Godogen
liangdabiao/Godogen
This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-agent-vision --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-agent-vision .claude/skills/godot-agent-vision && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-agent-vision" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-vision into .claude/skills/godot-agent-vision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-agent-vision", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-visionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-agent-vision --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-agent-vision .agents/skills/godot-agent-vision && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-agent-vision" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-vision into .agents/skills/godot-agent-vision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-agent-vision", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-agent-vision --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-agent-vision .cursor/skills/godot-agent-vision && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-agent-vision" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-vision into .cursor/skills/godot-agent-vision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-agent-vision", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-agent-vision--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-agent-vision --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-agent-vision .gemini/skills/godot-agent-vision && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-agent-vision" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-vision into .gemini/skills/godot-agent-vision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-agent-vision", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-agent-visionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-agent-vision .github/skills/godot-agent-vision && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-agent-vision" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-vision into .github/skills/godot-agent-vision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-agent-vision", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-agent-vision --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-agent-vision .opencode/skills/godot-agent-vision && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-agent-vision" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-agent-vision into .opencode/skills/godot-agent-vision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-agent-vision", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-agent-visionAgentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
Godot Agent Vision is an agent skill from thedivergentai/GD-Agentic-Skills. Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors…
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 27 other files, including scripts and reference files (for example `references/anti-slop-sight.md`, `references/capture-modes.md` and `references/color-icon-receptors.md`).
It sits in Game Development, covering Game development, Humanizing AI text and Typography. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python, from the files we listed), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Agent Vision loads about 3.5k tokens when it runs, and up to ~23k if it reads all its reference files. Until then it costs about 148 tokens; SKILL.md has 1,141 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,141 words, ~3,537 tokens.
.claude/skills/godot-agent-vision/SKILL.md (or your agent's skills folder). This skill also uses 25 other files; get the full folder from GitHub.Host-side eyes for coding agents building Godot projects: capture → budgeted WebP → scored visual review. Not a game Autoload, not an exportable screenshot API.
Do NOT Load every reference for one task. Load the MANDATORY file for the active mode, then only the rubric axes you are scoring.
addons/_gdskills_agent_vision/ committed — stage, capture, teardown.--keep-bridge on after debugging — skips teardown and dirties the consumer project.--detail only when pixels fail (especially type).SLOP-STACK / TYPE-DISPLAY-HUD-SPLIT).TYPE-DISPLAY-HUD-SPLIT ship blocker; data type is boring on purpose.grim, X11, or editor bridge..gdskills/vision/** — ensure .gdskills/ is gitignored first.| Need | Mode | MANDATORY loads |
|---|---|---|
| Asset files / sheets | asset | capture-modes.md, webp-budgets.md, rubric V6–V8 + originality-sight.md |
| Desktop rectangle | region | capture-modes + budgets + rubric axes in frame |
| Godot/editor/game window | window --title | capture-modes (OS limits!) |
| Full monitor | screen | last resort (secret chrome) |
| Editor 2D/3D pixels | editor | editor-bridge-lifecycle.md |
After capture: Read WebP(s) → score Taste Receptor Atlas (not vibes) → zero-list + ordered fixes keyed to receptor IDs. If any TYPE-* / micro-seam ≤1 for illegibility at 512 short-edge, re-capture --detail or text crop before locking.
pip install -r skills/godot-agent-vision/requirements-vision.txt
# optional macOS window titles:
# pip install pyobjc-framework-QuartzRequires a display session. Use repo/project venv Python.
Do NOT Load every script. Call only what the mode needs.
Main CLI: doctor, list-windows, screen, region, window, asset, editor. Prints wrote=, bytes=, budget=short-edge:N|long-edge:N.
Default fit short-edge 512; --detail / --max-edge switches to long-edge cap (1568). Never upscales. Soft re-encode if >1MB.
Single asset or ≤2×2 contact sheet with labels; res:// resolution against --project-root.
Appends .gdskills/ so vision scratch never stages.
Stages TEMP addon, optional --godot launch, handshake wait, WebP encode, teardown + project.godot plugin strip.
@tool EditorPlugin polls request → raw/*.png → doneget_global_rect → Image.get_region)python skills/godot-agent-vision/scripts/capture.py doctor
python skills/godot-agent-vision/scripts/capture.py window --project-root . --title Godot
python skills/godot-agent-vision/scripts/capture.py asset --project-root . --paths res://ui/icons --sheet
python skills/godot-agent-vision/scripts/capture.py editor --project-root . --editor-mode 3d --godot "%GODOT_PATH%"
# typography / OCR / dense layout only:
python skills/godot-agent-vision/scripts/capture.py window --project-root . --title Godot --detailDefault out: {project}/.gdskills/vision/YYYYMMDD-HHMMSS-<mode>[-label].webp
MANDATORY platform landmines: capture-modes.md. MANDATORY budgets: webp-budgets.md.
