ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "roblox-ui" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-ui into .github/skills/roblox-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/other-engines/roblox-ui .opencode/skills/roblox-ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "roblox-ui" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-ui into .opencode/skills/roblox-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
roblox-uiBuild production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
Roblox UI is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files and assets (for example `agents/openai.yaml`, `assets/inventory-quality-test.model.json` and `assets/inventory-quality-test.project.json`).
It sits in Frontend & Design, covering Responsive design. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are lua).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
create.roblox.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Roblox UI loads about 2.9k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 118 tokens; SKILL.md has 937 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 937 words, ~2,905 tokens.
.claude/skills/roblox-ui/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Implement deliberate, editable Roblox UI that preserves the experience's visual language and
works across supported devices. Targets Roblox's rolling platform APIs. Pair with game-ui-ux
for engine-neutral information architecture and UX; this skill owns Roblox Instances and APIs.
ScreenGui interfaces, Roblox layout/constraint APIs, UI lifecycle, input,
focus, animation, performance, or responsive/device fixes.When not to use: general UX flow and accessibility principles belong to game-ui-ux; raw
gameplay action mapping belongs to input-systems; server trust belongs to roblox-networking.
ScreenGuis, UI modules,
fonts, colors, icon family, spacing, corners, strokes, animation timing, naming, and reusable
components. Capture representative screenshots at two viewports. Extend that language.StarterGui is the authored template; Roblox clones it
into each player's PlayerGui. Decide whether each ScreenGui should persist across respawn
with ResetOnSpawn = false; never keep stale references to a destroyed clone.UDim2 scale for placement with bounded offsets,
correct AnchorPoints, layouts, padding, content sizing, and constraints. Choose explicit
narrow/wide arrangements instead of shrinking a desktop panel until it technically fits.CoreUISafeInsets (the recommended
ScreenGui.ScreenInsets default), and account for touch controls and TV distance/overscan.Activated for
GuiButtons, explicit selected states, and reachable gamepad navigation. Bind non-widget
actions with ContextActionService only while the screen owns them.GuiService.ReducedMotionEnabled and clean up tweens and
connections when the screen closes or is replaced.StarterGui
└── InventoryGui (ScreenGui; ResetOnSpawn = false)
├── Root (Frame)
│ ├── Header
│ ├── Content
│ │ ├── CategoryList
│ │ ├── ItemGrid (ScrollingFrame)
│ │ └── DetailsPanel
│ └── Footer
└── InventoryController (LocalScript)
ReplicatedStorage
└── UI
├── Components
└── ThemeNames describe roles, not colors or temporary positions. Keep repeated item cells as templates or components, but keep the authored shell visible in Explorer.
-- Authored properties on ItemGrid (ScrollingFrame):
-- AutomaticCanvasSize = Enum.AutomaticSize.Y
-- CanvasSize = UDim2.fromOffset(0, 0)
-- Children: UIPadding + UIGridLayout
local grid = itemGrid.UIGridLayout
local projectBreakpoint = 700 -- derive from where this composition stops being usable
local function applyComposition()
local narrow = root.AbsoluteSize.X < projectBreakpoint
categoryList.UIListLayout.FillDirection = if narrow
then Enum.FillDirection.Horizontal
else Enum.FillDirection.Vertical
categoryList.Size = if narrow
then UDim2.new(1, 0, 0, 40)
else UDim2.new(0, 148, 1, 0)
itemGrid.Position = if narrow then UDim2.fromOffset(0, 52) else UDim2.fromOffset(164, 0)
itemGrid.Size = if narrow
then UDim2.new(1, 0, 1, -52)
else UDim2.new(0.58, -164, 1, 0)
detailsPanel.Visible = not narrow -- open details as a separate narrow-screen state
local width = itemGrid.AbsoluteSize.X
local columns = if width < 520 then 2 elseif width < 820 then 3 else 4
local gap = 12
local usable = width - itemGrid.UIPadding.PaddingLeft.Offset
- itemGrid.UIPadding.PaddingRight.Offset - gap * (columns - 1)
grid.CellSize = UDim2.fromOffset(math.floor(usable / columns), 112)
grid.CellPadding = UDim2.fromOffset(gap, gap)
end
root:GetPropertyChangedSignal("AbsoluteSize"):Connect(applyComposition)
applyComposition()Use UIListLayout for one-dimensional flow, UIGridLayout for uniform cells, and
UITableLayout only when row/column alignment is truly tabular. AutomaticSize fits content;
AutomaticCanvasSize fits scroll content. Bound extremes with UISizeConstraint,
UIAspectRatioConstraint, or UITextSizeConstraint rather than one global UIScale guess.
local GuiService = game:GetService("GuiService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local function openInventory()
root.Visible = true
task.spawn(function()
RunService.RenderStepped:Wait() -- selection must be rendered and selectable
if root.Visible and (UserInputService.GamepadEnabled
or (UserInputService.KeyboardEnabled and not UserInputService.TouchEnabled)) then
GuiService.SelectedObject = firstItemButton
end
end)
end
local function closeInventory()
GuiService.SelectedObject = nil
root.Visible = false
end
firstItemButton.Activated:Connect(function()
selectItem(firstItemButton:GetAttribute("ItemId"))
end)Prefer Activated over separate mouse/touch handlers. Set NextSelectionUp/Down/Left/Right
when automatic navigation is ambiguous, especially around grids, sidebars, and modals. A modal
must trap focus inside itself and restore a sensible selection when it closes.
