Threejs QA Release
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-qa-release --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-qa-release .claude/skills/threejs-qa-release && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-qa-release" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-release into .claude/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-releaseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-qa-release --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-qa-release .agents/skills/threejs-qa-release && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-release into .agents/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-qa-release --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-qa-release .cursor/skills/threejs-qa-release && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-qa-release" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-release into .cursor/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mintdotgg/mint-threejs-skills.git --path skills/mint-threejs-skills/skills/threejs-qa-release--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-qa-release --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-qa-release .gemini/skills/threejs-qa-release && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-release into .gemini/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mintdotgg/mint-threejs-skills threejs-qa-releaseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-qa-release .github/skills/threejs-qa-release && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-release into .github/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-qa-release --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-qa-release .opencode/skills/threejs-qa-release && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-qa-release" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-qa-release into .opencode/skills/threejs-qa-release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-qa-release", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-qa-releaseVerify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
Threejs QA Release is an agent skill from mintdotgg/mint-threejs-skills. Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and release-risk reporting.
Its SKILL.md is about 860 tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including scripts and reference files (for example `references/game-playtest-bot.md`, `references/qa-release-checklists.md` and `references/visual-test-harness.md`).
It sits in Game Development, covering 3D graphics and WebGL and Visual regression testing. It works with Three.js. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs QA Release loads about 856 tokens when it runs, and up to ~4.4k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 404 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 404 words, ~856 tokens.
.claude/skills/threejs-qa-release/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Prove the app or game works as its user encounters it and that the production build is shippable.
Read ../../references/verification-policy.md first. Do not start browser,
Playwright, canvas, screenshot, diagnostics, release-preview, or mobile work
without approval for that scope.
references/qa-release-checklists.md.references/visual-test-harness.md.references/game-playtest-bot.md.Without additional approval, run only the policy's automatic minimum: the smallest build/typecheck gate, focused existing non-browser tests, and local asset/import-path checks. Fix owned failures, then state that extended browser QA was not run and offer a concrete desktop QA pass.
After desktop QA, offer mobile as a separate second step. Do not infer mobile approval from desktop approval.
After canvas-inspector approval, run from the target project so its
@playwright/test and pngjs dependencies are used:
node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188Add --mobile, --state <name>, and --seed <n> as needed. The JSON
contains canvas metrics and renderer-budget comparisons. Blank/error conditions
exit nonzero.
The game scaffold creator copies this canonical inspector into generated games, so they remain self-contained without duplicated source.
base, public assets, and deployment assumptions.Lead with pass/fail. Include commands, URL, primary journey or game loop, controls, screenshots/artifacts, issues, canvas/performance evidence, visual harness and game-bot decisions when relevant, deployment notes, and risks. Always disclose extended browser QA that was not run and whether mobile still requires approval.
© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (scripts, references) in skills/mint-threejs-skills/skills/threejs-qa-release of mintdotgg/mint-threejs-skills.
Open the folder on GitHubat commit de7af44
Threejs QA Release next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs QA Release this skillmintdotgg/mint-threejs-skills | 114 | — | ~856 | Automated safety check: Pass | MIT | |
| Threejs QA Releasevalkor-ai/loom | 1.2k | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
valkor-ai/loom
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
mintdotgg/mint-threejs-skills
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
mintdotgg/mint-threejs-skills
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.
mintdotgg/mint-threejs-skills
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
mintdotgg/mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…
mintdotgg/mint-threejs-skills
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
mintdotgg/mint-threejs-skills
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.
Works with
Categories
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…. Threejs QA Release is an agent skill from mintdotgg/mint-threejs-skills.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and release-risk reporting.
Threejs QA Release fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Visual regression testing.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-qa-release in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-qa-release in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-qa-release in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-qa-release in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-qa-release -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-qa-release, .gemini/skills/threejs-qa-release, .github/skills/threejs-qa-release and .opencode/skills/threejs-qa-release in your project.
Going by SKILL.md and its folder, Threejs QA Release needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs QA Release is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 856 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs QA Release: Threejs QA Release (valkor-ai/loom, 1.2k stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars) and Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.
Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.