Stages templates → addons/_gdskills_agent_vision/ → .gdskills/vision/{request,raw,done} → WebP → delete addon + restore enabled=.
MANDATORY: editor-bridge-lifecycle.md. Prefer EditorPlugin over EditorScript (await across RefCounted is unsafe).
MANDATORY primary: taste-receptors.md — 237 micro-receptors across 13 families (HIER, CTRST, TYPE×41, AFF, SPACE, COLOR, ICON, COMP, LIGHT, MOT, SLOP, ORIG, ID), each 0/1/2, grade by % of applicable, hard gates. Routing + V-rollup: vision-review-rubric.md.
| When scoring… | Load |
|---|---|
| Any review | MANDATORY taste-receptors.md |
| TYPE-* / HUD numerals / menus | MANDATORY typography-sight.md |
| HIER-* / CTRST-* | hier-contrast-receptors.md |
| SPACE-* / AFF-* | space-affordance-receptors.md |
| COLOR-* / ICON-* | color-icon-receptors.md |
| COMP-* / LIGHT-* / MOT-* | composition-fx-receptors.md |
| SLOP-* / UI cross-check | anti-slop-sight.md, ui-taste-sight.md |
| ORIG-* | originality-sight.md |
| ID-* | identity-sight.md |
mss before DPI-clobbering imports; monitors[0] virtual union can be negative-origin; longest title match for Godot’s path-in-title windows.screencapture CLI attribution breaks under agents — prefer in-process Quartz/mss.grim on wlroots; no silent title grab; portal paths are interactive.res:// resolves against --project-root; missing paths must error loudly — never invent files.await RenderingServer.frame_post_draw safely; EditorScript is RefCounted and can free mid-await.EditorInterface.get_editor_viewport_2d/3d → get_texture().get_image() after ≥1–2 frame waits; set main screen 2D/3D first or texture is stale/empty.get_image() ⇒ missing await or wrong main screen — not proof the GPU is fine.raw/, then done flag; Python waits for size-stable PNG.res://addons/_gdskills_agent_vision/plugin.cfg from [editor_plugins] enabled= and delete the addon — underscore name signals private/temp.get_global_rect → Image.get_region, clamped to bounds.HIER-WEIGHT-MATH); peripheral HUD must read as shape (HIER-PERIPH-READ); contrast is worst-case on plates (CTRST-GRAD-WORST, CTRST-BODY-45).SLOP-STACK=0 / overall F.TYPE-DISPLAY-HUD-SPLIT, TYPE-OPSZ-MATCH, TYPE-NUM-TABULAR/TIMER-STABLE, TYPE-GLYPH-INTEGRITY, TYPE-FACE-CAP — display cuts at HUD size and tabular wobble are zeroes, not “style.”COLOR-ONLY / ICON-SIL).COMP-POWER-CONFLICT); bloom/particles must not replace hierarchy or occlude UI; freeze-frames leak shake/tween artifacts (MOT-*) — sequence capture when peak ambiguous.asset (± sheet) → Read → score COLOR/ICON/ORIG/ID/SLOP (+ TYPE if labels) → fixes.window (else region) → Read → score all applicable atlas families → fixes.editor → teardown → score → fixes.screen (last resort).--detail or text crop → re-score those receptors.Progressive disclosure: open Official Documentation only for a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
get_editor_viewport_2d/3d, main screen switch before grab.Image captures.save_png, get_region for Control crops.frame_post_draw wait before texture readback..gitignore hygiene before vision scratch.GODOT_PATH patterns when launching editor for bridge captures.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 25 other files (scripts, references) in skills/godot-agent-vision of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Agent Vision next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Agent Vision this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | |
| Godogenliangdabiao/Godogen | 126 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Visual QAvalkor-ai/loom | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT |
liangdabiao/Godogen
This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.
valkor-ai/loom
Inspect Godot screenshots or short frame sequences for acceptance issues.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
thedivergentai/GD-Agentic-Skills
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…
Works with
Categories
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…. Godot Agent Vision is an agent skill from thedivergentai/GD-Agentic-Skills.gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity).
Godot Agent Vision fits situations like: agents must see UI; the editor — not for in-game screenshot Autoloads.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a claude-code`. Or copy the skill folder (skills/godot-agent-vision in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-agent-vision in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a codex`. Or copy the skill folder (skills/godot-agent-vision in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-agent-vision in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-agent-vision -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-agent-vision, .gemini/skills/godot-agent-vision, .github/skills/godot-agent-vision and .opencode/skills/godot-agent-vision in your project.
Going by SKILL.md and its folder, Godot Agent Vision needs Python for the scripts in its folder. Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Agent Vision is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 19k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Agent Vision: Godogen (liangdabiao/Godogen, 126 stars), Visual QA (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.