For cross-device action binding, the Input Action System (InputContext/InputAction/
InputBinding) is the modern edit-time layer; see references/input-navigation.md.
Inspect Roblox's default selection adornment in context. If it overwhelms the interface, assign a
project-owned SelectionImageObject or selected-state treatment; keep it visible, valid, and
restrained rather than disabling focus feedback.
local TweenService = game:GetService("TweenService")
local GuiService = game:GetService("GuiService")
local fade = TweenInfo.new(0.14, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local function setPanelVisible(visible: boolean)
panel.Visible = true -- panel is a CanvasGroup
if GuiService.ReducedMotionEnabled then
panel.GroupTransparency = if visible then 0 else 1
else
TweenService:Create(panel, fade, {
GroupTransparency = if visible then 0 else 1,
}):Play()
end
if not visible then
task.delay(fade.Time, function()
if panel.GroupTransparency == 1 then panel.Visible = false end
end)
end
endAnimate a panel or state boundary once. Do not independently bounce every descendant.
Frame. Avoid nested
card-on-card shells, universal pills, arbitrary gradients/glows/shadows, neon outlines,
excessive transparency/blur, oversized headings, meaningless icons, and huge empty panels.| Symptom | Likely cause | Remedy |
|---|---|---|
| UI disappears or duplicates after respawn | wrong ResetOnSpawn policy or stale clone | choose policy; reacquire from PlayerGui; clean old bindings |
| Phone layout clips | desktop offsets/global scale used as layout | add narrow composition, layouts, bounds, and Device Emulator checks |
| Content hidden under topbar/notch | insets ignored or ScreenInsets = None | use CoreUISafeInsets for interactive UI; inspect intentional bleed |
| Scroll ends early | fixed CanvasSize | use AutomaticCanvasSize or layout AbsoluteContentSize |
| Controller gets stuck | no entry selection or bad neighbor graph | set initial SelectedObject; define and test focus edges/modal trap |
| UI looks generated | decoration substituted for hierarchy | remove effects; align, reduce nesting, fix density and component roles |
| Explorer contains only one script | entire authored interface is procedural | author the shell as named Instances; generate repeated content only |
| Increasing connection/tween count | screen rebinds without cleanup | own connections per screen lifecycle; disconnect/cancel on teardown |
references/responsive-layout.md for layout decisions, inset policy, density, and the
required viewport matrix.references/input-navigation.md when implementing gamepad/touch focus, modal behavior,
action binding, or motion preferences.assets/inventory-quality-test.project.json with Rojo (it maps the adjacent JSON model)
for an editable Instance fixture used in visual/layout review; it is a test baseline, not a style
template for a shipping game.game-ui-ux — information hierarchy, screen flow, accessibility, and UX validation.input-systems — gameplay action mapping and device switching.roblox-networking — server-authoritative requests initiated by UI.roblox-studio-workflow — Explorer-first editing and Studio verification.https://create.roblox.com/docs/ui/on-screen-containershttps://create.roblox.com/docs/ui/position-and-sizehttps://create.roblox.com/docs/ui/size-modifiershttps://create.roblox.com/docs/studio/testing-modes© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (references, assets) in skills/other-engines/roblox-ui of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Roblox UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Roblox UI this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | |
| Frontend Design Principlespretend1111/claude-desktop-app | 496 | 1 repos | ~824 | Automated safety check: Pass | Custom licence | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Material 3hamen/material-3-skill | 1.5k | 2 repos | ~7.8k | Automated safety check: Pass | MIT | |
| Trip Map Builderhiyeshu/trip-map-builder | 244 | — | ~1.7k | Automated safety check: Pass | None | |
| Antislop Layoutmobilemiqdadbadjuber/anti-slop | 5.7k | — | ~4.1k | Automated safety check: Pass | MIT |
pretend1111/claude-desktop-app
Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints.
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
hamen/material-3-skill
Implement Google's Material Design 3 (Material You) UI system.
hiyeshu/trip-map-builder
End-to-end trip planning: gather user constraints, build a reference itinerary, research locations and dining signals via 大众点评 + 小红书, then generate an interactive mobile-first map page (Leaflet +…
miqdadbadjuber/anti-slop
Mobile layout skill for antislop. An agent skill from miqdadbadjuber/anti-slop.
lobehub/lobe-ui
Local browser verification for the lobe-ui component library and documentation site.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
gamedev-skills/awesome-gamedev-agent-skills
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.
Categories
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…. Roblox UI is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification.
Roblox UI fits situations like: scrollingFrames; resets on respawn; was generated as one giant LocalScript.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a claude-code`. Or copy the skill folder (skills/other-engines/roblox-ui in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/roblox-ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a codex`. Or copy the skill folder (skills/other-engines/roblox-ui in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/roblox-ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/roblox-ui, .gemini/skills/roblox-ui, .github/skills/roblox-ui and .opencode/skills/roblox-ui in your project.
SKILL.md names no scripts, command-line tools or credentials: Roblox UI is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: create.roblox.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Roblox UI is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Roblox UI: Frontend Design Principles (pretend1111/claude-desktop-app, 496 stars), UI Styling (Ohh-889/skyroc, 795 stars), Material 3 (hamen/material-3-skill, 1.5k stars) and Trip Map Builder (hiyeshu/trip-map-builder, 244 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.